I've dev'd for an online RPG. I'm speaking from personal experience.
Neverwinter Nights by any chance ?
I've dev'd for an online RPG. I'm speaking from personal experience.
Terrorism missions, essentially?
I've dev'd for an online RPG. I'm speaking from personal experience.
We seem to be getting away from the PvP/PvE antagonism on the board, which is progress. Some of the most notorious player gangs say they're moving on, while some of the best known PvP groups are embracing the BGS and even recruiting PvE players. I think this is a good thing both for our collective in game experience and for the long term viability of the game. Griefers are always going to be present in on line gaming, but one of their main shields- the pretence that they're 'just interested in PvP'- has been lost. The groups who have proven themselves to be most competent in player on player combat and most willing to embrace other game activities to support their PvP focus are thriving. At the same time player gangs insisting that the game is somehow deficient because it doesn't force every player weaker than themselves to offer themselves as a sacrifice to their 'Eve in cockpits' fantasy are getting bored, restless and considering playing something else. While losing players is never a good thing, perhaps losing a small number of the most vocal exponents of activities that many consider griefing is better than losing large numbers of players to the annoyance, frustration and aggravation that their activities invoke.
Naturally, we're going to have to find something else to moan about!![]()
Then you've been on the receiving end of the content treadmill, you have my sympathy! But you must understand why they constantly want more? The whole models driven for it, subscriptions, achievements, schedules, timed content, mmo's are entirely focused on the late game.
I don't blame the players for that, nor do I blame the developers who have to try and fill that niche, if anything what I can't understand is why when everything is so late game focused a vast majority of the development time is spent on what is essentially a pacing mechanic to teach players skills. Vanilla WoW lasted absolutely ages by modern standards before we got cries for more content, probably because it actually launched with enough (and information wasn't so readily available to power through everything)
For say the top 0.1% of the playerbase, there will never be enough content because they play 16 hours a day but for everyone else and your completely right about them, but its a tiny group of players. The issue is when the normal players are complaining, then it isn't that they are whining unnecessarily its that they genuinely don't have enough content.
I'll take an example I know fairly well like Burning Crusade, if you took all the content added by blizzard to that from karazhan to say black temple (sunwell can diaf), I genuinely think it would have taken at least a year before the regular raid guilds ran out of content. Instead by releasing it piecemeal with seperate parts its always immediately consumed by the starving playerbase. That isn't an issue with players or the main development staff, its that the leads don't understand how much content is actually required![]()
Then you've been on the receiving end of the content treadmill, you have my sympathy!
Thanks and yes. No matter what you do, they will always want more. Its a game you cannot win, so its best not playing it.
Would you like a game of tic-tac-toe?
Tarring ALL PVP groups with the same intent is unfair, even for the bad guys.
If the Naughty PVP groups left this game there would be much rejoicing from the PVE community and then after a few months of photos of binary suns, Asps on planets and 40 minute videos of wings of Cutters shooting endless NPC's in a CZ. People would be crying out for something to do or to rally against. Even AA with their holier than thou attitude, would be bored of protecting their system from well.. Nothing... Maybe a random bored player at best.
I'd like a game where there was content coming out of everyones ears when it launched so I can have a decent comparison! But thats very unlikely so yes tic-tac-toe it is![]()
So, the fictitious Star Citizen then?
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If the Naughty PVP groups left this game there would be much rejoicing from the PVE community and then after a few months of photos of binary suns, Asps on planets and 40 minute videos of wings of Cutters shooting endless NPC's in a CZ. People would be crying out for something to do or to rally against. …
Heh, you know it baby![]()
every game needs credit and time sinks, personally i do everything i can to slow my progression, whilst not doing things which make no sense in a game where i am trying to actually role play...
So what ED needs is more time sinks.... but they have to be "cool" ones, and not just grind for the sake of grind. .... for me, the big win, and quite obvious, would be npc ships crew. There could be a whole RPG element tied to these, with the more skilled crew being the most difficult to get, however they could get injured in battles where you ship takes a pounding, and die , or at least a good chance of death, when your ship blows up.
that way even if you have the perfect complement of crew, you will probably not have them for ever so you will be on the lookout for more, and a rich bank balance should not be the answer to getting the best either.
I think the ships locked to faction status is a decent start, that adds some content to work for no matter your wealth.
Disagree!The good PvP groups can still play against the other good PvP groups and get their kicks. Good Fed remain enemies of Good Empire etc. And there is nothing wrong with bad groups in terms of nasty pirates, as long as the players themselves are decent chaps and chapettes. But the PvEers, they wouldn't miss the bad PvP groups for even a second.
Asp, being the oogly ship that it is, is a bad example.How many photos of Asps on a planet can you handle?
Take photos of Bad Asps on planets!The game needs bad guys to make it interesting, bad guys need something worth doing.
Majinvash
The Voice of Open
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The game needs bad guys to make it interesting, bad guys need something worth doing.
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Asp, being the oogly ship that it is, is a bad example.
The game needs NPC bad guys (gals) for the PvE crowd - and player bad guys/gals for the PvP crowd. And the player "bad" guys/gals need to be embedded in a believable lore, gameplay mechanic that make interaction wit them interesting for the PvE/PvP crowd.
Everybody needs …