What a sad game this is when you have to resort to combat logging because of crappy game mechanics

Elite: Interdiction strikes again.

Since 1.3 this has been the whole game: absolute frustration.



It takes a special kind of stupid to screw this up over the space of nearly a year.
 
Last edited:
I don't think so, because there will be hundreds of bugs already that just get disregarded by the code when they throw up errors :p If a bug is never experienced, it isn't a bug.

The fact we all get ram raided by every cop scanning is most certainly not an unexperienced bug though, I mean we all get it everytime we get scanned don't we? lol

Was just an example... Imagine if it were just one miss-addressed variable that had cops scanning and ramming, rather than patrolling the supercruise lanes... (unlikely, but it's just hypothetical)
 
Elite: Interdiction strikes again.

Since 1.3 this has been the whole game: absolute frustration.



It takes a special kind of stupid to screw this up over the space of nearly a year.

Its very rare for me to get interdicted when not pledged. Probably because I rarely travel with cargo, and when I do I do so in a ship that can not just defend itself, but deliver a solid rogering to whatever was stupid enough to pull it out of SC. I guess word got out amongst the NPC ne'er do wells :D
 
Wow.

I remember playing PacMan in my youth. It was really annoying that there were four ghosts constantly pursuing me and preventing me from completing my endless quest of collecting tiny dots. I'd eat the corner dots and then eat the ghosts but then they would just instantly respawn and start chasing me again. Really annoyed the heck out of me.

LOL too funny and true. If they were not getting interdicted they would probably complain that the trade runs were boring. Some people just can't be pleased no matter what.

Cheese%20and%20Whine.jpg
 

Achilles7

Banned
I've been annoyed today guys!

1 pirate and a local cop gave me the message that they were after me!
I killed the pirate and got into SC.
The cop was waiting for me.
I led him into the star, the station was 200 LS away so i decided to go while the cop is after me (he had 30 seconds of cooldown)

Anyway i dropped normal space to the outpost.
I've been scanned out of nowhere when i was 2 meter on the station!!!
And all of my shadow missions were all gone.
Now i m very . There was noone around :)

The game definately cheats.
Out posts or stations dont scan.
No NPC's or players aroud..
I call it a cheat! Who did scan me anyway?
I just lost my 3 hours of robigo run for nothing..
Enough for todays play.

Next week Elite, next week [down]

Is that a Vogon poem? You defo need to work on your iambic pentameter skillz
 
Don't know if this has been said (sorry, did read the OP but thread is TLDR!) I have had it when I get constantly interdicted by a NPC. Just jump to a nearby system and jump back again (much like can be done with PC to get out of the mass lock issue) and the NPC will have gone. Bit of a time sink, but to be fair having a pirate (or several) go for you gives the game some life and some risk as well.
 
There obviously needs to be a risk to smuggling missions, especially if you stack them. Otherwise we'd all be moaning there's no risk and it's all easy money. Interdictions are that trade off. However they need looking at again imo as they're not involving enough as a game mechanic. That said I've been unable to think of an interesting take on them, and I've not seen an alternative that struck me as a good idea.

Anyone?

Agreed that smuggling missions needs to have risk. Why not instead of this overused crazy interdiction thing make the hauler either drop 25Kms from a starport or have to drop at a nav beakon 1st for say 60 seconds wherein at that point an escape vector appears to give clearance for popping into the chosen starport (again at 25kms).

Only if you have accepted a smuggling mission would you be dropped 1st at a nav beakon then at 25km mark as this would be equivilant to having to use the dangerous goods route in 2016.

Then nav beakons have an actual role, and dropping 25kms away from the starport means you have to get thru that gauntlet to reach the port. That reduces the need for interdiction to be the main aspect re risk.
 
