Why I regret buying this game.

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OP, try joining Mobius. it's a very friendly environment where at worst, other players will just ignore you.

It's nice playing in a mode where you know other players aren't out to get you.

Failing that, just play Solo. Boom. No players to bother you at all. Problem solved. Worked for me.
 
Grace

I don't believe we've ever spoken or communicated, so for you to arbitrarily declare your hatred for me and everyone else, seems a bit harsh. Don't judge everyone (or the game) by a very small minority.

I spend my time in Elite helping new players and would happily help you.

I'm sorry you were attacked. Most Elite players don't behave like that. Your friend should have advised you to play in a private group or start off in solo until you are confident.

Have a look at my blog with the "Tips for Beginners" posts. They may be of help to you.

You can join Player Vs Environment groups (such as Mobius) in the game, where no player will attack another, if you are concerned it might happen again.

I'm sorry you've had a bad time, but I would hope you can write that off as a false start and try again. With help from the actual Elite: Dangerous community.

Visit Frontier's Galactic Academy page, where you can be put in touch with mentors and Elite: Dangerous Ambassadors like myself, who will help you find your way in the game.
 
Hi, I'm new. I love and hate this game already.

I love the potential of it.

I hate the community.


Sorry, I said it. But if no-one says it, nothing will ever change - and the potential of this game will die, along with the game itself.


My friend helped me overcome the utterly abysmal new player experience, and then posted a thread about it. To read the replies shows the arrogance and ignorance of this community. "we had to do it, so she should have to as well" type answers about - well guess what, when you have players in 100 million ships blowing up players in day 1 ships and their first hauler, within 20 LY of the starting system, you are lying to yourselves to make that argument. When you started when the game was new, everyone sucked, everyone had the same learning curve.

And to those who say "you need to watch those 9 hours of video tutorials, they'll show you all you need to know!" ... no. This is meant to be a game; it is not a second job. If you need to take a day long course just to undock because the default key bindings are manic, that's not a good thing. Just like those lovely space stations that turn you around for no particular reason - and point you directly at the wall of the space station. That's not immersive, or cool, or fun. It's just dumb. Space is a big place; I get that flight control is easier if you have a traffic pattern, but making someone take off into a wall? Really?

"But the challenge is the fun!" ... no, actually, it's not fun at all. The gameplay is simplistic and shallow compared to other space games past and current. I hear there is a patch soon that will add depth; that's nice, this game is not worthy of being called anything but a beta for now.

The simplest test of the game is to see how the community treats new players. Does it embrace and welcome them? Or does it instantly pounce on them, blasting them apart in their desperate state of lacking content and meaningful pvp, with the only thing left to do being to grief new players out of the game? And make no mistake - that is what is going to happen.


"It's ok, Elite just isn't for you!" ... well funny thing is EVE Online was a fun game for me for a decade or so. I am fine with sharp learning curves, earning things, and waiting to achieve things. But when I look at this game ... all I see is a grindfest treadmill where the quickest way to grind up the treadmill is to slaughter other players, preferably new and defenseless ones. And it seems that the consequences of being "bad" is utterly nonsensical - get paid 100,000 to blow up a surface installation, be fined 4000 at most ... what? Who designed that? Without any disincentive, the only people playing this game in 3 months time will be the hard core fanatics, and the PvPers who are really bored while waiting for Star Marine.

And that learning curve? Actually, having no missions you can take when you are new, and no-where you can play and have fun because no matter which way you go you simply get blown apart, that isn't a learning curve. That is simply bad design.

So yes: my honest early impression of this game: it is a solid NOT RECOMMENDED. For the price, there is simply not enough you can do as a new player that is fun - because no matter what you do, some nice veteran will certainly be there to blow you apart and ensure you can't actually have any fun at all, and worse they will tell you it's all part of the "learning curve" - even if they happen to have more money than they can ever spend in game, and ships and weapons that leave a new player with precisely no chance whatsoever of doing anything other than blowing up. Sorry, if I wanted to play a Lemmings respawn suicide game, Planetside 2 has much better gameplay.

I hope this game improves. But as it stands, I can't see it surviving the launch of No Mans Sky and Star Citizen. Mainly because the community here is behaving precisely like very bored players in other open world PvP games - when the game isn't fun any more, the only thing left to do is kill new players repeatedly. And that destroys the player base as new players simply cease to join or stay, and because old players have all the things they ever wanted microtransactions dry up as well ... and then the servers go offline one day and everyone wonders why.

