I don't think so, because there will be hundreds of bugs already that just get disregarded by the code when they throw up errorsIf a bug is never experienced, it isn't a bug.
The fact we all get ram raided by every cop scanning is most certainly not an unexperienced bug though, I mean we all get it everytime we get scanned don't we? lol
Elite: Interdiction strikes again.
Since 1.3 this has been the whole game: absolute frustration.
It takes a special kind of stupid to screw this up over the space of nearly a year.
Elite: Interdiction strikes again.
Since 1.3 this has been the whole game: absolute frustration.
It takes a special kind of stupid to screw this up over the space of nearly a year.
Wow.
I remember playing PacMan in my youth. It was really annoying that there were four ghosts constantly pursuing me and preventing me from completing my endless quest of collecting tiny dots. I'd eat the corner dots and then eat the ghosts but then they would just instantly respawn and start chasing me again. Really annoyed the heck out of me.
I've been annoyed today guys!
1 pirate and a local cop gave me the message that they were after me!
I killed the pirate and got into SC.
The cop was waiting for me.
I led him into the star, the station was 200 LS away so i decided to go while the cop is after me (he had 30 seconds of cooldown)
Anyway i dropped normal space to the outpost.
I've been scanned out of nowhere when i was 2 meter on the station!!!
And all of my shadow missions were all gone.
Now i m very . There was noone around
The game definately cheats.
Out posts or stations dont scan.
No NPC's or players aroud..
I call it a cheat! Who did scan me anyway?
I just lost my 3 hours of robigo run for nothing..
Enough for todays play.
Next week Elite, next week [down]
There obviously needs to be a risk to smuggling missions, especially if you stack them. Otherwise we'd all be moaning there's no risk and it's all easy money. Interdictions are that trade off. However they need looking at again imo as they're not involving enough as a game mechanic. That said I've been unable to think of an interesting take on them, and I've not seen an alternative that struck me as a good idea.
Anyone?
... with my fully combat loaded explorer Vulture ....
I think it takes a special kind of person to not recognise that what is frustrating for you is fun for others.
Why? It`s just stupid NPCs. What I am doing with them does not affect you in any way, right? In my eyes PvE in ED is necessary evil which serves just one purpose: to generate cash so that I can fuel my daily PvP routine.
and the dirty tactics the AI use just frustrate you to the point that you want to rage quit.
This post is not about whether I should fight the NPC or not, it is about that I didn't want to and should be able to avoid it if I am 1 sec away from the station; this is the caveat here - I get what you are saying that I should fight the mini game normally to escape but in this case I shouldn't have to. If I'm about a 2 minutes away from the station then fair enough if I keep trying to run but each time you jump you should get a little closer. In this example though, the second time I jumped I should have had enough time to make it to the station before the NPC tried another interdiction but because of it's magical interdiction technique (crazy interdiction angles and let's not forget the epileptic seizure that can happen on screen sometimes!) along with with me being 'reset' about 10 LS away I couldn't. When that happens I can't be bothered wasting my time in a fight I shouldn't have been in, in the first place.
Just a quick question here - did you use open/solo hopping to stack Robigo missions prior to this journey?
Its not the same NPC,
Technically not BUT they often have the same name so its confusing ... should just spawn a different NPC with a different Name/ship. Getting the same John Doe with his Eagle to spawn everywhere you go makes it seem he is following you around...