The next big expansion. And other small stuff. What will it be?

The next big expansion. What should it be?

  • Expansion: Planetary landing on planets with atmospheres.

    Votes: 62 29.4%
  • Expansion: 1. person interaction and walking around ships, stations and planets. Spacewalking.

    Votes: 92 43.6%
  • Expansion: Building of some sort of a base. Alone or with other commanders. Adding cohesion, agency

    Votes: 26 12.3%
  • Update: Adding persistent NPCs, which to interact with flying ships and walking around.

    Votes: 25 11.8%
  • Update: Adding being able to hire wingmen as escort on missions or just to tag along for protection/

    Votes: 46 21.8%
  • Update: Being able to create an asteroid base.

    Votes: 11 5.2%
  • Update: Update: New ships like the Boa or Krait. Or whatever.

    Votes: 19 9.0%
  • Update: Something else, which isnt listed here. Feel free to address what it is.

    Votes: 25 11.8%

  • Total voters
    211
  • Poll closed .
Getting an avatar creator this season but no spacelegs next season would seem weird. Spacelegs in some form sounds like a logical next step to me.

It would also make sense to get lifeless atmospheric planets in season 3, unless we get no planetary updates in season 3 after volcanism.
 
Getting legs is my number 1 hope!!! Just want to get out and walk around my ship, see some new areas. The missions and combat can come later, I just need to see some life!!! We have this massive galaxy created for us but it just seems so empty. In hundreds of hours I've not seen any form of life. No SRVs driving around bases. For all I know the little carts scurrying around the stations and every ship I encounter are all robots and I'm the last human left alive!!!!
 
I can see it now, a new breed of forum posts relating to griefing. This time its down to getting landed on by ships or run over with SRV ;)

Heck there could be one where some berk nicks ya ship and zooms away leaving you with a pistol with one shot and a bottle of rum ;)
 
Well, its no doubt that first person will add many new elements of game play to E.D The day I can land my ship on an asteroid/moon/planet, walk out of the ship and set up an outpost I will obviously scream of joy. I like the SRV it gives you many of the options you would have as a human/first person on the face of a planet. But sometimes walking is better than driving. :p I guess in due time we will see what Frontier comes up with. I´m looking forward to 2.1 beta now.
 
Not sure if it's what i want next, but i'm quite positive that next season will be spacelegs of some sort, and it's actually quite the logical choise.
 
Other than making the game generally more impressive and attracting new players, walking around opens up new gameplay avenues such as;
  • Exploring your own ship and seeing all the customisations you've added
  • Exploring stations & outposts and meeting other players face to face - this could improve the social side of the game
  • Hostile ship boarding/defending (my favourite) - potential for stealing valuable materials.
  • Station combat - could add meaning to 'civil war' and 'war' states, stations become more dangerous during these times
  • Exploring wreck interiors (space & planet) - will be quite tense in some of the larger ships, especially when aliens are in the game.
  • Potential to make the black market aspect of the game more interesting/dangerous if you have to go off and meet shady contacts in stations and risk arrest from the authorities
  • Potential for criminal players to be captured alive and taken into custody (possible bonuses to bounty payouts)

Those are just the first things that sprang to mind, there are most likely loads more benefits it will bring to the game. I'm hoping walking around is going to be season 3.

Good suggestions! I hope we'll get that and player-managed guilds during season 3 as well.

Living and surviving aboard a spaceship could be fun.

Those are pretty cool features my friend, but I have the feeling you're gonna be disapointed. Ponder please for a second how much more gameplay your list would add to the game. I'd tell all the work that Frontier has done so far to develop Elite Dangerous as it is now, you would have to multiply by 10! And now think about how practically little you'd be gaining out of such a gameplay, comparing to the vast efforts it would consume to implement all your list...

It depends on how they handle it. The features that Lateralus mentioned would be added during several updates. Frontier should use procedural generation to reduce development time.
 
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It depends on how they handle it. The features that Lateralus mentioned would be added during several updates. Frontier should use procedural generation to reduce development time.

PG isnt black magic. You cant just 'pg' capturing other cmdrs and holding them custom. Thats about as sane as saying they should 'use directx12' or 'quantum computing' to do those things: you only say that when you have no clue what those terms mean and just want to make 'gimme stuff faster' sound slightly less... odd.
 