Pick your targets people, "welcoming" players to the game by stopping them doing anything is simply a recipe to hasten the failure of this ambitious title.


Hi!

I just wanted to say that if you didn't find a home yet then the Imperial Inquisition welcomes you and your friends, we will help you and give you the knowledge needed to enjoy this game, the link for the website is below:

http://tiiq.enjin.com/

https://www.twitch.tv/djtruthsayer

We are a community of both streamers and casual players, you could contact our leader Djtruthsayer to tell you more about us and introduce you to the game, you can also contact me in game if you like.

/morry
 
The thing you have to remember about ED is that it's basically an indie game. Developed by a small team, based on a 30 year old concept, funded initally by a narrowly successful Kickstarter, very British in so many ways, ED doesn't really fit into any of the narrow categories people try to shoehorn it into. It's a bit MMO. It's a bit simulator-ish. It's a bit arcadey. It's Microsoft Flight 3302, it's Europa Truck Simulator, it's Descent Arena, it's Stunt SRV Racer, it's Space Engine First Person, it's DCS Galaxy. It's one, many or all of these things depending on the mood of the player. It's like nothing else out there.


So your assessment of it as a permanent beta, while perhaps a little harsh, isn't massively off the mark. It is certainly in constant development, with many features, tweaks and bugfixes still to come. That's part of what makes it so interesting to some of us, but it's not for everyone.


That is probably the best, most concise, yet accurate description of Elite that I have ever seen. And it's everything that I love (while also hating) about the game too. Well done!
 
I'd say 90% of the community are generally benevolent players. The other 10% make a lot of noise though.

The funny thing is, I had a friend I tried to get into the game and the same exact thing happened to him. Gets me thinking... Would there be any downside for creating a newbie-protected space? I mean, the only people I can think of that would argue against it are CMDRs that specifically do what the OP says - kill newbies.

Or is the general opinion "it's to much like Eve, no newbie-protected space!"? Or maybe some type of 30 day / minimum ship protection window where newbies can't be targeted by players (but if the newbie opens fire first, obviously he can be killed)? Eh, nevermind. This topic has been discussed to death.
 
I'm not a fan of people generalizing the player community like this, there's many of us who find the ganking of newbies deplorable and feel it has gotten out of hand as well but there is no way to make that garbage stop unless you ask for help from experienced players. I would love to see a newbie starter system or two that are either it's own sim or a couple of permit-locked systems (only harmless or mostly harmless allowed), once you are ready to rank up past "mostly harmless" the stations lock you out of the various services and you'll be compelled to get out of there (never to return).

But, I came up the hard way just like everyone else did here so I take offense that anyone should get a "free pass" and an extra leg up over what I got. What I got was the training tutorials. I ran the travel tutorials a minimum of 20 times before I went into Open so I wouldn't make an <forum redacted> of myself, but, guess what? I still made an <forum redacted> of myself and I didn't come onto the forum to tell everyone why the game sucked so much.

So, that's why I like the permit-locked scenario I talk about above. I wasn't ganked in the beginning, and watched other commanders make many of the same mistakes I made. I came onto the forum to LEARN, not b***h. It would be nice to learn the game and not get ganked, that part I agree whole-heartedly with.
 
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If your first post had been in the Newcomer forum, rather than "Dangerous Discussion" (the clue is in the name), I am quite sure you would have been given a lot of good advice in a very helpfull manner.

Really? Doesnt the content in and of itself indicate this ? And since when does defensive haughtiness help anyone? if anything it validates the gripe any OP transmits.
 
Been playing just a week myself and while I agree the learning curve is a steep one, it is far from impossible. For me challenge of learning just adds to the fun. As far as the community goes, yesterday I made a post here out of frustration and within 20 minutes my thread had 5 replies. Turned out I was the one causing my own problem but not only did the community solve my problem there was some other good advice thrown in. Just my opinion of course but for satisfying my inner Luke Skywalker fantasy it works extremely well. It's the best money I have spent on a game since Witcher III fun factor wise.

I could see however why the game is not for everyone. I realize that not everyone cares for the sandbox design, and I would love to see more variety in the planetary aspect. Hopefully that will be coming. However not to go all fanboy but for me they have nailed the space combat aspect.

At any rate good luck whatever you decide
 
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I agree.

Some players are bored and when fuelled with alcohol on a Friday and Saturday go on killing sprees.

They don't care about the game and driving players away, just about a killing fix

Mobius is the utopia that you seek where people respect each other.

Open is dog eat dog; I only go in open in a FDL.
 
