The next big expansion. And other small stuff. What will it be?

The next big expansion. What should it be?

  • Expansion: Planetary landing on planets with atmospheres.

    Votes: 62 29.4%
  • Expansion: 1. person interaction and walking around ships, stations and planets. Spacewalking.

    Votes: 92 43.6%
  • Expansion: Building of some sort of a base. Alone or with other commanders. Adding cohesion, agency

    Votes: 26 12.3%
  • Update: Adding persistent NPCs, which to interact with flying ships and walking around.

    Votes: 25 11.8%
  • Update: Adding being able to hire wingmen as escort on missions or just to tag along for protection/

    Votes: 46 21.8%
  • Update: Being able to create an asteroid base.

    Votes: 11 5.2%
  • Update: Update: New ships like the Boa or Krait. Or whatever.

    Votes: 19 9.0%
  • Update: Something else, which isnt listed here. Feel free to address what it is.

    Votes: 25 11.8%

  • Total voters
    211
  • Poll closed .
Aliens of course..

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Because with all the job done with planetary landings, would be ridiculous to freeze that development branch with just a third of the planets accesible.

Moreover would be easy to keep improving the current "barren" planetary features with the assets which are being developed for the other kinds of planets.

The whole "wander arround" concept looks genuinely interesting, but is really hard to develop it into an engaging gameplay mechanic.

By the way, more in depth mechanics is precisely what's being asked with atmospheric flight or reentry mechanics.
The point is to go deep with the spaceship related mechanics, no to turn this game into some kind of "Grand Theft Spaceship".
 
I'm pretty sure it will be legs....


I bought this game to do fun things in space ships, if i wanted a shooter or a so called walking simulator i'd already have plenty of other titles to choose from... but the demand is visibly there and could cater to the "there's nothing to do" and the "give me immersion" crowds at the same time. It remains to be seen of one of those groups will end up disappointed. Because trudging through a station unto an NPC only to recieve the standard fetch quests with an added rep bar rise could turn out to be more tedious than game-changing.


I'd like to see it be atmospheric landings personally, but I think it will be legs too. And honestly, legs almost SHOULD come before atmospheric landings anyway, because who wants to land on Earth like worlds and then NOT be able to get out and walk around them? That would actually be super frustrating.


But just because we can walk around stations does not mean you have to go get quests in person, you will still be able to do it all from the ship interface we already have, I hope. But being able to walk around stations will be incredibly engaging from a "putting you there" point of view. We think the ships look huge from the seat of the SRV's? Just wait until we can walk around them! Or walk around inside of them. That little lounge area at the front of the Anaconda, imagine parking your ship in orbit of some huge red ringed gas giant and just relaxing out there while you eat your dinner. Or walking around the landing pads of a coriolis station while watching the traffic come and go, or even sitting in a viewing window bar on the outside of the station to watch the ships fly in and out of the docking slot. Or spacewalking outside of your ship to make some hull repairs after a tough scrape with some pirates. Walking has the potential to add so much immersion and gameplay to the game.


Yeah, I think legs will be season three. It's time to start building in that direction.
 
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My money is on first person walking around will be the next expansion (I refuse to use the term 'season' it's so American)

However.. personally I have little to no interest in walking around as I figure once you've done it a few times the novelty will wear off and you'll probably not bother again. so I would like to see landing on planets with atmosphere/flora & fauna. Something to attract the NMS fans ;)

I suppose you could say the same about the ships we fly. Once the novelty wears off, you won't bother again... Oh hang on
 
My money is on first person for season 3.. seems the logical step imo, starting with legs on ships and stations, and progressing throughout the season to incorporate eva's and planetside activities (hopefully) :)

Assuming that it doesn't come this next update: NAMING MY         SHIPS!!!! Oh my god this triggers me so hard it makes me want to create a tumblr account and post on my blog. Seriously: Serenity, Enterprise, Millenium Falcon, Ebon Hawk, Normandy, Executor, Red Dwarf. Does FDEV not realize that half of owning a ship is naming it? As our only vehicle for affecting our will and changing the game world there's surprisingly little personality we can give to our ships. And no DLC doesn't count.