Last edited:
There was only 1 bug I could see in the OP, when the interdiction automatically fails/succeeds. It is irritating, but it's a pretty minor irritation. The rest I have no problem with, those are behaviors players would exhibit. Given two pirate players would the one think "ah well, this poor guy just evaded one interdiction, I'll just leave him alone because he earned it." Nope, he'd be spamming his interdictor so that as soon as he got a chance he'd get to interdict you because he'd know you won't be expecting it. Anyway, there was no need to log, you could have just jumped out like a normal person or evaded both interdictions, or shot the pirates, or pitched around and taken an elliptical approach, or e-dropped or persisted...logging and posting angry, irrational things makes more sense though. The NPCs need improvement, but there was only one thing sad and crappy about this situation and it wasn't game mechanics or NPCs.
 
I do think the "you" in the title needs to be changed to an "I". The OP suggesting that we all cheat because we cant beat the game, when in reality it is him. The rest of us deal with the challenges the game presents us.
 
I had a huge inderdiction spike yesterday too. I swear even some of the NPC's where confused. Squeaky clean (except for the inderdiction bounty), not part of enemy factions, not pirating - just interdicting and not knowing what to do next. I had normal pirate/enemy interdictions aswell. So if the game acts crazy, logging and restarting might be a good idea.
 
Why? It`s just stupid NPCs. What I am doing with them does not affect you in any way, right? In my eyes PvE in ED is necessary evil which serves just one purpose: to generate cash so that I can fuel my daily PvP routine.

You mean you cheat to get a leg up ( better ship ) in PvP. Yeah should be banned.

- - - - - Additional Content Posted / Auto Merge - - - - -

and the dirty tactics the AI use just frustrate you to the point that you want to rage quit.

Like what? Chain interdict you like any human pilot would?

This post is not about whether I should fight the NPC or not, it is about that I didn't want to and should be able to avoid it if I am 1 sec away from the station; this is the caveat here - I get what you are saying that I should fight the mini game normally to escape but in this case I shouldn't have to. If I'm about a 2 minutes away from the station then fair enough if I keep trying to run but each time you jump you should get a little closer. In this example though, the second time I jumped I should have had enough time to make it to the station before the NPC tried another interdiction but because of it's magical interdiction technique (crazy interdiction angles and let's not forget the epileptic seizure that can happen on screen sometimes!) along with with me being 'reset' about 10 LS away I couldn't. When that happens I can't be bothered wasting my time in a fight I shouldn't have been in, in the first place.

Stop crying.
 
Just a quick question here - did you use open/solo hopping to stack Robigo missions prior to this journey?


Of course he did

- - - - - Additional Content Posted / Auto Merge - - - - -

Its not the same NPC,

Technically not BUT they often have the same name so its confusing ... should just spawn a different NPC with a different Name/ship. Getting the same John Doe with his Eagle to spawn everywhere you go makes it seem he is following you around...
 
Technically not BUT they often have the same name so its confusing ... should just spawn a different NPC with a different Name/ship. Getting the same John Doe with his Eagle to spawn everywhere you go makes it seem he is following you around...

It makes me think of bad implementation personally, I've had a cobra following me around for the last month or so while i've been dabbling with the game again, I don't even remember what mission he was associated with :p. I should probably trash him and be done with it but it amuses me to see this same cobra literally everywhere I go, whatever i'm doing.

Its almost an NPC wingman! Except he wants to kill me i think
 
TL; DR

Whiule trying to annoy pedantry, isn't combat logging (crashing/ shutting down the machine or network connection to be instantly removed from the game) different to logging between fights to reset the instance to hopefully overcome the pointless repeat interdictions?

Because I find the extra time taken to jump systems and jump back again (after having escaped the interdiction) a waste of my limited game time. I have no compunction in returning to main menu and back again as a quicker alternative and hardly going against the 'spirit' of the game given broken pirate system. An example I have is effectively 'towing' a repeat interdiction pirate into the fighters/ weapons of a Corilois station - in a ship with no cargo onboard that he plainly couldn't catch anyway.
 
There is this part where you try to escape the interdiction.

If you want to escape, try to escape.

Don't submit, and then complain that submitting isn't escaping.
 
Back
Top Bottom