Horizons What features would you like to see most in Season 3?

Which Feature would you like to see most in Season 3?

  • On-foot Exploration/FPS Combat

    Votes: 116 31.5%
  • Atmospheric Flight/Landings (sans life-sustaining worlds)

    Votes: 189 51.4%
  • Better Social Tools

    Votes: 27 7.3%
  • Other (Specify in the comments)

    Votes: 36 9.8%

  • Total voters
    368
To me this would be a horror. By going into all the details the gameplay would slow down to a crawl. Time required to do a mission would approach the time it would take to do a mission in real life. I would be very hard to get any sense of progress in such a game.
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Personally I hope FPS in Elite goes the same way as the offline mode. I'd rather FDEV spend their time on more/better story lines that I can pick and choose from to blaze (not crawl) my own trail including game enhancements to support that (like The Engineers). (Oh, and fixing bugs of course.)

Progress in what. Surely you do it because it's fun.
 
Progress in what. Surely you do it because it's fun.

I mean progess in your in-game capabilities so you can do the things that you like. For example: to visit the beautiful nebulae in the galaxy you first have to earn the money for an Asp Explorer + loadout. If a mission would take 8 (or even more?) hours of gameplay it would take years to get the Asp. That's not my idea of fun in a game.
 
For me it has to be planets with an atmosphere. Imagine landing on an ice planet in the middle of a blizzard, dropping into the SRV and hunting for that POI with poor visibility. Talk about atmosphere. ;)
 
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I am taking atmospheric landing as a given in v3.

What I would really like in v3 can be summed up in one word ....

--A-N-D-R-O-M-E-D-A--
 
And before Horizons launched there was no planets to land on in the live game...what's your point?
The problem may be that the ship designs never included internal schematics whereas the ships in SC have been designed from the ground up with internal corridors. We might have to settle for instanced internals.
 
The problem may be that the ship designs never included internal schematics whereas the ships in SC have been designed from the ground up with internal corridors. We might have to settle for instanced internals.

Nope.

From an old interview with one of the 3D modellers:

Some of our forum members are curious about how the ship interiors are coming along. How much of the cockpit and general interior will be fully modelled for initial release?

Currently we've only got one cockpit developed to a sort of Alpha stage in-game and that is modelled up to about 180 degrees around you, at some point we do hope to have a full 360 degree cockpit but it’s not a priority at this stage. A fair amount of the Cockpit is modelled though.

The rest of the interiors at the moment aren't a high priority. We have built some blockout pieces for them, but they're more of a focus for later on, once we have the ships in and stations all going and everything spit polished, that's when we're really going to start digging into the interiors and their components, but we're laying the foundations for them for sure.
https://forums.frontier.co.uk/showthread.php?t=7412

There are other times when they've said the same thing.

So the interiors are blocked out and planned for even if the details at that time wasn't a priority. Obviously these "blockout pieces" are not in the game currently because there would be no reason to include them yet.

Notice how last year they "finished off" the "promised" 30 ships? Notice how we aren't going to get a new ship in 2.1 and that they have said that new ships are not a priority this Season...(I still suspect a passenger ship or two might appear though)

Notice what the next bulletpoint on this list "in no particular order" is:

  • Landing / driving / prospecting on airless rocky planets, moons & asteroids (Elite Dangerous: Horizons)
  • Walking around interiors and combative boarding of other ships
  • Combat and other interactions with other players and AIs in the internal areas of star ports
  • Accessing richly detailed planetary surfaces
  • Availability of giant ‘executive control’ ships to players

What could they possibly be up too? ;)
 

palazo

Banned
Im, like frontier change politics about game season and long time updates, its boring not recibe DLC over 6 months and the game its to much expensive.
So the season 3 its free.
 
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I mean progess in your in-game capabilities so you can do the things that you like. For example: to visit the beautiful nebulae in the galaxy you first have to earn the money for an Asp Explorer + loadout. If a mission would take 8 (or even more?) hours of gameplay it would take years to get the Asp. That's not my idea of fun in a game.

To me it looks like it could add a whole heap of fun including exploring, especially when earthlikes are introduced. There will be places that an SRV or ship can't get too, so I would think that walking would be useful. Imagine finding an alien ruin and exploring the insides of it on foot finding exotic compnents etc. Get the basics in first such as planets and walkies, then expand as you go along.

I certainly don't want it to be like COD or FPS games like that, but I can certainly see it adding a whole extra richness / experience to the game which is only a good thing in my eyes. Remember, you can go exploring in a sidewinder. I did my first exploration trip in my freagle with zero shields. But the Adder is the best starter explorer as it can hold as much as a Diamondback X until you can get a Cobra.
 