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The funny thing is, I had a friend I tried to get into the game and the same exact thing happened to him. Gets me thinking... Would there be any downside for creating a newbie-protected space? I mean, the only people I can think of that would argue against it are CMDRs that specifically do what the OP says - kill newbies.

It would be better if players started at random systems.
 
I'd say 90% of the community are generally benevolent players. The other 10% make a lot of noise though.

The funny thing is, I had a friend I tried to get into the game and the same exact thing happened to him. Gets me thinking... Would there be any downside for creating a newbie-protected space? I mean, the only people I can think of that would argue against it are CMDRs that specifically do what the OP says - kill newbies.

Or is the general opinion "it's to much like Eve, no newbie-protected space!"? Or maybe some type of 30 day / minimum ship protection window where newbies can't be targeted by players (but if the newbie opens fire first, obviously he can be killed)? Eh, nevermind. This topic has been discussed to death.

There is a newbie protected space, its called Solo. And if you're with a mate, there is PG. I never shot a beginner, but I dont want Open to have some kind of nanny-state intro when I reset my save just because some dude couldn't cope with having his free sidewinder being destroyed. Open is Open, thats the point. If people feel unsure, they can learn the ropes in Solo/Mobius/PG/whatever.

Btw, been guiding a mate myself for a few months now. He was never killed by any cmdr. If that routinely happened the OP should seriously have a word with his friend, who in turn should look at himself rather than spout this 'not my fault, this community is just evil' crap.
 
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I know , I own SC... its not on my HDD anymore... it has some cool ideas and all , but elite is allready ahead of SC and by the time SC is out elite will have everything SC has and more...
Maybe I am wrong , but some things will allways drive me back to elite :
-The community
-The flight model
-The ship
-The art
-The 1:1 scale universe
ED made less progress in last year than SC in last 2 months... Better flight model, more ships and a lot better art... But don't worry, FD will do something. They will have to... Or SC will release before elite 2.3.
 
Hi Grace

Play in solo or join a group, that's what I did when first starting out.
I wouldn't try playing in Open in the starter system, too many idiots killing new players now unfortunately.
I'd recommend starting in solo mode, and honestly just take your time with the game, there's no need to rush it and believe it or not it's not going to die.
ED is one of those unique games that instead of telling you everything you need to know you find out by playing and asking yourself "what do I want to do today?"

Trust me, I'm a cheese wedge.
 
Yes - this Space-Sim/Game is harsh on Newbies. It's not an easy road to " ELITE ". I spent hundreds of hours learning just what not to do. Just hang in there and one day you'll earn the little pin that says " ELITE " for your jacket ...

PS: I got mine in 1984 ...
 
There is a newbie protected space, its called Solo. And if you're with a mate, there is PG. I never shot a beginner, but I dont want Open to have some kind of nanny-state intro when I reset my save just because some dude couldn't cope with having his free sidewinder being destroyed. Open is Open, thats the point. If people feel unsure, they can learn the ropes in Solo/Mobius/PG/whatever.

Btw, been guiding a mate myself for a few months now. He was never killed by any cmdr. If that routinely happened the OP should seriously have a word with his friend, who in turn should look at himself rather than spout this 'not my fault, this community is just evil' crap.

This.

I played my way out of the starter systems in Solo, switching to Open when I had a basic Cobra. I can't comment as to the learning curve; as a player of the original Elite, very little has changed, and if anything it is rather easier.

Hanging around CG's or starter systems in a Sidewinder or Hauler, in Open, is akin to hanging out in a Cat A prison with the word 'Nonce' tattooed on one's forehead.
 
ED made less progress in last year than SC in last 2 months... Better flight model, more ships and a lot better art... But don't worry, FD will do something. They will have to... Or SC will release before elite 2.3.

SC is scheduled to release +- the same time ED 3.4 releases.
 
I really don't know where people are, rarely see commanders who are behaving like that. Its mostly like in DayZ, get off the coast, away from the spawn areas and you will see it will become much easier.
Compare to other games I play ED is very easy, I do hope that it will not be made to easy because that will be boring.

- - - - - Additional Content Posted / Auto Merge - - - - -

ED made less progress in last year than SC in last 2 months... Better flight model, more ships and a lot better art... But don't worry, FD will do something. They will have to... Or SC will release before elite 2.3.

LMAO! you forgot the /s
 
Hi, I'm new. I love and hate this game already.

I love the potential of it.

I hate the community.


Sorry, I said it. But if no-one says it, nothing will ever change - and the potential of this game will die, along with the game itself.