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I wonder when the commander creator is used for the mission avatars if its procedural generated so not one avatar is the same picture. That would be special. Maybe they just take 100 pictures and randomly creating different chars with them. Cant wait to see what they have created :) I recon the commander creator can be used as a procedural generator for avatars or even NPCs in the future.
 
I wonder when the commander creator is used for the mission avatars if its procedural generated so not one avatar is the same picture. That would be special. Maybe they just take 100 pictures and randomly creating different chars with them. Cant wait to see what they have created :) I recon the commander creator can be used as a procedural generator for avatars or even NPCs in the future.

Thats exactly what they are doing in 2.1: using the commander creator for the NPC mission givers. Its basically a must-have for 'S3: spacelegs' to prevent the creepy X:Rebirth experience where the entire universe is populated by eight people and their clones. In S2 they are using it wherever the creator allows them to. Apparantly they dont have animations fully done yet, so they use it for NPC portraits. When that is all done and there is an interface, we get to create ourselves. After that they'll use it to create animated NPCs. Its one of those examples where you can see they have the plan years ago and they seem to be able to actually do it. :)
 
IIRC, there's a big announcement at the end of the year (don't ask me to recall where I read it so I might be wrong), with the CMDR facial generator and stuff being done, I firmly believe (and hope!) it's walking around bases and star ports.
 
IIRC, there's a big announcement at the end of the year (don't ask me to recall where I read it so I might be wrong), with the CMDR facial generator and stuff being done, I firmly believe (and hope!) it's walking around bases and star ports.

Thats exactly what they are doing in 2.1: using the commander creator for the NPC mission givers. Its basically a must-have for 'S3: spacelegs' to prevent the creepy X:Rebirth experience where the entire universe is populated by eight people and their clones. In S2 they are using it wherever the creator allows them to. Apparantly they dont have animations fully done yet, so they use it for NPC portraits. When that is all done and there is an interface, we get to create ourselves. After that they'll use it to create animated NPCs. Its one of those examples where you can see they have the plan years ago and they seem to be able to actually do it. :)

As I could see from the pictures from the new mission interface. They seemed like placeholders. Although if we get avatar pictures in the start which lets say they have 100 of them, and want to use the commander creator later for this, because it ain´t finished. Then I understand. To be able to have endless mission avatars/faces seems like a fantastic achievement. I can see what they are trying to do here, and I like it. If the commander creator which comes later this year is able to create random procedural generated mission givers and avatars. Then it would be a fantastic boost to this game. Really making it come alive along side first person interaction. Well, we can all speculate and dream. E.D at least makes your fantasy run amok. Tut tut all aboard the hype train :D
 
with the CMDR facial generator and stuff being done, I firmly believe (and hope!) it's walking around bases and star ports.

If you could hop out now and walk around a station, the low poly quality of everything would become apparent pretty quickly. Those palm trees in the luxury stations look like something out of Battlefield 2. In a spaceship with a bit of distance, you get a wonderful sense of complexity and detail, but walking around inspecting everything would mean so much more work to get things upto scratch. We're just talking one station here. The rate we're seeing variation in stations and built environments would seem to suggest that ramping up the detail levels to accomodate ground level walking could almost bring assets generation to a halt.

Keeping things at the perspective of the cockpit, you could potentially create so much more variety. I love that we're seeing engineers bases now, but it's been a long time coming. Still no hint of asteroid bases, variations in station interiors, etc... would be a shame to give up more variety for maybe one or two high detail environments to walk around in, but that's just my opinion.

BTW, I would love to get up and walk around ships, etc... but it will come at a sacrifice. I'd rather fly over a novel looking city, than walk through a generic looking one.
 
If you could hop out now and walk around a station, the low poly quality of everything would become apparent pretty quickly. Those palm trees in the luxury stations look like something out of Battlefield 2. In a spaceship with a bit of distance, you get a wonderful sense of complexity and detail, but walking around inspecting everything would mean so much more work to get things upto scratch. We're just talking one station here. The rate we're seeing variation in stations and built environments would seem to suggest that ramping up the detail levels to accomodate ground level walking could almost bring assets generation to a halt.

