Sick and Tired of Slave Smuggling Missions

Time to add in a new rare commodity and Charity CG!

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That's cute. So you're telling me I will find smuggling missions/trade at Beagles Point? Or maybe a barnacle will offer to smuggle it out of the milky way? I should try. [yesnod]

All those abandoned cryo pods they find 10000 lys out have to come from somewhere :p

But seriously, even in The Bubble there are thousands of inhabited systems. Take a string of BB cargo missions, not returning to the base you just came from, 5 or 6 of them and see where you end up. The mission/trade/smuggling/mining/politics dynamic will have changed from where you started.
 
Yea I get you. We all play the game differently and to be quite honest I used to hound on my wingmen/women for accepting missions, logging out to different modes to get different missions and repeating. But while I tried not to do this for the longest time I'd find myself going 300ly to get 0 missions (this is not counting the slave smuggling ones I refuse to this day to take, yet to trade in a slave). After awhile of waiting 15-30 mins for a mission refresh at some point I decided to do the bull mode changing to get different sets of missions. It still pays less over time and still the majority of missions are slave missions, which I refuse. It's unfortunate. I wish I didn't give in to it but at the end of the day I don't want to grind all day, I really don't have the time. I try to follow my RP (no human trafficking) and try to make money at the same time. I could trade (probably claw my eyes out before I made a million) or I could farm CZ (I usually fall asleep after about 300k) but at least smuggling is somewhat fun and depending where I go it's a bit of sightseeing.

Anyways, I get where I lost you. I am ashamed by it but it is the way the game is. I would much prefer if there were a wider selection of missions, maybe if I could select what things I'm willing to trade in and de-select slaves/imp slaves, and they would be willing to give me lots of missions based on my performance, etc.

I don't want to spend 5 years getting 100 million. For me it's simply not feasible. I play in Open, I need money for ships, for rebuy, and soon for engineer upgrades. There's only so much grind I can stand before I give up, but I at least want my grind to be somewhat fun and to make sense. I've mined, which I personally find relaxing, but really at the end of the day it's a waste of time CR wise.

As far as slave trade, imagine this. You go to a system which is owned by Zemina Torval. Slavery is legal (despite it being independent or federation or whatever), also imperial slaves are sold for cheap (10% less). You go to another system which doesn't have a demand for slaves but actually sells slaves, usually not one that is Zemina Torval controlled so the price isn't reduced by 10%. Because there is no demand but a supply, the way the game economy works is that selling slaves to this system will not change the demand (because there is no demand, just a supply) but still give you a profit, and because the price is consistent it is a trade run that will never dry out so long as the power holds over it.

It's a flaw in the way they handle the economy and the PP bonuses.

But I'm not just talking about that, I'm talking about smuggling in general and also smuggling missions being mostly in favor of slave missions.

Just speaking from personal experience, the way I avoid any thoughts of relogging or such is to learn the immediate area of space where I operate rather than just be beholden to what the mission board gives.

An example would be where I know which prices are good from my home system. So, I know if they're viable or not depending if in boom or other...
If there are no top tier missions, I can maybe take 4 or 5 for lesser rewards but plan it in such a way that I know they can be done and leave those I can't because experience. That keeps me interested because it's a challenge to plan it. When I started doing this well yes, I failed a few while ironing out what is and isn't possible and sometimes I still screw up mainly by being greedy, but it's always about trying to max it within the rules of the game.
What keeps it interesting are the challenges that I'm given because I'm not looking for shortcuts, I'm fully engaged with what the game offers me.

I don't always play in this way either, but if I wanna push something and have limited time then I will but always within what the game offers.
Most of the time, I'm looking for different trade runs from and back to my home system and others even on the way there. I'll also trade low value goods like food so my faction does not suffer a famine and since doing that, we haven't had one.
I'll just say that certain goods have extra value beyond the purely monetary...I hope this may evolve to others though.

I've played for about a year without grinding much, a little combat grinding to get an Asp but not much of anything else. I have 380m but I do play a lot.
I find the secret to not grinding is to mix things up and not think of the game as a credit hunt. You still make money but it is not the be all and end all.
Same goes for mining, I'm almost tempted to go back to it because of a system my faction owns but it's not really my thing....different strokes for different folks.

As for the ZT PP thing, that sounds broken to honest, needs fixed and thanks for the feedback. Not an expert though.

