I'm rich- plz nerf everything!

Everything in the game is a grind. That's the whole point of it, isn't it? grinding is fun. Getting lots of money is fun even if you have every ship. I already have 7 billion after 6 months. I'm not going to stop until I'm the richest player in the game.

Dave, have you been playing 48 hours a day again? I have logged over 23 weeks of playing hours and I still only have 1.1Bn. Clearly you are much better than I am or are minting on the long distance Robigo runs.
Glad you are enjoying it.
 
Perhaps... because it is too easy to be rich in Elite if you do trading and Robigo runs?

.

I agree, not that it is boring, after all it is ultimately a huge core of the game but that it is too easy to make massive profits

And you know what I find most amusing about all that--not because it is true--it is, what I find amusing is many of the trade folk complain, whine and cry about space pirates because they can't have all their precious gold (which they will and do--and far more than any space pirate will EVER accumulate through piracy) and then want everything nerfed/changed/pvp flags etc. put into the game to sanitize it and make it even easier and safer and... that will kill the game.

but not because of this...... I do not enjoy PvP in ED and one of its big selling hooks for me was the rarity of PvP encounters and the fact that ED would largely be a CO OP game........ and the notion that if that did not work out (shock, it hasnt!!) then private groups would be available to force the issue.

I play ED as a CO-OP game, this was how it was advertised and I like it.... I have dabbled with open, and played exclusivly there for the 1st 6 months, but saw too many berks for my liking... I see none in private groups.

it does not mean I do not want the game to be more challenging, and indeed, since launch the game has gone backwards in many respects (credits from kill stealing against AI, collision damage against the station when docking practically deleted, ships damage and running costs practically removed (which was a very good reason to consider cheaper ships for some jobs) etc etc etc

but even then, PvP just does not interest me in Elite

And on top of that, none of that means I have any interest in seeing twits ramming in and around stations, deliberately cutting up ships whilst docking, tieing up stations landing pads, mass locking and taking it in turns recharging shields against a foe b y jumping in and out

all things the supposed superior PvPer groups have partaken in..... (thankfully some of these exploits have been closed)

but no thanks, I have no interests in players who constantly live to discover and exploit holes in the game... holes which invariably trying to close off ruin the game for those not looking to cheat.
 
Dave, have you been playing 48 hours a day again? I have logged over 23 weeks of playing hours and I still only have 1.1Bn. Clearly you are much better than I am or are minting on the long distance Robigo runs.
Glad you are enjoying it.
Grinding is a special art. It takes skill, determination, cunning and practice. Not everybody can do it. It's like football: Some people are naturally good at it, some can do it well with a bit of training, others are no-hopers. I'm thinking of becoming a consultant and starting some courses on how to grind. I could sign you up now if you want.
 
Depends if you play in Open.

You may have been blessed with some emergent content generated by The Code.
Its more likely you will have been graced by an interaction with our good friends SDC.

You are welcome

Majinvash
The Voice of Open

I read your sig. I get the idea. Yeah I fly in open and private groups, solo not for a while but whatever I feel like at the time. I've been pirated by players twice. One of them was really cool, the other got nervous and decided to shoot me before I could comply so I ran away. I've been killed by a player once, we'll it was a wing of 4 who vaporised my Type-6 before I knew what was happening. Maybe you guys were involved. Only the first of those interactions was good content, the second was OK but could of done better and the last interaction was a minor irritation that last a few seconds and cost me a few credits.

From my point of view the players who provide me with most of the content I enjoy are those involved in creating new community goals (both official and unofficial). I also really enjoy the efforts of player researches who try to unravel the mysteries of the galaxy and who inspire me to learn more. The best player interactions I have had involved the madness of the tea bagging operation at George Lucas where we came up only 749 tonnes short of tier 8 on the Bribes for Bourbon CG.

I've no doubt you get a great deal of fun from your content. But the only PVP I've been involved in has been when I've been flying a weaponless cargo ship and has involved a minisule fraction of my time playing the game. And while I appreciate that you provide a sense of player threat to Open it is pointless to alter how or what you fly or how you fit it. The chances of a PVP interaction, unless you actively look for it, are so remote that it makes no sense not to be in PVE mindset/ship/fit because the environment and your own stupidity are far far greater risks.
 