What I really would like to see is atmospheric landings that don't involve the SRV. I don't like it, it's kind of boring and it controls like a pile of crap. The mako feels better. I don't want the SRV to go away mind you, I just don't want landings to be focused around it. What I mean is docking on crowded planets where you have to avoid traffic and follow specific flight paths, think corusant.

I would also very much like to see much much larger ships added to the game something that is actually a frigate or maybe even a cruiser in size. Broadside combat in elite would be super slick and amazing to watch. The Farragut is already a bad mamajamma so let's see the smaller cousins. I find it hard to believe the federation runs entirely on capital ships and "super heavy fighters"
 
I'm pretty sure it will be legs.
It is one of the major mechanics that Star Citizen already has and Elite obviously lacks (personally i'm not a fan of direct comparisons between those two but no game exists in a vacuum and Frontier themselves seem to react to SC's development too. See: Arena).

I bought this game to do fun things in space ships, if i wanted a shooter or a so called walking simulator i'd already have plenty of other titles to choose from... but the demand is visibly there and could cater to the "there's nothing to do" and the "give me immersion" crowds at the same time.
It remains to be seen of one of those groups will end up disappointed. Because trudging through a station unto an NPC only to recieve the standard fetch quests with an added rep bar rise could turn out to be more tedious than game-changing.
Time will tell.

I'd really love to customize my cabin though.

I would hope that it would be more involved than that.
 
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The ability to get out of that pilot seat would open up far more gameplay opportunities IMO and before anyone says: "But what would you do?!" please keep in mind that the huge majority of all games made are centered around you controlling a charterer "walking around". What is it you do in all other games? There is no lack of things you could come up with...it's just a question how well it's done. ;)
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I really dont get the idea about walking around with our pilot's weak and fragile bodies... What for?

There is an SRV for surface exploration with the driving model being just awesome and so much fun! As an expansion to this gameplay I can imagine diving in the water worlds kind of SRVs at some point in the future. And even more kinds of those vehicles for different kind of exploration at some dostant future.

And my avatar is my ship!! I make it stronger, more efficient and more deadly during my adventures. So I really dont get why walking on my pilot's feet should be fun in Elite Dangerous?

...and OP, please dont use Star Citizen for the use of this thread, as there are fundamental differences behind both games design and purposes. You need to see how much different those two titles are, comparing them both together only because they're both about flying starships is just a big example of ignorance or missunderstanding at least. Respectfully that is.
 
I think the next expansion will have both Planetary landing on planets with atmospheres AND 1st person interaction and walking around ships, stations and planets. Spacewalking.

I expect walking on planets with atmospheres + first person gameplay inside ships.
 
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I really dont get the idea about walking around with our pilot's weak and fragile bodies... What for?

There is an SRV for surface exploration with the driving model being just awesome and so much fun! As an expansion to this gameplay I can imagine diving in the water worlds kind of SRVs at some point in the future. And even more kinds of those vehicles for different kind of exploration at some dostant future.

And my avatar is my ship!! I make it stronger, more efficient and more deadly during my adventures. So I really dont get why walking on my pilot's feet should be fun in Elite Dangerous?

...and OP, please dont use Star Citizen for the use of this thread, as there are fundamental differences behind both games design and purposes. You need to see how much different those two titles are, comparing them both together only because they're both about flying starships is just a big example of ignorance or missunderstanding at least. Respectfully that is.

It's been a planned feature from the beginning and it's something a lot of people want included (I certainly do).

