Even if there were an eco-system, it wouldn't work well with the networking architecture. If FD were inclined to offer an 'Open Only' mode with a separate BGS, there would immediately be complaints that it was impossible to find the 'bad guy' to hunt down, that it's not fair that you cannot see everybody working against you...
While I have some sympathy with those who desire a confrontational game, saying the modes are messing it up is surely a red herring. What is being asked for is a different game, designed around player confrontation, which this one is not. I'm sure if FD feel there would be a demand for such a game, they would make it.
There is so much missing from the game that destroys this eco system being achievable, blaming instancing and networking is actually the least of it.
The entire lack of crime, punishment and risk of actually being a criminal is none existent.
There is almost NO risk of dying unless you are incredibly unlucky or afk.
Simple in game things such as galaxy wide player bounties and missions to hunt down criminal players would be a ( I would expect ) fairly simple thing to add ( they used to exist to a degree Top 5 most wanted etc ) . NPC's helping you. "Hey I heard you were looking for Majinvash, I hear he's in Cemiess"
But not going into all that because its been done to death already.
But hey i'm sure its part of Brabens 10year plan..... many of us are hoping something like that comes in the next patch.
There used to be far far more traders than there was pirates in open. And we got harassed by decent protection teams CS, EIC, Dark Echo, Triadius. This lasted for about 6months from game release and mostly died around Powerplay being released.
Robert .... I cant even.. Your replies.. while many are completely out of context, your clever use of picking those lines is breath taking...
HRP are not and will never be a trader item. FD just gave traders flying coffins, even full HRP they would be cake to break.
If anything they were designed for PVP players or PVE bounty hunters, to change the meta of "SCB Spam, oh wait shields are dropping, time to highwake."
An experience smuggler would not use HRP for the following reasons
Reduced Jump Range
Reduced Cargo space to stack missions.( You have already lost a big one for that 4A fuel scoop. )
A smuggler does not stay around to fight, if you stay around you have a greater chance of being scanned by a random npc or modules shot out ( NPC's cheat )
Reduced speed to escape said scan
Reduced maneuverability on what will already be a stripped down ship for greater jump range, to avoid scan or get into the letter box quickly
Wouldn't add enough damage resistance to balance out the above.
Silent running doesn't really work against NPC's anyway, its more a placebo.
If you built a HRP Smuggler you would doing it because you want to reduce your profits and make life even more grindy.
If you want help with playing in open, I am available to mentor.
Maybe you can show me all the valuable PVE content I am apparently missing in return?
My 65million an hour Smuggler
http://coriolis.io/outfit/asp/02A5A5A4D4D5D5C19-19---0200--05042t02020101.AwRj4jRZYo==.Aw18WQ==
Majinvash
The Voice of Open