I truly hope we did, would sort of negate the "all PVP is pointless" narrative.



Nope I know exactly what PVE players do because I am a master of all of the different PVE career options. You should see me dock an Anaconda, its breath taking. Scanning entire systems with the touch of a button. My skills are unbounded.

What I struggle with understanding is how PVE players still find them interesting and challenging.

Even the current PVP meta is boring as hell. We decided to change to Torpedo Vipers last night just to mix it up.

Interesting video of how OP Hull Reinforce Diamondback Scouts are, coming later.

Small ships are more fun but the balance is so busted at the moment.

Majinvash
The Voice of Open

I don't think PvE means what you think it means. There are a lot of goals that can be worked on as you learn the finer points of the game. It's not all about flying a particular ship. There are lots of mini games within the game. Perhaps if you open your mind beyond the more shallow aspects of the game, you might see the content that's been just outside your grasp.

I like the occasional dogfight, but they've become relatively boring to me. I see little point to it other than a fleeting adrenaline rush that can be easily duplicated in RL. The more in-depth parts of the game are waiting for you if you'll look for them. It's something you have to do on your own. I can't help you see them.

MottiKhan
The Voice In Your Head
 
I don't think PvE means what you think it means. There are a lot of goals that can be worked on as you learn the finer points of the game. It's not all about flying a particular ship. There are lots of mini games within the game. Perhaps if you open your mind beyond the more shallow aspects of the game, you might see the content that's been just outside your grasp.

I like the occasional dogfight, but they've become relatively boring to me. I see little point to it other than a fleeting adrenaline rush that can be easily duplicated in RL. The more in-depth parts of the game are waiting for you if you'll look for them. It's something you have to do on your own. I can't help you see them.

MottiKhan
The Voice In Your Head

You cant help me see them, but can you at least explain how these mysterious things you talk about give me bragging rights?

Sleutelbos
The Voice of Insecurity
 
Wow- this had more mileage than I thought. Thanks for all the replies, +rep to you all.

Just one reply I need to make...GF, nothing personal mate, but you are the spokesperson?

I almost want to post Willy Wonka's "You must be new around here." meme, but I stopped myself :D


"Wir müssen die Dinge lustiger nehmen, als sie es verdienen; zumal wir sie lange Zeit ernster genommen haben, als sie es verdienen?" (Bonus points if you recognise it in the original tongue!)

Actually, it’s less me being new and more ‘you’ being old. Not you personally- just look how may replies you get, you’re always going to be popular, GF- but your player gang style. The game has outgrown you, GF. It’s evolving into something close to DBOBEs vision, thanks in equal part to players creating emergent content (no, smashing in some helpless trader’s cockpit isn’t emergent anything, before some wise guy tries to claim otherwise :D) and thanks to FDs constant efforts to improve and polish their product. Player groups are staking their claim on our virtual galaxy, blazing their trail in any number of different ways. PvP groups have created their own leagues- the one you decided to pass on is only the start. Player groups are embracing the game in it’s’ entirety, recognising the best ways to protect their interests and playing those parts of the game with as much enthusiasm as they give to the activities that interest you.

Your style- creating disruption and drama for your own amusement, then spamming boards and forums with post hoc, ergo propter hoc, got tired. You upset the wider community, your victims and ultimately even Frontier themselves with your antics. When they very politely asked us all to calm down and play nice, you and your protégés flicked them the bird, cackling about how you weren’t doing anything wrong, there’s nothing in ‘the rules’ to say you can’t act like an immature jerk.

You were right, but that’s not where the community or the games company are going. I have no doubt you’re sincere in believing the sanctimonious self aggrandisement and self justification you post... sorry, that sounds quite personal, it’s not meant to be, maybe this will say it better... you have made a great many very good suggestions on how to ‘fix’ this game, all while blithely ignoring or shooting down anyone daring to suggest that the things you want to change aren’t broken.

