I'm rich- plz nerf everything!

Majinvash

Banned
Is he not just saying that hi sec space should be objectively safer than low sec and at the lowest scale.. Anarchy?

if so then, that is kind of realistic isnt it?

High Security Systems should be safer that is a given, the issue you have is how lacklustre the actual trading dynamics in Elite Dangerous are.

There needs to be a reason to risk going into lower security and anarchy systems. Safe trade in safe space, lower reward.

The obvious solutions would be to buff the pay rates on all goods in these systems but to my knowledge that hasn't even been mentioned as an option with the next patch.
You would also need to heavily rank up the danger and skill of NPC's in these systems to stop everyone dropping into solo in Shieldless Cutters and making billions over a weekend.
The moment you make NPC's to hard, most of the PVE players scream they are OP.

They tried to sort of do this with Robigo smuggling and boom you have an weekend billionaires due to usual FD lack of testing or understanding of its player base.

Majinvash
The Voice of Open
 
I know it was tongue in cheek but buy skins ... pure profit for FD :)

I actually have. The ones I like anyways for my "Endgame Ships" :D
Hauler has Taxi Yellow and Python has the Vibrant pack (and I do play pretty much solo/PG, so they're for screenshots at best :D )
If Mr. Braben wouldn't have to share my income with my Ex, I'd have all the color packs.
 
Oh god, that stuff again.

Well, yes, when I was a kid in the 80ies, I had all the time in the world to play computer games, so grinding some thousands of hours in Elite or R-Type or Super Mario was the best way to keep me busy and away from drugs.
Nowadays I'm happy if I get 15 hours played a week and that's only because my Ex-Wife is expensive enough that I need pixelships to compensate for the midlife crisis Porsche I have to pay in almonies that I'd drive around the block all day long and my girlfriend is a gamer herself (waiting for multicrew, though, since just winging up is not her idea of coop gameplay) and allows me my hobby, as long as it does not take too much time from the "couple stuff".

So sorry, "adult gaming" is "casual gaming" at the core. Kids have all the time in the world to throw a pixels, if your life actually developed from your childhood days in "the growing up model", you don't. And it doesn't really matter. So thanks Mr. Braben for growing up and giving us a game for adults. Where do I need to send more payments to keep it running? ;p

Sorry adult gaming is being treated like an adult who is able to think and use their brains. If you have 15 to play if your lucky then that is all you have. Some have more, some have less. But that is still no excuse for game companies to treat you like and idiot.

And good, if you only get 15 hours a week, then you will enjoy slowly working your way up to the best ship and appreciating your journey along the way, whilst the game is being developed along side your journey.

- - - - - Additional Content Posted / Auto Merge - - - - -

High Security Systems should be safer that is a given, the issue you have is how lacklustre the actual trading dynamics in Elite Dangerous are.

There needs to be a reason to risk going into lower security and anarchy systems. Safe trade in safe space, lower reward.

The obvious solutions would be to buff the pay rates on all goods in these systems but to my knowledge that hasn't even been mentioned as an option with the next patch.
You would also need to heavily rank up the danger and skill of NPC's in these systems to stop everyone dropping into solo in Shieldless Cutters and making billions over a weekend.
The moment you make NPC's to hard, most of the PVE players scream they are OP.

They tried to sort of do this with Robigo smuggling and boom you have an weekend billionaires due to usual FD lack of testing or understanding of its player base.

Majinvash
The Voice of Open
Basically as a game mechanic, trading and piracy is non-existant. Pirates are bottom feeders that feed upon those traversing the lucrative trade routes in order to make their money, by default should never be richer than a trader, but the trade routes should be between the rim and core systems. Rather than one hop cash grabs with the system next door.
 
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I almost want to post Willy Wonka's "You must be new around here." meme, but I stopped myself :D

But on topic, I don't care about people earning money, I care about profession imbalance that kills off piracy.

If only frontier shared your concern. Sadly I don't think they do. It still confuses me that a piracy based power was added, to a game where virtually all forms of piracy have been sent to Davy Jone's locker.
 
High Security Systems should be safer that is a given, the issue you have is how lacklustre the actual trading dynamics in Elite Dangerous are.

There needs to be a reason to risk going into lower security and anarchy systems. Safe trade in safe space, lower reward.