As a fellow player in Open, you don't always need to be the first to have the "good" stuff. You can always stay away and run until you can afford it. Nothing dictates that you have to be confrontational.
There are plenty of ways to make money unhindered if you can find a good place to do so.
 
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Whenever I'm doing long distance smuggling I always role-play that I'm in a galaxy full of dyslexics. So whenever I leave Robigo it's with a hold full of Salves. Not only is my conscience clear, so is my radiant skin thanks to the rejuvenating power of Duvall brand Imperial Salves. Apply now for your free sample.
 
My personal moral code prohibits smuggling anything. I just hope the new missions allows us to know if any part of a multipart mission requires me to smuggle or other law breaking activities - not all of us want to be criminals in the game.
 
Agreed! I prefer well-paying legitimate slave transport missions instead. ;) Got some very lucrative ones some time ago, all legal (Imp slaves, between Imp stations), and at very high profits. Can't seem to find those anymore though.
 
I woth the OP, kind of, as I don't smuggle or trade slaves. But, I smuggle in the bubble in my FDL and I usually run guns. Recently, I've been smuggling food to a station under siege. The pay is usually about 250k for 4/6 food! I try to stack up to 32 tons, which is how much I can smuggle in the FDL. What's also great is I get interdicted by a pirate in either a Python or Conda, for an extra 200K ish.

Last night, I was able to stack 4 missions near Tun like this. But the missions paid 460K each!!!

I hope this is the new norm, as I have not done a single trade by buying commodities!
 
What we really need are 'human' transport modules for ships. It becomes more in line with shuttling humans around than cram 700 odd into a cargohold of a cutter. Will make specialist VIP taxi services a new trend, especially in the empire I think. Bring a specific role for the Orca perhaps-maybe. I'd happily shuttle a ranking imperial dictator 200ly, for 50m credits. Obv, half the galaxy would want him dead so you'd get all the cliché interdicts... but it would actually make you feel like you're doing something pretty extreme... plus if they chuck in the blurb, and give the dude a face, and a significant boost to rank % that really would be the butter cream on yer muffin.

There's so much they can do with this. question is, will they?
 
Hello,

I would just like to point out I'm sick and tired of seeing the majority of smuggling missions deal with slaves or imperial slaves. For RP reasons I do not smuggle slaves as human trafficking is something sickening to me. The game encourages slave trading because it is literally the most lucrative trade which other commodities pale in comparison. From a game perspective it doesn't even make sense. Keep in mind imperial slaves are supposedly "treated right" and have more rights than typical slaves, therefore have higher costs associated with their maintenance. Whereas narcotics and other illegal items (weapons, nerve agents, etc.) are needed by just about everyone and the demand should probably be quite high.

Realistically the profit of smuggling should depend on the status of systems. Say Sys X is in a war but battle weapons are illegal. You should be able to smuggle battle weapons in there for a good profit rather than sell imperial slaves for the max profit. What the hell does a system need imperial slaves for in time of war or an outbreak?

I know we're going to see some changes with 2.1 regarding the economy and status for missions, but this is getting ridiculous and I know it's been mentioned before. The majority of missions I see are regarding slaves or imperial slaves, and this is in systems that don't even have criminal/imperial factions, partially due to powerplay.

Please, stop this nonsense and give us some choice. I used to hate logging between open, private, solo just to pick up missions that meet my personal criteria but apparently that's the only way I can find a mission these days that don't make me cringe?

Oh by the way, have you noticed that by taking imperial slaves from one system to another system that has NO DEMAND for slaves but actually SUPPLIES slaves, the price doesn't fluctuate? That doesn't seem wrong to you? They have an excess of slaves and they keep paying the same price for slaves? Makes a lot of no sense.

Dear god.
You could always refuse to trade in or smuggle them and ply your trade as an honest businessman.

Alternatively, you could just avoid trading (let's face it, it is a bit boring) and shoot stuff instead, or get to rank 4 in Powerplay (1500 merits is tolerable... 10,000 maybe isn't. Maybe.) and enjoy the 5mcr a week for like half an hour's "work."

Or you could get your mates who rack up big bounties to let you shoot them.

As a final thought, you could just not chase money at all. That's the way I play. I know it works for me.
 