I know that the BGS bores you. That’s not your fault, but it’s a core game mechanic that drives everything else in our game. If you can’t get interested in how it works then nothing in the game will ever make any sense to you; it’ll always look hopelessly random, or even broken.

I ‘get’ that you don’t like the current meta, you’re not alone in that. It’ll change, but then there’ll be something else to dislike. Refusing to adapt to the changing combat environment and putting your main effort into demanding buffs and nerfs is a sure fire way to guarantee getting beaten repeatedly. As you’ve found out in almost all your recent PvP encounters?

Treating combat logging as a form of griefing exponentially worse than anything you and your fun loving criminals have ever done has backfired on you from the start. You could have demanded measures to minimise the effect ship loss had on traders- pushing for cargo insurance would have been a good move- instead your gang seemed to positively revel in the distress you caused. You isolated and alienated the players you need to make piracy viable, making sneering remarks about playing in private groups or solo instead of encouraging your fellow players to stay and enjoy the rich role playing experience you could share together.

I’m not going to labour the point, GF. Player groups- even the ones with a preference for ship to ship combat- are thriving. Having more ‘cover’ from friendly PvPers at CGs is actually encouraging traders to ‘risk’ open again. Pirates are still there and still in their own systems, doing their thing. The game is growing and the game is maturing. But your friends are either leaving or refusing to adapt to the changes the wider community are embracing. You’ve become obsolete, my friend.

You still have your moments GF. I love the way you’ve managed to stay coy about who took your system. You haven’t said a word, so naturally no-one can accuse you of being devious or disingenuous. That’s impressive and I salute you for it. It can’t have been easy hearing who was booting you from your home system, especially knowing how much that ‘Triple A’ rating means to you.

Or maybe it’s just the chance to have one more laugh at the Care Bear’s expense? They’d love to know who did it, wouldn’t they? Shall I spill the beans? ;)

That OP on the other thread was a cut above fan fiction and the initial CODE responses didn’t read like your gang were even slightly surprised by the news. Even stranger was that no-one breathed a word of the thing happening right under your noses. I can understand you keeping Mum, but the guys undermining you? Why would they do that?

Here’s the thing. It took 70 of us weeks, working around the clock, to flip Wolfberg, a low population stinkhole in the middle of no-where, using every trick in the book, including some that have been nerfed into the deck since. The OP claimed Orrere and surrounding systems was flipped in days!

Who has that kind of manpower, that kind of BGS understanding? Who could flip a huge population system, reinforced every time a trader runs rares in or out, in such short order?

Not AA. You were pushing Silk’s buttons pretty hard the other night, if it was his boys he’d have been crowing like a rooster.

Not the Care Bears. You know how they are, with their echo chambers, constantly slapping each other’s backs and telling each other how great they are, sticking it to the big meanies!

SDC? Even if they had the manpower they couldn’t organise a booze-up in a brewery.

Mobius? They didn’t take anything to do with Wolfberg, why would they care about CODE?

Kind of narrows it down a bit, wouldn’t you say?

Who has access to professional writers, knows about Elite lore and can do whatever the heck they like to the BGS?

Don’t worry mate, I won’t tell if you won’t!

It doesn’t have to be this way, GF. You could get back on board if you wanted to. Put some distance between your Role Playing and the bone antics of the past. Nurture new recruits like the one posting on that thread. Bin the PvP focus- or at least get good at it- and concentrate on interacting with fellow players instead of just finding ever more outrageous ways to hack them off.

It's your choice, but like I said, your act is old news. It might be time to consider a new one?
 
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Majinvash

Banned
Wow- this had more mileage than I thought. Thanks for all the replies, +rep to you all.

Just one reply I need to make...GF, nothing personal mate, but you are the spokesperson?




"Wir müssen die Dinge lustiger nehmen, als sie es verdienen; zumal wir sie lange Zeit ernster genommen haben, als sie es verdienen?"

