Hm, I couldn't find it again but I did at some point read that FDev planned to
- allow non-PowerPlay Factions/Players to fight against a Power attempting to Expand into or Exploit them
- allow PowerPlay to better interact and base upon the existing (non-PowerPlay) Factions BGS
Haven't read anything about that in a long time, but moving PowerPlay from its (IMHO) currently superficial/artificial state (similar to operating in some form of parallel Universe with only extremely limited effect on the 'real' Factions) to a more interlinked and logical entity amongst the common Factions would surely help alot. Probably would also make it far more meaningful and interesting.
Currently, whatever Player Group was to become a Power, it'd have to fight on two entirely different Fronts : classic Faction BGS support and the parallel PowerPlay
(both not having much in common right now, they're more like playing two entirely different Games within a single Game world)
To me, it would feel extremely weird to Expand i.e. a Faction into new Systems but practically having to "drag" a PowerPlay bubble behind it - requiring to fulfill its very own PowerPlay Expansion mechanics, effectively doubling the needed efforts all the time. Both always being two separate entities.
I don't think I'd like that additional burden.
I also don't like Powerplay in it's current format. The experience is not about the individual, its about you and a 1000 other people moving leaflets from station A to target station B, or the reverse mechanic to fortify a system. It doesn't feel personal, you just feel like speck of dirt in a cog of a clumsy machine. If they had ranked missions and mission types and made a far greater use of bulletin board, they could have made Powerplay feel more personal, yes you are working with 1000 other players for a faction, but you have your own story on what you did to help it, making your own choices as you go along. It also doesn't feel like you are actually invading another system and gearing up for war and invasion, it's just not there yet, there is no real cleverness about it either, it just who has the most players and who is willing to grind more, that is it.
The other problem is the fact the players from different factions can get the bonus of the other faction members, spend a month with each faction and you can have all the different types of special gear on your ships, when really it should be one or the other, but that is whole other debate.
I also agree with your last sentences, not just for expansion, but for defending too, it makes the game unnecessary demanding, rather being more intelligent in design and tactical as you are trying to balance this mish mash of gaming mechanics that just don't just quite fit.
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Nope. It really is that I do not want to argue with you, as I do not want it to become a tedious bore that everyone will ignore and that is nothing personal against you or the Diamond Frogs. As the intention of OP was to argue the mechanics of the game and the direction that the game is going in, rather than calling out an individual player or group that the conversation between us was heading in.That's convenient. Demand I defend my point and then skip out when it comes time to defend yours. You sir, are a master debator.
Therefore I respectfully pull back, before the thread becomes a farce and the real issues are not debated appropriately.
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