Nope.
What could they possibly be up too? ;)
:) Never been happier to be wrong. Unless there is some point to it I don't think FPS should be a priority just yet. Flesh out the galaxy first so we have somewhere fun to explore on foot. I look forward to that day where I can get out of my SRV and skip around on the surface with my A-rated jetpack!
 
First Person yes. Shooter no.

I would really like EVA.
  • To explore my ships.
  • To explore stations.
  • To explore planets.
  • To board wrecks.
  • To board the ships of wing-mates.
  • To have face-to-face interactions with players and NPCs

If I want call of doody, I'd be playing that, not Elite.
 
I think ground combat could be fun if done well. It doesn't have to turn into a CoD clone, and shouldn't, but to dismiss the very idea out of hand.....nope, I'd be open to the possibility.
 
Notice what the next bulletpoint on this list "in no particular order" is:

  • Landing / driving / prospecting on airless rocky planets, moons & asteroids (Elite Dangerous: Horizons)
  • Walking around interiors and combative boarding of other ships
  • Combat and other interactions with other players and AIs in the internal areas of star ports
  • Accessing richly detailed planetary surfaces
    [*]Availability of giant ‘executive control’ ships to players

What could they possibly be up too? ;)

Are giant executive controlled ships really confirmed? Cause it's a popular request by players.

These ships require external docking at stations.
 
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First Person yes. Shooter no.

I would really like EVA.
  • To explore my ships.
  • To explore stations.
  • To explore planets.
  • To board wrecks.
  • To board the ships of wing-mates.
  • To have face-to-face interactions with players and NPCs

If I want call of doody, I'd be playing that, not Elite.

You see this is one of the things I don't understand about people: "IF I WANTED TO PLAY CALL OF DUTY ID PLAY THAT". That's been brought up multiple times. Why is it such a bad thing to have more player options? Why shouldn't we be able to get out of our ships and pick up an assault rifle and go infiltrate a pirate outpost? Or spacewalk over to a disabled vessel, cut our way inside and then battle the enemy crew within? It's not like you'd HAVE to engage in this, just like you don't HAVE to go bounty hunt, and you don't HAVE to play powerplay, and you don't HAVE to go to Sagittarius A*. It's an option there for people who want to participate in it, and all it would do is to further add in more content and depth to the game, which is a good thing.

That's fine if you don't want to play call of duty, some of us would enjoy the idea of being able to jump out of our ships guns-blazing.
 
I mean progess in your in-game capabilities so you can do the things that you like. For example: to visit the beautiful nebulae in the galaxy you first have to earn the money for an Asp Explorer + loadout. If a mission would take 8 (or even more?) hours of gameplay it would take years to get the Asp. That's not my idea of fun in a game.

I get what your thinking but right now go out and try making money by just searching POI's on a planet. It would take you months for enough money to buy any ship. The rewards you get by spending hours searching POI's is asinine. Clearly they need to revamp the rewards to time spent ratio IMO and I believe they would if they implemented such type of missions. But really in all honesty I don't think any game out there has a mission that takes 8 hours to complete. What the OP is suggesting is more options and more immersion in the game as a space explorer or bounty hunter, etc... Right now I hate how the missions are. There is no immersion, there is no interaction with the NPC, yes in 2.1 there will be pictures now but ugh that's still lame IMO. There are already ways to make a lot of money in short amount of time, his ideas would just add to the immersion of the game. I mean do you really want to be stuck in the cockpit for the rest of the 10 year plan in this game? I certainly don't.
 
Hopefully this won't derail the thread but if solo offline was made available, and there was no easy way to cheat-proof it they would have to offer it as an entirely separate save with no way to transfer characters away to any of the online modes. Transfer in from online should be okay though.
 
As I chose "Other" allow me to explain:

As an overall ask, I would like to see player built and maintained stations.

More specifically I want to be able to allow/disallow black markets, make deals with corporations to sell certain ships, have weapons for sale that I have procured. I want to essentially run a business in space. And not only that but have an anchor point for all of my friends so that when we decide to do something meaningful it truly is that, meaningful. I have a friend who loves to mine and haul, he can get us raw materials and supplies. Myself and 2 others like to fight more than anything else, base security and bounty hunting. I would like to be able to chose from a preset list (I know this can't be completely modular) of missions that I can have other players run for the station, and chose how much the station/I pay for such a thing.

Now obviously this would be a huge investment of time and resources so it should not be cheap, I don't mind it taking weeks/months to work towards to get. But I want my own slice of space.
 
They've said it's too difficult ;)

Not really "difficult" as such...what they said was that offering a offline mode would require them to have a separate codebase to run this and supporting that on top of the intended online experience would simply be to costly. A lot of time would be spent on mirroring features between the online mode and then the offline mode. Basically having them supporting two games at ones which would be extremely ineffective and slow down the games development. Not really a matter of "difficulty" when it comes to technical aspects. Rather a question about prioritization and using the resources at hand in a good way.
 
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