Actually, it’s less me being new and more ‘you’ being old. Not you personally- just look how may replies you get, you’re always going to be popular, GF- but your player gang style. The game has outgrown you, GF. It’s evolving into something close to DBOBEs vision, thanks in equal part to players creating emergent content (no, smashing in some helpless trader’s cockpit isn’t emergent anything, before some wise guy tries to claim otherwise :D) and thanks to FDs constant efforts to improve and polish their product. Player groups are staking their claim on our virtual galaxy, blazing their trail in any number of different ways. PvP groups have created their own leagues- the one you decided to pass on is only the start. Player groups are embracing the game in it’s’ entirety, recognising the best ways to protect their interests and playing those parts of the game with as much enthusiasm as they give to the activities that interest you.

Your style- creating disruption and drama for your own amusement, then spamming boards and forums with post hoc, ergo propter hoc, got tired. You upset the wider community, your victims and ultimately even Frontier themselves with your antics. When they very politely asked us all to calm down and play nice, you and your protégés flicked them the bird, cackling about how you weren’t doing anything wrong, there’s nothing in ‘the rules’ to say you can’t act like an immature jerk.

You were right, but that’s not where the community or the games company are going. I have no doubt you’re sincere in believing the sanctimonious self aggrandisement and self justification you post... sorry, that sounds quite personal, it’s not meant to be, maybe this will say it better... you have made a great many very good suggestions on how to ‘fix’ this game, all while blithely ignoring or shooting down anyone daring to suggest that the things you want to change aren’t broken.

I know that the BGS bores you. That’s not your fault, but it’s a core game mechanic that drives everything else in our game. If you can’t get interested in how it works then nothing in the game will ever make any sense to you; it’ll always look hopelessly random, or even broken.

I ‘get’ that you don’t like the current meta, you’re not alone in that. It’ll change, but then there’ll be something else to dislike. Refusing to adapt to the changing combat environment and putting your main effort into demanding buffs and nerfs is a sure fire way to guarantee getting beaten repeatedly. As you’ve found out in almost all your recent PvP encounters?

Treating combat logging as a form of griefing exponentially worse than anything you and your fun loving criminals have ever done has backfired on you from the start. You could have demanded measures to minimise the effect ship loss had on traders- pushing for cargo insurance would have been a good move- instead your gang seemed to positively revel in the distress you caused. You isolated and alienated the players you need to make piracy viable, making sneering remarks about playing in private groups or solo instead of encouraging your fellow players to stay and enjoy the rich role playing experience you could share together.

I’m not going to labour the point, GF. Player groups- even the ones with a preference for ship to ship combat- are thriving. Having more ‘cover’ from friendly PvPers at CGs is actually encouraging traders to ‘risk’ open again. Pirates are still there and still in their own systems, doing their thing. The game is growing and the game is maturing. But your friends are either leaving or refusing to adapt to the changes the wider community are embracing. You’ve become obsolete, my friend.

You still have your moments GF. I love the way you’ve managed to stay coy about who took your system. You haven’t said a word, so naturally no-one can accuse you of being devious or disingenuous. That’s impressive and I salute you for it. It can’t have been easy hearing who was booting you from your home system, especially knowing how much that ‘Triple A’ rating means to you.

Or maybe it’s just the chance to have one more laugh at the Care Bear’s expense? They’d love to know who did it, wouldn’t they? Shall I spill the beans? ;)

That OP on the other thread was a cut above fan fiction and the initial CODE responses didn’t read like your gang were even slightly surprised by the news. Even stranger was that no-one breathed a word of the thing happening right under your noses. I can understand you keeping Mum, but the guys undermining you? Why would they do that?

Here’s the thing. It took 70 of us weeks, working around the clock, to flip Wolfberg, a low population stinkhole in the middle of no-where, using every trick in the book, including some that have been nerfed into the deck since. The OP claimed Orrere and surrounding systems was flipped in days!

Who has that kind of manpower, that kind of BGS understanding? Who could flip a huge population system, reinforced every time a trader runs rares in or out, in such short order?

Not AA. You were pushing Silk’s buttons pretty hard the other night, if it was his boys he’d have been crowing like a rooster.

Not the Care Bears. You know how they are, with their echo chambers, constantly slapping each other’s backs and telling each other how great they are, sticking it to the big meanies!