Keeping things at the perspective of the cockpit, you could potentially create so much more variety. I love that we're seeing engineers bases now, but it's been a long time coming. Still no hint of asteroid bases, variations in station interiors, etc... would be a shame to give up more variety for maybe one or two high detail environments to walk around in, but that's just my opinion.

BTW, I would love to get up and walk around ships, etc... but it will come at a sacrifice. I'd rather fly over a novel looking city, than walk through a generic looking one.

i think you don't know how this game works.
Actually, when you go out of your ship with an SRV the resolution is changed.
That's why you wait a little bit when the srv drops down from the ship : the screen goes black and you wait few istants, the new resolution is loaded and you see the world in a different perspective.
The same will be done when you will go out of your ship with your own legs.
 
I undersand levels of detail. What I meant is that I assume that the level of detail required for walking around bases is yet to be produced... for the palm tree variety station, that's an enormous amount of work. That's before you've even opened a door and gone somewhere 'else'.

It's not that I think this wouldn't be cool, it's just that I'd personally like to see other things in this game before that. I don't believe ED will approach the detail level of Star Citizen when it comes to walking around ships or stations, it will be a second fiddle feature. But as others have said in the thread, ED gives us a Galaxy to explore, and it's already proving a challenge filling it with believable variety.
 
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Walk around and NPC's interactions will inject even more life in the game. As 2.3 Commanders (avatar creation) hits by the end of this year, totally make sense :)
 
I undersand levels of detail. What I meant is that I assume that the level of detail required for walking around bases is yet to be produced... for the palm tree variety station, that's an enormous amount of work. That's before you've even opened a door and gone somewhere 'else'.

It's not that I think this wouldn't be cool, it's just that I'd personally like to see other things in this game before that. I don't believe ED will approach the detail level of Star Citizen when it comes to walking around ships or stations, it will be a second fiddle feature. But as others have said in the thread, ED gives us a Galaxy to explore, and it's already proving a challenge filling it with believable variety.

I think they will focus on the internals of the station first - not the part we land in. Given that FD have done first person before (a la "The Outsider"), I think it's an end-of-the-year goal. I mean, weren't we all surprised to hear that they'd been working on Horizons since game launch?!
 
Earthlike planets with life (if that is what you mean with terran) is not coming next season. THAT is a tremendous amount of work if anything. ;) FD would have to have a huge ace in their sleeve if they managed to pull that off.

If it's not "earthlikes" you are reffering too, but instead Mars/Venus/Titan-like planets, then what is it you think these would add that would be more beneficial compared to "walking around". New vistas too look at? Sure! But in terms of gameplay they would probably be more or less what we already have in Horizons. You driving a SRV around on them trading, finding materials/POIs and interacting with settlements and bases of different sorts.

The ability to get out of that pilot seat would open up far more gameplay opportunities IMO and before anyone says: "But what would you do?!" please keep in mind that the huge majority of all games made are centered around you controlling a charterer "walking around". What is it you do in all other games? There is no lack of things you could come up with...it's just a question how well it's done. ;)

Us getting multi crew, passengers and later the character creator this season strongly suggests we will be leaving the pilot seat next season. It would also mean that all "modes of travel" and "detail levels" would be covered by then. From that point on it will be about giving access to more and more environments for us to play around in.

I agree with your assessment, for whatever that's worth. I'm looking forward to atmosphere worlds as well, however, the modeling of a dynamic environment, not to mention the processing power necessary to run said environment (server and client-side), point to atmospheric landings being a ways off. That said, the Devs are not afraid to turn things on their heads, if it's necessary to improve the gameplay.

Don't forget that David Braben said there was a big surprise coming, and don't forget about the Thargoids! It's entirely possible that FPS mode won't come till season 4 because of the Thargoids!!!


anyhow, I just want to be able to turn off the interior lights in my spaceship...
 
Can anyone please tell me why everyone is interested in walking around in their ships? What will you be able to do if you can? I just see no purpose for it. Would there be a requirement every couple of hours to visit the restroom? lol.
 
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Can anyone please tell me why everyone is interested in walking around in their ships? What will you be able to do if you can? I just see no purpose for it. Would there be a requirement every couple of hours to visit the restroom? lol.

Just look at any other roleplaying game where walking around is involved. It won't just be the ship. It will be planetary surfaces, bases, station, wrecks etc.
 
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