Hi Adam,
as you are here, do you want to go a little bit into details regarding mission branches? What you said in the live-stream (the possibility of your mission being blown and some thugs are comming after you) hyped me quite a bit. The questions are:
1) How likely are those branches? Currently - at least in my perception - a branching offer is almost certain and seems to be a mandatory part of the mission. Some more unpredictability would be great.
2) Are there multiple possible branches? (Let's say 5% for being blown, 10% for a "better offer" and 8% for "your target is actually a saint and you are a scumbag for wanting him dead!")
3) Will the new branching offers be more tempting in 2.1? Currently, the counter-offer is insignificant - especially, as the player is usually after the reputation gain as well and the reputation will in fact take a hit, when accepting the counter offer -> even more credits would be necessary to make the offer worthwhile and tempting!
Thank you for taking your time and the interesting stream, by the way!