SDC? Even if they had the manpower they couldn’t organise a booze-up in a brewery.

Mobius? They didn’t take anything to do with Wolfberg, why would they care about CODE?

Kind of narrows it down a bit, wouldn’t you say?

Who has access to professional writers, knows about Elite lore and can do whatever the heck they like to the BGS?

Don’t worry mate, I won’t tell if you won’t!

It doesn’t have to be this way, GF. You could get back on board if you wanted to. Put some distance between your Role Playing and the bone antics of the past. Nurture new recruits like the one posting on that thread. Bin the PvP focus- or at least get good at it- and concentrate on interacting with fellow players instead of just finding ever more outrageous ways to hack them off.

It's your choice, but like I said, your act is old news. It might be time to consider a new one?

Best trigger attempt post of the day :)

We know who flipped our system, it was Thargoids

Majinvash
The Voice of Open
 
We seem to be getting away from the PvP/PvE antagonism on the board, which is progress. Some of the most notorious player gangs say they're moving on, while some of the best known PvP groups are embracing the BGS and even recruiting PvE players. I think this is a good thing both for our collective in game experience and for the long term viability of the game. Griefers are always going to be present in on line gaming, but one of their main shields- the pretence that they're 'just interested in PvP'- has been lost. The groups who have proven themselves to be most competent in player on player combat and most willing to embrace other game activities to support their PvP focus are thriving. At the same time player gangs insisting that the game is somehow deficient because it doesn't force every player weaker than themselves to offer themselves as a sacrifice to their 'Eve in cockpits' fantasy are getting bored, restless and considering playing something else. While losing players is never a good thing, perhaps losing a small number of the most vocal exponents of activities that many consider griefing is better than losing large numbers of players to the annoyance, frustration and aggravation that their activities invoke.

Naturally, we're going to have to find something else to moan about! :D

The hot topic at the moment seems to be a feeling that it's far too easy to accrue vast amounts of cash and assets. Whether it's the ongoing hate for long range smuggling, or the bizarre jealousy inexperienced pilots in end game ships are subject too, it's clear that some of us are pretty hacked off about the ease with which some players can buy and maintain the biggest, most expensive models.

It's rather revealing that the people complaining the loudest are those who also have large, expensive, end game ships... but that's a ok because they earned theirs, unlike the Johnny come latelys! :p

Long range smuggling will probably get nerfed next patch. I'll be sorry to see that happen, but I don't think it'll bother most of the player base much. Low to mid level/experienced Commanders don't have the trade rank or a suitable ship to properly capitalise on the game mechanism yet, while high level/experienced Commanders will just move on to whatever else is most profitable. I confidently predict that whatever that mechanism proves to be will attract the ire of the posters complaining about Robigo now.

I know why that is, but I can't claim to understand their reasoning.

There will always be a quickest and best way to grind up to and maintain an end game ship. Some new players will do exactly that as will many experienced Commanders with a need for credits- anyone seriously considering PvP being a case in point. This will upset a vocal minority who will demand that changes have to be made.

The big question is why? I don't often fly in warships, so if I meet a Commander in a Murderconda my only real hope is that they're not going to be experienced enough to overcome whatever advantage my current ship has. It's something of a relief to find the big, scary battleship is being piloted by a novice. I don't have any problem with more experienced, PvP focused players swimming in cash, either. My issue is keeping my Commander alive, not where they got their Rail-de-Lance or it's custom weapons! Either player having a big shiny doesn't bother me in the slightest- quite the reverse, I sincerely hope they're enjoying themselves as much as I am in my go fast.

I suspect that the reason so many of us have our panties in a twist is that the desire to get that big shiny toy overcame the desire to enjoy the process of getting it. Grinding away became such a habit that it's left huge piles of cash lying around with nothing to spend it on, leaving a vague feeling that something's missing.
Naturally, that's FDs fault, since they came up with the grind in the first place, right? ;) So they should do something to alleviate the boredom and frustration. Que lots of suggestions about strangling the money supply, timing out rebuys, grinding modules and so forth.

