Horizons What features would you like to see most in Season 3?

Which Feature would you like to see most in Season 3?

  • On-foot Exploration/FPS Combat

    Votes: 116 31.5%
  • Atmospheric Flight/Landings (sans life-sustaining worlds)

    Votes: 189 51.4%
  • Better Social Tools

    Votes: 27 7.3%
  • Other (Specify in the comments)

    Votes: 36 9.8%

  • Total voters
    368
I don't really have a problem with NPC wingmen being in the game as not everyone has people they want to and can wing up with. However, I recall hearing from a dev in one of the various videos not too long ago that this isn't likely to happen, and it seemed as though it isn't something they wanted in the game.

As for returning exploration data, just be smart about it and there is very little risk in getting it back. Besides, you can make ships that are quite capable explorers that are also quite capable at winning or avoiding combat fairly inexpensively. So, it's kind of on you for not playing the game accordingly. Just sayin'.

Actually, leading up to 2.0 in an interview David said they did want to do NPC wingmen, they just said it was unlikely to happen in S2.
 
Actually, leading up to 2.0 in an interview David said they did want to do NPC wingmen, they just said it was unlikely to happen in S2.

Nice. Thanks for the info. I thought I had heard otherwise from a different dev (maybe Sandro?), but perhaps I'm mistaken, they were joking, or who knows what.
 
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I don't really have a problem with NPC wingmen being in the game as not everyone has people they want to and can wing up with. However, I recall hearing from a dev in one of the various videos not too long ago that this isn't likely to happen, and it seemed as though it isn't something they wanted in the game.

As for returning exploration data, just be smart about it and there is very little risk in getting it back. Besides, you can make ships that are quite capable explorers that are also quite capable at winning or avoiding combat fairly inexpensively. So, it's kind of on you for not playing the game accordingly. Just sayin'.

I rig my exploration ship for maximum jump range, that means the lightest modules and no weapons, every ton saved counts when you have 1000 jumps ahead just to get where you will be exploring. Returning home with 200MCR certainly concentrates the mind and I just thought it might be nice to be able to order up an escort to be able to get to a station that I would like to sell that data rather than sneaking into a frontier platform of convenience as I do now. From my viewpoint I am playing the game (or the role I've chosen) accordingly. Maybe "The Engineers" will change everything and I will be able to carry weaponry because it's balanced out by being able to soup up the FSD for longer jumps and then I will change my approach accordingly.
 
I rig my exploration ship for maximum jump range, that means the lightest modules and no weapons, every ton saved counts when you have 1000 jumps ahead just to get where you will be exploring. Returning home with 200MCR certainly concentrates the mind and I just thought it might be nice to be able to order up an escort to be able to get to a station that I would like to sell that data rather than sneaking into a frontier platform of convenience as I do now. From my viewpoint I am playing the game (or the role I've chosen) accordingly. Maybe "The Engineers" will change everything and I will be able to carry weaponry because it's balanced out by being able to soup up the FSD for longer jumps and then I will change my approach accordingly.

Yeah, I guess it would be nice if there were no risks in the game at all and you could play however you wanted to without taking anything else into consideration... ;)

...

I know that isn't what you're saying, but you did willingly and intentionally choose your ship while presumably being aware of the potential ramifications involved in prioritizing jump range over everything else. I personally would feel kind of cheated out of an accomplishment of some sort if I were in your shoes and all of a sudden I didn't need to worry so much about turning in data where I chose.

FYI, here's my exploration ship... https://forums.frontier.co.uk/showthread.php?t=175238&page=3&p=2828837&viewfull=1#post2828837 I'm not recommending people use that either, as it isn't needed for exploration. Something like a Cobra Mk. III built for survivability and running is likely a better overall choice. Jump range potential is a little better too. Maybe something like this... https://coriolis.io/outfit/cobra_mk...f.AwRj4yKA.CwBjIJg8yyEYDMYg?bn=Cobra Explorer ...and drop the extra fuel tank if you want SRVs, or whatever.
 
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I don't like the redditors - when I joined Powerplay, Archon Delaine's group were so bossy and rude to me all the time, telling me what to do and where to be and how to play and what ship to fly and stuff... Screw those guys.

Ahem ahem, I'll assume it was after my time in coordinating and I had nothing to do with your incident.
 
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I suspect it'll be Thargoids - and I'll be happy with that.

Most of the components are already in place, and an alien invasion is a nice and easy sell for the Christmas market.

Also, if about that time, ED is arriving on the PS4 (and it will at some point), then that will be a nice additional differentiator to NMS - although they already look like very different games.

It's either that or rollercoaster amusment parks... :p
 
Easy!