The obvious solutions would be to buff the pay rates on all goods in these systems but to my knowledge that hasn't even been mentioned as an option with the next patch.
You would also need to heavily rank up the danger and skill of NPC's in these systems to stop everyone dropping into solo in Shieldless Cutters and making billions over a weekend.
The moment you make NPC's to hard, most of the PVE players scream they are OP.

They tried to sort of do this with Robigo smuggling and boom you have an weekend billionaires due to usual FD lack of testing or understanding of its player base.

Majinvash
The Voice of Open

Frak me..... it must be a blue moon, as I am fully in agreement with everything you say!. (apart from the pop you have at the PvEers , but I guess I cant expect the blue moon on a stick as well!)


CMDR Mad Mike
PvEer and proud... and still want a tough game!.
 
Sorry adult gaming is being treated like an adult who is able to think and use their brains. If you have 15 to play if your lucky then that is all you have. Some have more, some have less. But that is still no excuse for game companies to treat you like and idiot.

And good, if you only get 15 hours a week, then you will enjoy slowly working your way up to the best ship and appreciating your journey along the way, whilst the game is being developed along side your journey.

I do enjoy slowly playing. I don't slowly "work". If I'd work, I could pay a dozen sweatshop guys to grind all that "meaningfull" currency for me and would be flithy rich in no time regardless, while not playing the game at all. That's the other side of "adult gaming" - pay to win, because someone thinks games should exactly be designed like second jobs.
I don't need any of that rubbish in my game.

(oh, and in those 350 hours, I have not been anywhere near Robigo or made mor than 0.9mio/hr average, so I guess my self discipline and brainwork is outstanding - I avoid pointless and detrimental to my enjoyment stuff all by myself, while all those other "adults" around seem try to convince me that not emptying the glass of Nutella in one go is an unmanageable feat, a Sysiphus task, a Herculean challenge, unheard of :p )
 
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Majinvash

Banned
Strange isn't it, I think he got a head injury, that's probably why hes been away for a while.
I'm sure as soon as he is fully fighting fit normal service will be resumed ;)

Everything I say is gold, just often too much for many players to understand.

Its usually 4 days between bans.

People on this forum are so easy to trigger.

Majinvash
The Voice of Open
 
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I do enjoy slowly playing. I don't slowly "work". If I'd work, I could pay a dozen sweatshop guys to grind all that "meaningfull" currency for me and would be flithy rich in no time regardless, while not playing the game at all. That's the other side of "adult gaming" - pay to win, because someone thinks games should exactly be designed like second jobs.
I don't need any of that rubbish in my game.
I hate pay 2 win games, they make me a raging bull of hate.

I just don't feel the need to allow players to get from zero to 1 billion in a couple of weeks. How can you blaze your own trail if your at the end before you started? It makes no sense, and that is all I am saying.
 
High Security Systems should be safer that is a given, the issue you have is how lacklustre the actual trading dynamics in Elite Dangerous are.

There needs to be a reason to risk going into lower security and anarchy systems. Safe trade in safe space, lower reward.

The obvious solutions would be to buff the pay rates on all goods in these systems but to my knowledge that hasn't even been mentioned as an option with the next patch.

Couldn't agree more, and I'm saying that as a mostly PVE player. It's not because I worry about others making huge amounts of money easily, in fact I have a lot of sympathy for the newcomers with limited game time struggling to make a living. What I would like is for the galaxy to have greater variety and character so that I have to think more about where I am going. As it is now when I'm trading I like to take missions because it means that there is more risk and interesting gameplay even though I make less credits.

And Majinvash, I may have been a bit too hasty in my last reply to you. I was in Eravate last night and bumped in Adele's Armada. One of the guys on patrol challenged me to a duel to 20% hull. My PVE fit Asp was no match for an experienced PVPer in a silent running whatever it was. Still it was good fun and I learnt a lot. My first PVP experience where I had a ship with weapons! We winged up as he escorted me to the station to sell goods and just as well as I got interdicted and he saved my ass. Without the hostile element in the game there would probably be no Adele's Armada there and pilots flying in open as security services. So even if it was indirect... thanks for the content.
 
Sorry adult gaming is being treated like an adult who is able to think and use their brains. If you have 15 to play if your lucky then that is all you have. Some have more, some have less. But that is still no excuse for game companies to treat you like and idiot.