Guys, just say no. Look at your fellow players, ask yourself why they seem very happy with the game as is and seem genuinely excited by new developments. Don't assume they're ignorant of the deep understanding of the game that you- and only you- have developed. Before you dismiss them as fanbois (or gurlz) just take note of what they're so delighted about. Consider the possibility that they, not you, might have 'got' what this game is all about. Try playing their way for a while?

If not, there's always iron man.... :cool:

It is too easy to accrue wealth, way way to easy, dumbed down and stupidly easy.

The hate is not for long range missions, but rather stacking of long range missions. Flipping between solo, private and open to stack as many missions as possible which is not in the spirit of the game and nothing less than a game exploit. Long range missions earning good credits for pilots of the appropriate rank I am all for.

The quickest way to get an end game ship should not be in a couple of weeks, it should be over a period of months of playing the game, if not a year or two. Because this game is going to take years make (10 in total they claim). So what is the point of being able to get an end game ship after two weeks, then what? Getting to elite... Who yeah, you can do that in next to no time once you got and end game ship. Really you should be getting to elite and getting to your end game ship at roughly the same time.

Oh ranking to King or Admiral... Easy, just spend a few weeks donating cash and not doing any real military missions to earn you so called rank... Admiral you say, have you ever been the commander of a fleet of ships attacking or defending system from hostile enemies? No you say, but you done good job delivering leaflets...

The two biggest mistakes FD made were not putting artificial barriers in the way to prevent people from progressing to far. I.e wear and tear on ships to prevent sidewinders getting to Sag A, thus making a mockery of exploring after week. The second being not allowing lobby's (even without chat options) so friends and groups can make leagues and competitions in CQC/Arena, thus buying an awful lot of time from a lot players to develop the game and put some real depth into it and allowing the game to be experienced how it was meant to be played.

Iron man, will be the start of the game proper and that will not be out until the last piece of the jigsaw is in place.
 
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I agree, not that it is boring, after all it is ultimately a huge core of the game but that it is too easy to make massive profits

but not because of this...... I do not enjoy PvP in ED and one of its big selling hooks for me was the rarity of PvP encounters and the fact that ED would largely be a CO OP game........ and the notion that if that did not work out (shock, it hasnt!!) then private groups would be available to force the issue.

I play ED as a CO-OP game, this was how it was advertised and I like it.... I have dabbled with open, and played exclusivly there for the 1st 6 months, but saw too many berks for my liking... I see none in private groups.

it does not mean I do not want the game to be more challenging, and indeed, since launch the game has gone backwards in many respects (credits from kill stealing against AI, collision damage against the station when docking practically deleted, ships damage and running costs practically removed (which was a very good reason to consider cheaper ships for some jobs) etc etc etc

but even then, PvP just does not interest me in Elite

And on top of that, none of that means I have any interest in seeing twits ramming in and around stations, deliberately cutting up ships whilst docking, tieing up stations landing pads, mass locking and taking it in turns recharging shields against a foe b y jumping in and out

all things the supposed superior PvPer groups have partaken in..... (thankfully some of these exploits have been closed)

but no thanks, I have no interests in players who constantly live to discover and exploit holes in the game... holes which invariably trying to close off ruin the game for those not looking to cheat.

I completely agree with this.

I would love PVP, but the game mechanics are are completely unbalanced and the same people that complained to get the highlighted in bold nerfed are the same one that complained that missiles were to powerful, then deliberately decided not to use point defences or didn't think of using them. Just ridiculous in my books, when I was hoping this game would be for adults and treated people like adults, rather than pandering to children, who want instant gratification, just like so many other modern gamers.

The game has been dumbed down so the brainless have a chance... Rather than forcing them develop as players over time, learning and using their brains.
 
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The quickest way to get an end game ship should not be in a couple of weeks, it should be over a period of months of playing the game, if not a year or two.

As soon as you let go of this "end game mentality" (as the insightful adult you state to be, you should have realized that the end of all games is played 6 feet under), you'll realize that your first "end game ship" is the formidable hauler.

To paraphrase the Matrix movie "There is no carrot".
 