-A new market system wich is purely player driven, building around crafting. You can buy and sell materials what u can use to craft modules and weapons, even smaller fighters(what u can launch from bigger ships)
-Implementing job system, so you can be:
- a cop, where you report to your commanding officer and accept daily missions wich are a little bit more engaging then the current ones. With lvl2 and 3 caracters, so you can actually have an impact on the criminal society in a given system.
-a pirate in an actual organization where your succes have an impact on the current place of the criminal organization in the system, you could actually whatch your beloved gang blowing up and wiped out by the police(like other people or sg)
-be a smuggler, but instead of the current system, we should actually smuggle ourselfes into the station, not jut requesting permission to dock like everybody else. There should be randomly generated smuggle tunnels to every station which are risky to enter and u need to be a skilled pilot to go trough. There could be drones in the tunnel, so u should need to be under 2% heat all the time, couse they will sense you and attack. I would even implement a new hull composite what helps u hide from the radar. And most importantly fixing the npc's so they cant see you if u are not on the radar!
-If we already have multicrew ships we could refthink mining as well, so we actually need to scan the asteroid so we could see what kind of metal and where it is in the asteroid. There would be different mining accessories and you could change the heat output of the mining laser. You obviously mine ice, metal, gold, and titanium with different tempriture. You could use bombs what u need to precisely place/shoot to the asteroid after scanning, so you could break it into more but managable peaces. Maybe the core of the asteroid contains the usefull materials and you want to mine that, but instead of lasers you brake the asteroid into 4 peaces so you can mine it more easily. With it obviously we need asteroids that can be damaged, mindes, blowing up etc.
-I think beeing a racer is an easily implementable profession
-I'd love to see a scientist where you need to explore planets and gather samples, but the whole exploration mechanic need a whole rewamp for it, and honestly I just know it needs one but I don't know what would be good.

-If there are professions, a player driven echonomy, and multicrew ships, why not creating a few larger carrier, ships that can be used as an alternative of player driven stations. There could be 3 type of it, a large scavanger ship, that can effectivly scavange ship wrecks for materials and ultimately useable as a "small" factory to craft basicly anything in the game. The other one could be a large miner ships, where you can use the mined materials to create raw materials for crafting. The last one should be a trading port, where large ships can land and trade with you.

-Player driven factions, with player given missions!

In nutshell I'd love to see that season 3 is actually focusing on makeing the static BSG into a living player driven simulation.
 
Whatever planets Frontier will offer to land on in the future, this feature won't be entertaining a lot of time if there is nothing useful to do. I am still waiting for the moment when those thrilling moments of the promoting videos with SRV or Spacecraft chases occur even with PVE. Amen.
 
Offline mode. :)

So you'd like to download an entire 1:1 scale milky way galaxy and run it perpetually in the background to make sure that everything is running perfectly in sync? Because that's what an Offline Mode for this game would require. And on top of that it would ruin a lot of the mystery of the game exploration wise. Within a couple days we'd have a command mod to allow people to teleport to any system in the game even if they could get the entire thing running on their computer, and then absolutely everything would have a screenshot of it. There would be no sense of accomplishment because getting to Sag A or Beagle Point in online mode would be overshadowed by the tons of people who just warped there instantly offline and posted all their findings online anyway.

Elite at it's very core needs to be always online to function. Yes, they promised it in the kickstarter, but in the end they realized it just wasn't feasible.
 
Procedural generation makes the actual data size a lot smaller, but yeah, with the way the game is set up and with FD's current stance on things, I seriously doubt an off-line mode is ever going to happen. I personally wouldn't mind running an Elite: Dangerous server though, if FD ever stops hosting it and makes it available.
 
So you'd like to download an entire 1:1 scale milky way galaxy and run it perpetually in the background to make sure that everything is running perfectly in sync? Because that's what an Offline Mode for this game would require. And on top of that it would ruin a lot of the mystery of the game exploration wise. Within a couple days we'd have a command mod to allow people to teleport to any system in the game even if they could get the entire thing running on their computer, and then absolutely everything would have a screenshot of it. There would be no sense of accomplishment because getting to Sag A or Beagle Point in online mode would be overshadowed by the tons of people who just warped there instantly offline and posted all their findings online anyway.

Elite at it's very core needs to be always online to function. Yes, they promised it in the kickstarter, but in the end they realized it just wasn't feasible.

No, I would not like to download a galaxy, and have a constantly running .

Eliminate the , give us a static starting area that can be reset, variable difficulty levels, and it can work.

Not all of us need the entire galaxy. Just our own little bubble. :)
 
NPC wingmen. The game is crying out for them.

I play this game for space flying, not really interested in FPS... although a bit in space stations might be ok, but don't want shooting there, as it'd be dangerous and illegal (and would likely generate a lethal response).
 
Let me leave the SRV, open up the crashed nav beacon/ship and salvage a few materials or other stuff from the inside. Let me enter a pirate base on foot and hack some terminals. And let me run around the ship.

FPS combat? Maybe, but not as important to me.
 
Thargoids

Frontier Development staff have previously commented that all Thargoids are female. David Braben hinted that should peace have ever been found with Thargoids, it would be a temporary measure.

Are FDev trying to suggest that women are hard to get on with!? lol

Perhaps you'll find Thargoid carriers shipping dudes around.

Missions like : SAVE OUR MEN! Thargoids abduct every guy on Eravate - find and rescue.

How many would abandon the quest and go to Eravate for a 'lads holiday'?!?

lol.

OK off topic, WILDLY.

Back on topic: Space legs. Space legs would be absolutely fantastic. Even if it's limited. Would add a SUPERB mechanic to repairing your ship, land, use welder to manually and physically repair your ship. Short range jetpack would be super to, to get to those hard to reach places. Especially with multicrew and exploration. Perhaps somethings you can repair within the ship like engine damage etc. Perhaps hull damage can only be repaired once landed and damaged areas manually taken care of.
 
for what we have to be brought in line why is salvage in space against the law but on planets it is perfectly fine?

combat zones to appear in and on planets

npc to fly in planets i want to bounty hunt them and chase them threw canyons!!!
 
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