Where do I need to send more payments to keep it running? ;p
I know it was tongue in cheek but buy skins ... pure profit for FD
Where do I need to send more payments to keep it running? ;p
Is he not just saying that hi sec space should be objectively safer than low sec and at the lowest scale.. Anarchy?
if so then, that is kind of realistic isnt it?
I know it was tongue in cheek but buy skins ... pure profit for FD![]()
Oh god, that stuff again.
Well, yes, when I was a kid in the 80ies, I had all the time in the world to play computer games, so grinding some thousands of hours in Elite or R-Type or Super Mario was the best way to keep me busy and away from drugs.
Nowadays I'm happy if I get 15 hours played a week and that's only because my Ex-Wife is expensive enough that I need pixelships to compensate for the midlife crisis Porsche I have to pay in almonies that I'd drive around the block all day long and my girlfriend is a gamer herself (waiting for multicrew, though, since just winging up is not her idea of coop gameplay) and allows me my hobby, as long as it does not take too much time from the "couple stuff".
So sorry, "adult gaming" is "casual gaming" at the core. Kids have all the time in the world to throw a pixels, if your life actually developed from your childhood days in "the growing up model", you don't. And it doesn't really matter. So thanks Mr. Braben for growing up and giving us a game for adults. Where do I need to send more payments to keep it running? ;p
Basically as a game mechanic, trading and piracy is non-existant. Pirates are bottom feeders that feed upon those traversing the lucrative trade routes in order to make their money, by default should never be richer than a trader, but the trade routes should be between the rim and core systems. Rather than one hop cash grabs with the system next door.High Security Systems should be safer that is a given, the issue you have is how lacklustre the actual trading dynamics in Elite Dangerous are.
There needs to be a reason to risk going into lower security and anarchy systems. Safe trade in safe space, lower reward.
The obvious solutions would be to buff the pay rates on all goods in these systems but to my knowledge that hasn't even been mentioned as an option with the next patch.
You would also need to heavily rank up the danger and skill of NPC's in these systems to stop everyone dropping into solo in Shieldless Cutters and making billions over a weekend.
The moment you make NPC's to hard, most of the PVE players scream they are OP.
They tried to sort of do this with Robigo smuggling and boom you have an weekend billionaires due to usual FD lack of testing or understanding of its player base.
Majinvash
The Voice of Open
I almost want to post Willy Wonka's "You must be new around here." meme, but I stopped myself
But on topic, I don't care about people earning money, I care about profession imbalance that kills off piracy.
High Security Systems should be safer that is a given, the issue you have is how lacklustre the actual trading dynamics in Elite Dangerous are.
There needs to be a reason to risk going into lower security and anarchy systems. Safe trade in safe space, lower reward.
The obvious solutions would be to buff the pay rates on all goods in these systems but to my knowledge that hasn't even been mentioned as an option with the next patch.
You would also need to heavily rank up the danger and skill of NPC's in these systems to stop everyone dropping into solo in Shieldless Cutters and making billions over a weekend.
The moment you make NPC's to hard, most of the PVE players scream they are OP.
They tried to sort of do this with Robigo smuggling and boom you have an weekend billionaires due to usual FD lack of testing or understanding of its player base.
Majinvash
The Voice of Open
Frak me..... it must be a blue moon, as I am fully in agreement with everything you say
Sorry adult gaming is being treated like an adult who is able to think and use their brains. If you have 15 to play if your lucky then that is all you have. Some have more, some have less. But that is still no excuse for game companies to treat you like and idiot.
And good, if you only get 15 hours a week, then you will enjoy slowly working your way up to the best ship and appreciating your journey along the way, whilst the game is being developed along side your journey.
Strange isn't it, I think he got a head injury, that's probably why hes been away for a while.
I'm sure as soon as he is fully fighting fit normal service will be resumed![]()
Its usually 4 days between bans.
I hate pay 2 win games, they make me a raging bull of hate.I do enjoy slowly playing. I don't slowly "work". If I'd work, I could pay a dozen sweatshop guys to grind all that "meaningfull" currency for me and would be flithy rich in no time regardless, while not playing the game at all. That's the other side of "adult gaming" - pay to win, because someone thinks games should exactly be designed like second jobs.
I don't need any of that rubbish in my game.
High Security Systems should be safer that is a given, the issue you have is how lacklustre the actual trading dynamics in Elite Dangerous are.
There needs to be a reason to risk going into lower security and anarchy systems. Safe trade in safe space, lower reward.
The obvious solutions would be to buff the pay rates on all goods in these systems but to my knowledge that hasn't even been mentioned as an option with the next patch.
Sorry adult gaming is being treated like an adult who is able to think and use their brains. If you have 15 to play if your lucky then that is all you have. Some have more, some have less. But that is still no excuse for game companies to treat you like and idiot.
And good, if you only get 15 hours a week, then you will enjoy slowly working your way up to the best ship and appreciating your journey along the way, whilst the game is being developed along side your journey.
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Basically as a game mechanic, trading and piracy is non-existant. Pirates are bottom feeders that feed upon those traversing the lucrative trade routes in order to make their money, by default should never be richer than a trader, but the trade routes should be between the rim and core systems. Rather than one hop cash grabs with the system next door.
Everything I say is gold, just often too much for many players to understand.
Its usually 4 days between bans.
People on this forum are so easy to trigger.
Majinvash
The Voice of Open
Everything I say is gold, just often too much for many players to understand.
Its usually 4 days between bans.
People on this forum are so easy to trigger.
Majinvash
The Voice of Open
You have your viewpoint, I don't always agree with it but a thriving community needs opposing views to be aired.
It's a shame that people have to get anti-social about it (not particularly a dig at you but at lots here [myself included in some eyes im sure]) but I guess its human nature for everyone to do a bit of fishing/baiting/trolling
Anyway enough of the niceties,
Here! here! OP I spent a looooong of time getting up to a Python by BH before doing the Robigo thing, which was a lot of fun (however its too easy now but thats another thread) and as a byproduct I now have plenty of Creds. Nerf it! Nerf them all!![]()
Needs more huzzahs and banging of tankards on wooden tables.
The even spread of the bubble is a bit of a shame in this respect. If there were emptier wastelands between bubbles of civilisation then those borderlands could be full of pirating nasty for people to have to run past for the lucrative trades, or they can stay in the safe little local bubble, but it would give a lot more character and a home for those who want to fight. Learning to plot around/past them would just be another skill to learni'm largely in agreement with what you posted about giving people reasons to enter Anarchies etc.
Tbh, can we not bring back at least some attempt at running costs? Crew costs? Docking fees?
Costs no longer scale with earning capacity which exaggerates this inflationary issue.