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Back to the topic at hand as opposed to the Majinvash depreciation society.

After reading the thread it's obvious we have two groups of players when it comes to credits. We have the spoiled rich kids and the happy kids, the spoiled rich kids are crying because they are rich while everyone else is happy regardless of their bank balance - the solution is obvious, reset your save or just get your most valuable ship blown up enough times until you cannot afford the insurance any more!

Frontier really have made this a credit giveaway game making any form of economy a joke, I see players talk about how they made it into a Cobra MKIII in a couple of hours or less and I can see how!

What ever happened to the game?

I always remembered Elite as being a hard game to play, it took work to get upgrades for your early ships, now you don't even need to fly the vast majority of them - Huge amount of wasted time developing them it would seem that could of been better spent elsewhere.

The setup for the game is that we are given a Sidewinder... Someone give us a FREE space ship! Sounds amazing until you discover that it's worth less than a second hand Smart car!

Who, in all honesty, has spent more money on a part for their car than the car is worth?

Currently I spend my playtime avoiding CG's and especially Robigo - I am having to try and make the game harder for myself... This is the reason why I'm preparing to go exploring for a long time.

Well done Frontier, you solved Galactic poverty. Now how about you give the rich kids something to spend their money on...

For some reason I was not surprised to see this descend into a PvPvE argument... You have thread upon thread upon thread to talk abut how you do the same repetitive thing night after night after night... CoD Gameplay in Elite! :D
 
As soon as you let go of this "end game mentality" (as the insightful adult you state to be, you should have realized that the end of all games is played 6 feet under), you'll realize that your first "end game ship" is the formidable hauler.

To paraphrase the Matrix movie "There is no carrot".
As an insightful adult who has been playing computer games since the Atari 2600 came out in the late 70's and seen how computer games have changed for the worse, dumbed down and treating gamers like they are useless brain dead morons. I can certainly say being able to get a fully equipped Conda, Cutter or Corvette after a few weeks smacks of massive dumbing down and a pandering to children with the attention span of a fart in bubble bath.

There is no end game to this game, it is open ended in all honesty, but the point still remains that you should not be able to earn several hundred million credits in two weeks. This is also leading to problems within the community as many players I know get these big ships and then there is nothing more or less to go for and quit the game, because the game has not been fully developed yet. It is still more or less an empty house awaiting it's furnishings.

There is no real piracy in the game, no real trading, exploring is a joke, mining is slightly done, no real bounty hunting, no real military careers, Powerplay is basic at best, no real missions on the bulletin boards, no wing missions, no taxi or ferrying people missions, no real war zones... There is so much that needs to be done, that the only thing left to do really is to get a big ship and once you got that after two weeks, then what?

You could argue for minor factions, but that is problem, the game is becoming and more like Eve then, at the expense of the individual player. This is Elite, if people want to play Eve, go play Eve, I spent my money to play elite. But this is for a whole other debate.
 
The quickest way to get an end game ship should not be in a couple of weeks, it should be over a period of months of playing the game, if not a year or two. Because this game is going to take years make (10 in total they claim). So what is the point of being able to get an end game ship after two weeks, then what? Getting to elite... Who yeah, you can do that in next to no time once you got and end game ship. Really you should be getting to elite and getting to your end game ship at roughly the same time.

The concept of an "end game ship" or even of an "end of game" is essentially the problem. These kids grind their way up to a top spec ship and then are bored. You see them on here complaining that there are disadvantages to their end game ship such as the jump range or hard point size etc.

I feel the upcoming improved mission system will add some direction and improve everyones experience.

Great post and thread OP.
 
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As soon as you let go of this "end game mentality" (as the insightful adult you state to be, you should have realized that the end of all games is played 6 feet under), you'll realize that your first "end game ship" is the formidable hauler.

To paraphrase the Matrix movie "There is no carrot".

I half agree... and half not..
For me (and i think for others) I want a semi believable game of what life could be like IF we had spaceships and FTL travel was a thing...... With this in mind, is it remotely believable that you could go from owning a battered old sidewinder (the equivalent of a battered old fishing boat) to a super tanker or an air craft carrier in a matter of 25 hrs gameplay?

