This made me smile and reminded me of these forums 
http://www.theverge.com/2016/4/21/11478496/oculus-rift-htc-vive-vr-headset-comparison
http://www.theverge.com/2016/4/21/11478496/oculus-rift-htc-vive-vr-headset-comparison
This made me smile and reminded me of these forums
http://www.theverge.com/2016/4/21/11478496/oculus-rift-htc-vive-vr-headset-comparison
So - Vanishing Realms....
HOLLLLLLLIEEEE SHHHEEEET!!!!! It's D&D, and I'm IN IT!!!!!! I can light candles with torches, I can light fires with torches like you'd expect to! I have a sword! I can put things in my "batbelt" style backpack! I can fight really big skeleton thingies! It is amazeballs!..... But anyway - I'm very impressed by it. My 10 year old is going to wet his pants when he gets home from school and tries it!
The controllers suit the medium perfectly - they feel like hilts anyway, so holding torches/swords feels natural - we'll see how it works with other weapons and games.........
Ctrl F activates ED's frame rate counter it shows up in the lower left of the display, not sure it will display with VR but dont see why not; and fwiw Ctrl B shows ED's built in bandwidth display.I'd love to have an in-game frame rate so I could examine the hit of turning some of the detail back up - but I have to say, it's still a pretty good looking game at the VR High settings. Definitely miss ambient occlusion though.
Sounds like I'll have to work harder to integrate my Vive and headset into this then.Yeah, got a pair of themThe only problem is they can fall off your head. And thanks to the cable placement on the Vive they have to go over it which is annoying on your head :/
Thanks for all this Slopey, I've been thoroughly enjoying it.
So, now you've had some good running with both -
You have to give one back. Which one will you keep?
(Your previous posts have put my HMD-swingometer back in the middle again.)
Thanks as always Slopey!
With my knackered eyes VR is not going to be viable then :-(
Well, it's saved me a bundle then.
Slopey in your opinion did the room scale VR with controllers feel like the holodeck (basic version) from Star Trek or would that be going too far?
A very basic version yes, where you're limited in space also (which obviously ST didn't have a problem with). When you're looking down a trapdoor in Vanishing Realms, you *know* you're close to the edge, and you don't want to step on the hole for example. It does feel pretty real. Especially when you're on stepping stones on a stream or something - you know you're in a real room with a solid floor but you don't want to fall off!![]()
.... Downsides are you need more space than you think, and if you get too close to the chaperone walls the game pauses and wants you to recenter which screws up your immersion .......
Thanks as always Slopey!
With my knackered eyes VR is not going to be viable then :-(
Well, it's saved me a bundle then.
I read your post and later watched the video linked below. Here's playing the same game and at 03:35 it appears to be an option which he turns off?
http://www.youtube.com/watch?v=u1BdjjT6-ag&sns=em