And good, if you only get 15 hours a week, then you will enjoy slowly working your way up to the best ship and appreciating your journey along the way, whilst the game is being developed along side your journey.

- - - - - Additional Content Posted / Auto Merge - - - - -

Basically as a game mechanic, trading and piracy is non-existant. Pirates are bottom feeders that feed upon those traversing the lucrative trade routes in order to make their money, by default should never be richer than a trader, but the trade routes should be between the rim and core systems. Rather than one hop cash grabs with the system next door.

You seem to be correlating difficulty with required time invested for progression. Nothing gameplay related is hard in this game. Not one profession scales upwards in challenge in accordance with naval rank, PF rank, reputation, criminal status, accumulated assets, nothing. Level one assassination missions send you against the same Anacondas, Orcas, and Pythons as Elite missions. Carrying 2 tons of cargo on any given route is no more difficult than hauling 400 tons. Interdiction was made more difficult, but success or failure has more to do with what ship you are flying and whether or not the client/server connection is behaving. It's still     -easy to win, you only lose because the game decides it's time for you to lose.

The only difficulty present is entirely artificial, like deliberately obscure shipyard info requiring out-of-game research to defog, unclear mission objectives, or the nature of USS's. Personally I'd rather the challenge be in-game from the NPC's than from trawling through the internet looking up some obscure fact related to a mission type or other.
 
Everything I say is gold, just often too much for many players to understand.

Its usually 4 days between bans.

People on this forum are so easy to trigger.

Majinvash
The Voice of Open

*cough* You do remember even a whiff of moderator contestment is enough to speed up the ban process right? Come on, you are doing so well so far! Like Mad Mike, i'm largely in agreement with what you posted about giving people reasons to enter Anarchies etc.
 
Everything I say is gold, just often too much for many players to understand.

Its usually 4 days between bans.

People on this forum are so easy to trigger.

Majinvash
The Voice of Open

You have your viewpoint, I don't always agree with it but a thriving community needs opposing views to be aired.
It's a shame that people have to get anti-social about it (not particularly a dig at you but at lots here [myself included in some eyes im sure]) but I guess its human nature for everyone to do a bit of fishing/baiting/trolling

Anyway enough of the niceties,
Here! here! OP I spent a looooong of time getting up to a Python by BH before doing the Robigo thing, which was a lot of fun (however its too easy now but thats another thread) and as a byproduct I now have plenty of Creds. Nerf it! Nerf them all! :D
 
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You have your viewpoint, I don't always agree with it but a thriving community needs opposing views to be aired.
It's a shame that people have to get anti-social about it (not particularly a dig at you but at lots here [myself included in some eyes im sure]) but I guess its human nature for everyone to do a bit of fishing/baiting/trolling

Anyway enough of the niceties,
Here! here! OP I spent a looooong of time getting up to a Python by BH before doing the Robigo thing, which was a lot of fun (however its too easy now but thats another thread) and as a byproduct I now have plenty of Creds. Nerf it! Nerf them all! :D

Needs more huzzahs and banging of tankards on wooden tables.
 
Tbh, can we not bring back at least some attempt at running costs? Crew costs? Docking fees?

Costs no longer scale with earning capacity which exaggerates this inflationary issue.

You could even introduce elements of maintenance contracts with stations or minor factions which act as a large cash sink but in return lower your operating expenses at that location.
 
i'm largely in agreement with what you posted about giving people reasons to enter Anarchies etc.
The even spread of the bubble is a bit of a shame in this respect. If there were emptier wastelands between bubbles of civilisation then those borderlands could be full of pirating nasty for people to have to run past for the lucrative trades, or they can stay in the safe little local bubble, but it would give a lot more character and a home for those who want to fight. Learning to plot around/past them would just be another skill to learn

This would of course mean their wanted status in more inhabited areas would have to be properly enforced, to keep them on the fringes which would in turn restrict their available loadout and keep it balanced. it would all make more sense
 
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Tbh, can we not bring back at least some attempt at running costs? Crew costs? Docking fees?

Costs no longer scale with earning capacity which exaggerates this inflationary issue.

There are a few people I fly with that will not agree with you there. Their CMDR's morals do not allow them to partake in smuggling activities and don't have a big enough ship for large turnover trading (or just don't like it) which means increased running costs will seriously hinder their activities. The main argument for nerfing Robigo has always been that its not in line with the other professions money wise
 
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