My friend helped me overcome the utterly abysmal new player experience, and then posted a thread about it. To read the replies shows the arrogance and ignorance of this community. "we had to do it, so she should have to as well" type answers about - well guess what, when you have players in 100 million ships blowing up players in day 1 ships and their first hauler, within 20 LY of the starting system, you are lying to yourselves to make that argument. When you started when the game was new, everyone sucked, everyone had the same learning curve.

And to those who say "you need to watch those 9 hours of video tutorials, they'll show you all you need to know!" ... no. This is meant to be a game; it is not a second job. If you need to take a day long course just to undock because the default key bindings are manic, that's not a good thing. Just like those lovely space stations that turn you around for no particular reason - and point you directly at the wall of the space station. That's not immersive, or cool, or fun. It's just dumb. Space is a big place; I get that flight control is easier if you have a traffic pattern, but making someone take off into a wall? Really?

"But the challenge is the fun!" ... no, actually, it's not fun at all. The gameplay is simplistic and shallow compared to other space games past and current. I hear there is a patch soon that will add depth; that's nice, this game is not worthy of being called anything but a beta for now.

The simplest test of the game is to see how the community treats new players. Does it embrace and welcome them? Or does it instantly pounce on them, blasting them apart in their desperate state of lacking content and meaningful pvp, with the only thing left to do being to grief new players out of the game? And make no mistake - that is what is going to happen.


"It's ok, Elite just isn't for you!" ... well funny thing is EVE Online was a fun game for me for a decade or so. I am fine with sharp learning curves, earning things, and waiting to achieve things. But when I look at this game ... all I see is a grindfest treadmill where the quickest way to grind up the treadmill is to slaughter other players, preferably new and defenseless ones. And it seems that the consequences of being "bad" is utterly nonsensical - get paid 100,000 to blow up a surface installation, be fined 4000 at most ... what? Who designed that? Without any disincentive, the only people playing this game in 3 months time will be the hard core fanatics, and the PvPers who are really bored while waiting for Star Marine.

And that learning curve? Actually, having no missions you can take when you are new, and no-where you can play and have fun because no matter which way you go you simply get blown apart, that isn't a learning curve. That is simply bad design.

So yes: my honest early impression of this game: it is a solid NOT RECOMMENDED. For the price, there is simply not enough you can do as a new player that is fun - because no matter what you do, some nice veteran will certainly be there to blow you apart and ensure you can't actually have any fun at all, and worse they will tell you it's all part of the "learning curve" - even if they happen to have more money than they can ever spend in game, and ships and weapons that leave a new player with precisely no chance whatsoever of doing anything other than blowing up. Sorry, if I wanted to play a Lemmings respawn suicide game, Planetside 2 has much better gameplay.

I hope this game improves. But as it stands, I can't see it surviving the launch of No Mans Sky and Star Citizen. Mainly because the community here is behaving precisely like very bored players in other open world PvP games - when the game isn't fun any more, the only thing left to do is kill new players repeatedly. And that destroys the player base as new players simply cease to join or stay, and because old players have all the things they ever wanted microtransactions dry up as well ... and then the servers go offline one day and everyone wonders why.

Pick your targets people, "welcoming" players to the game by stopping them doing anything is simply a recipe to hasten the failure of this ambitious title.

Wow... so now I have to feel bad because I could take off without any issues the very first day I played this game and others couldn´t. How about no?

And... How about solo mode?

Honestly I do agree there are design issues with the Open game Mechanic, however there are options. It is beyond me why people refuses to use them in expectation of what exactly? If the highway is jammed you use alternatives to reach where you want to go.

But whatever, seems you already have your decision and that is fine.
 
I really don't know where people are, rarely see commanders who are behaving like that. Its mostly like in DayZ, get off the coast, away from the spawn areas and you will see it will become much easier.
Compare to other games I play ED is very easy, I do hope that it will not be made to easy because that will be boring.

In Eravate, it happens all the time there (Hence we're there to try and help the newbies etc). I still think that many of the people that play in Mobius/Solo start off like the OP and never learn better. They start off in Eravate, get ganked a few times and then think the whole game is like that and never try open again, occasionally making statements on the forums about how aweful open is and how only PVPers go there (both untrue). The reality is as you say, not really like that. Outside of CGs and the starter systems (and one or two of the Power play systems) most new players are way way way more likely to be killed by NPCs than players.

When I started out in my sidey, it didn't occur to me to stick in the starter systems and I wended my way down into imperial space within a few hours. It was six months until my first interdiction...
 
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