Other than making the game generally more impressive and attracting new players, walking around opens up new gameplay avenues such as;
  • Exploring your own ship and seeing all the customisations you've added
  • Exploring stations & outposts and meeting other players face to face - this could improve the social side of the game
  • Hostile ship boarding/defending (my favourite) - potential for stealing valuable materials.
  • Station combat - could add meaning to 'civil war' and 'war' states, stations become more dangerous during these times
  • Exploring wreck interiors (space & planet) - will be quite tense in some of the larger ships, especially when aliens are in the game.
  • Potential to make the black market aspect of the game more interesting/dangerous if you have to go off and meet shady contacts in stations and risk arrest from the authorities
  • Potential for criminal players to be captured alive and taken into custody (possible bonuses to bounty payouts)

Those are just the first things that sprang to mind, there are most likely loads more benefits it will bring to the game. I'm hoping walking around is going to be season 3.
 
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I think the next expansion will have both Planetary landing on planets with atmospheres AND 1st person interaction and walking around ships, stations and planets. Spacewalking.

I expect walking on planets with atmospheres + first person gameplay inside ships.

Yup. You'll get all this and more next Xmass. If you were behaving good enough, that is;)

Cheers!
 
I think the next expansion will have both Planetary landing on planets with atmospheres AND 1st person interaction and walking around ships, stations and planets. Spacewalking.

I expect walking on planets with atmospheres + first person gameplay inside ships.

Well, on the bright side at least that way you'll guarantee yourself to still have something to complain about. :)
 
I really dont get the idea about walking around with our pilot's weak and fragile bodies... What for?

There is an SRV for surface exploration with the driving model being just awesome and so much fun! As an expansion to this gameplay I can imagine diving in the water worlds kind of SRVs at some point in the future. And even more kinds of those vehicles for different kind of exploration at some dostant future.

And my avatar is my ship!! I make it stronger, more efficient and more deadly during my adventures. So I really dont get why walking on my pilot's feet should be fun in Elite Dangerous?

...and OP, please dont use Star Citizen for the use of this thread, as there are fundamental differences behind both games design and purposes. You need to see how much different those two titles are, comparing them both together only because they're both about flying starships is just a big example of ignorance or missunderstanding at least. Respectfully that is.

Well, they are both space games so off course there will be comparison of these two beasts. I mean they both take different approaches to be able to land on planets, first person interaction and multicrew. What I mean is that both games shows that we can have all in one packet, it just takes time to get there. Creating a sci fi universe is a big task. But enough about that. Its interesting to see that many wants first person as a new expansion first. I think its because its the last puzzle in creating a living breathing galaxy where you can view everything from a humans perspective. Now we are viewing it from a "cockpits" perspective. It works but it all come together with first person interaction. Everything will come into scale. You land your ship, you walk into the SRV, you drive to your objective, you walk out of the SRV, you walk into the base, you steal the documents. You escape the base, maybe kill a NPC guard, get into the SRV, drive to your ship, get into your ship, leave the planet and land on the space station. Deliver the documents, get payed. Walk and meet other commanders, do it again. Inside the HTC Vive. You have experienced a fully working VR sensation. It can be done with time :) I need 1000 quids for my VR set :p
 
It's been a planned feature from the beginning and it's something a lot of people want included (I certainly do).

Other than making the game generally more impressive and attracting new players, walking around opens up new gameplay avenues such as;
  • Exploring your own ship and seeing all the customisations you've added
  • Exploring stations & outposts and meeting other players face to face - this could improve the social side of the game
  • Hostile ship boarding/defending (my favourite) - potential for stealing valuable materials.
  • Station combat - could add meaning to 'civil war' and 'war' states, stations become more dangerous during these times
  • Exploring wreck interiors (space & planet) - will be quite tense in some of the larger ships, especially when aliens are in the game.
  • Potential to make the black market aspect of the game more interesting/dangerous if you have to go off and meet shady contacts in stations and risk arrest from the authorities
  • Potential for criminal players to be captured alive and taken into custody (possible bonuses to bounty payouts)

Those are just the first things that sprang to mind, there are most likely loads more benefits it will bring to the game. I'm hoping walking around is going to be season 3.

Those are pretty cool features my friend, but I have the feeling you're gonna be disapointed. Ponder please for a second how much more gameplay your list would add to the game. I'd tell all the work that Frontier has done so far to develop Elite Dangerous as it is now, you would have to multiply by 10! And now think about how practically little you'd be gaining out of such a gameplay, comparing to the vast efforts it would consume to implement all your list...