I am doing everything in my power to slow my progress down without deleting my game or deliberately wasting money (both of which go against me trying to RP my character) but, I gotta admit, I was fully expecting it to take 600 hrs+ to get the most expensive** ships in the game.

**note i didnt say endgame ;)

but some people want to play it like an arcade shooter where ship destruction is a daily occurrence, and to do this, they need an unlimited river of credits to support this gameplay....... but imo this goes against everything that elite has been in a game and actually kills playing it in the "traditional" elite play style. Forgetting savescumming (cheating) the other elite games were brutal when you got blown up, and you had to be very careful using your escape pod.

its not that i think other people are wrong how they play the gmae.... its just incompatible with how I play it, and how every other elite game was played.... imo.
 
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Back to the topic at hand as opposed to the Majinvash depreciation society.

After reading the thread it's obvious we have two groups of players when it comes to credits. We have the spoiled rich kids and the happy kids, the spoiled rich kids are crying because they are rich while everyone else is happy regardless of their bank balance - the solution is obvious, reset your save or just get your most valuable ship blown up enough times until you cannot afford the insurance any more!

Frontier really have made this a credit giveaway game making any form of economy a joke, I see players talk about how they made it into a Cobra MKIII in a couple of hours or less and I can see how!

What ever happened to the game?

I always remembered Elite as being a hard game to play, it took work to get upgrades for your early ships, now you don't even need to fly the vast majority of them - Huge amount of wasted time developing them it would seem that could of been better spent elsewhere.

The setup for the game is that we are given a Sidewinder... Someone give us a FREE space ship! Sounds amazing until you discover that it's worth less than a second hand Smart car!

Who, in all honesty, has spent more money on a part for their car than the car is worth?

Currently I spend my playtime avoiding CG's and especially Robigo - I am having to try and make the game harder for myself... This is the reason why I'm preparing to go exploring for a long time.

Well done Frontier, you solved Galactic poverty. Now how about you give the rich kids something to spend their money on...

For some reason I was not surprised to see this descend into a PvPvE argument... You have thread upon thread upon thread to talk abut how you do the same repetitive thing night after night after night... CoD Gameplay in Elite! :D
Whatever happened to the game?

Frontier pandered to the modern whiney gaming child who thinks they are more important than the silent majority who purchased the game on what the dream of Elite was... Now it more about groups than the experience of the individuals, with these small groups having more say over the 100's of thousands of people that brought game. Everything that added a little depth has been nerfed, missiles, running costs, the list just goes on.

So I agree with what you are saying.

Don't bother with exploring, it is way to easy, when an sidewinder can get to Sag A within a week of the game starting, you know there is something fundamentally wrong with it. But just you wait when people saying it's hard, though, it really is... They obviously never played the computer games of old :D
 
Im rich in game, I have a fleet of ships, both corvette and cutter for example...

However the 8A powerplant still costs 150mil credits etc...

Profits slowly increasing is a good thing, grinding from cobra to anaconda in vanilla ED was a pain, long range smuggling missions were fun,even thou badly implemented.

I watched people drive a viper iii for months, because without trading it took them months to get a python. Leveling in an mmo is diffirent because your character gains new abilites and gear every couple of levels,you feel your avatar grows in power and your own skill increases.
 
Don't bother with exploring, it is way to easy, when an sidewinder can get to Sag A within a week of the game starting, you know there is something fundamentally wrong with it. But just you wait when people saying it's hard, though, it really is... They obviously never played the computer games of old :D

I forgot about exploring... its my other pet rant in the game aside from money being too easy.

i remember the chat from the devs in the "old days" where planning the journey to sag a would take a real concerted effort plotting routes, and slowly eeking out into the deep black unknown.

I was gutted when i learned people made it there within what... 48hrs?? of going into gamma?
Elite does not have exploration, it has tourism, and that is ok, dare i say it stunning even in VR, esp now we can land.... but there is no exploration in ED, the fact that we can see the entire galaxy map right from the get go confirms that imo.
 
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