There is a reason why those kind of features are being implemented into this *other* game with a budget 10 times higher than the one at Frontier's disposal (yes, I'm sorry for bringing that one up:p). But this is also a reason why Frontier is approaching every tiny detail of thier simulation with such care and attraction to quality, as they're investing all their efforts into flying model (the SRV fun is a variation of this aspect as well) not forgetting same time about all the things that are hapening in the background of your simulation experience for you to have an impression of living and evolving galaxy around you. As you see the proper, complex immersion throughout whole Milky Way (!) is everything here.

In Elite Dangerous bright future I see more and more complexity of those features, more variations about them and more variety of the exploration of the void and stellar bodies. Those are the strongest parts of this unique creation, totally exceptionall worldwide. Not socializong with your pilot in the starport cantina and other actions mentioned by you and so much MMO alike. Elite would never be able to provide you such ways of having fun, well maybe if they'd be having 100 mils pounds to spend on their developement process during next 5 years. But they dont and they have picked the best alternative road ever. Providing you and me amazingly unique experiences this *other* game will never be able to provide, as its idea is just way different, the sandbox over there is providing you more actions possible to undertake, true that. But please believe me, when I'd tell you that sandbox is way more shallow than the one at our disposal in here my friend. As you hopefully see one day, the target audience for those both titles are way different. You can totally enjoy both though. Its just you will love only one:)

Conclusion of mine?

Wanna hang out on spacestation's corridors with your online friends? - have fun with the *other* game, when it will be ready... You might get back to the real space simulation soon after anyways;) (okay..., I'm a fanboy:p)

Wanna experience the vast, dangerous and mysterious void out there, enjoying the best space flight model there is in gaming indistry and enjoying the breathing, living Milky Way of year 3300+? - keep your sticks tight, coz its gonna be hell of a ride, just not the ride you're counting on, I'm affraid my friend.
 
Your guess is their next step is the one thing they said they'd not do at all?

Anyway, my guess would be ship walking for s3.

Then we got PP which nobody asked or thought they were getting ;)

One thing I want is getting out and moving around so CQC can be a arcade machine in the corner of a bar somewhere ;)
 
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Then we got PP which nobody asked or thought they were getting ;)

One thing I want is getting out and moving around so CQC can be a arcade machine in the corner of a bar somewhere ;)

You not wanting something is different from them saying they dont want to do it. Because, you know, we are players and they are devs. ;)

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Wanna hang out on spacestation's corridors with your online friends? - have fun with the *other* game, when it will be ready... You might get back to the real space simulation soon after anyways;) (okay..., I'm a fanboy:p)

Walking around was part of the sales pitch years ago. If you dont like that, go play NMS;P (okay, I'm a fanboy :p).
 
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Walking around was part of the sales pitch years ago. If you dont like that, go play NMS;P (okay, I'm a fanboy :p).

I dont feel like a target for this creation. To cartoon-ish experience for me;)

And isn't SRV mechanics a part of fulfilling this promise? Even more enjoyable one?
 
What I would like to see is some kind of faction paint styles. Some unique for Federation, Empire and the Alliance and decals to separate the different powers and factions in different systems. Add decals which represents that unique major faction, power or minor faction. Sometimes its hard to separate what is what out there. Even smacking a color on the minor faction ships would do, and have a decal showing if its independent or allied to a major faction/power. It would be much easier to separate friend from foe then and when you scan the ships that decal and faction color will show in the name of the scanned. That would make the space ships come alive at least. Lone wolves and pirates off course could have unique skins and decals. Which some of them already have. But some sort of alignment to a type of style should also be shown. This could be pirate, police, bounty hunter, trader, miner, mercenary, assassin, smuggler etc as text. A police text could say like "Dr Who comes up as a pirate in the police archives""Warning, be careful when approaching this individual" "Ranking deadly".
 
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