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Yeah, well when humans actually start caring about their fellow species then things will progress.
As of now, you only care about the money.
Sad that a Space Banana has a more vested interest in protecting your species than you yourselves.
You're not doing it right, humans.

I like ideas that allow players to look after their own species.
 
Hello,

I would just like to point out I'm sick and tired of seeing the majority of smuggling missions deal with slaves or imperial slaves. For RP reasons I do not smuggle slaves as human trafficking is something sickening to me. The game encourages slave trading because it is literally the most lucrative trade which other commodities pale in comparison. From a game perspective it doesn't even make sense. Keep in mind imperial slaves are supposedly "treated right" and have more rights than typical slaves, therefore have higher costs associated with their maintenance. Whereas narcotics and other illegal items (weapons, nerve agents, etc.) are needed by just about everyone and the demand should probably be quite high.

Why do you want to perpetuate human misery by shipping battle weapons, narcotics and nerve agents if you're so worked up about slaves?
 
Hello,

I would just like to point out I'm sick and tired of seeing the majority of smuggling missions deal with slaves or imperial slaves. For RP reasons I do not smuggle slaves as human trafficking is something sickening to me. The game encourages slave trading because it is literally the most lucrative trade which other commodities pale in comparison. From a game perspective it doesn't even make sense. Keep in mind imperial slaves are supposedly "treated right" and have more rights than typical slaves, therefore have higher costs associated with their maintenance. Whereas narcotics and other illegal items (weapons, nerve agents, etc.) are needed by just about everyone and the demand should probably be quite high.

Realistically the profit of smuggling should depend on the status of systems. Say Sys X is in a war but battle weapons are illegal. You should be able to smuggle battle weapons in there for a good profit rather than sell imperial slaves for the max profit. What the hell does a system need imperial slaves for in time of war or an outbreak?

I know we're going to see some changes with 2.1 regarding the economy and status for missions, but this is getting ridiculous and I know it's been mentioned before. The majority of missions I see are regarding slaves or imperial slaves, and this is in systems that don't even have criminal/imperial factions, partially due to powerplay.

Please, stop this nonsense and give us some choice. I used to hate logging between open, private, solo just to pick up missions that meet my personal criteria but apparently that's the only way I can find a mission these days that don't make me cringe?

Oh by the way, have you noticed that by taking imperial slaves from one system to another system that has NO DEMAND for slaves but actually SUPPLIES slaves, the price doesn't fluctuate? That doesn't seem wrong to you? They have an excess of slaves and they keep paying the same price for slaves? Makes a lot of no sense.

Dear god.

As far as long range missions go, you just need to know where to look. If you go to the popular routes you will generally only find slave running missions. I don't do slave running, only Weapons/Narcotics and a few other items. Always consistently find good paying non slave missions (up to 9/10 million)

Occasionally you will get missions to free slaves, always a good idea to read the description carefully. Below is two standard missions I just received, both going to the same port. Not a slave in sight

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Most slave smuggling trade routes are actually only 1-2 jumps. I'm not talking about illegal trade being more lucrative than legal trade. I'm talking about slave trading being the most lucrative of illegal trade. I smuggle to make money. I used to run CZ, REZ, etc, but I prefer to smuggle because it is fun. What I'm tired of is slave missions being the majority if not the only missions that pop up between stations. Not only that but should I choose to smuggle without missions, the only real way to make money illegally is to smuggle slaves.

Rethink your stance, maybe read some of what was said again and think about it. It shouldn't work the way it currently does.


You should consider going to 17 Draconis instead. There you can also smuggle narcotics, landmines to blow people's legs off and personal weapons to destroy the remaining limbs. And when you sell them you see the effect it has on the system, such as disobedience decreasing, lockdown increasing etc.
 
i think it's the name slave thats giving some players a conscience
if they changed the name to something like criminal labour or prison labour
or whatever you can think of then people would maybe be a little more comfortable with it
 
You should consider going to 17 Draconis instead. There you can also smuggle narcotics, landmines to blow people's legs off and personal weapons to destroy the remaining limbs. And when you sell them you see the effect it has on the system, such as disobedience decreasing, lockdown increasing etc.

Yes, 17 Draconis and hundreds if not thousands of other ports in remote systems if you own Horizons. I get more work running weapons than slaves, of course if I only flew back and forth to Robigo I would only see slaves.

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i think it's the name slave thats giving some players a conscience
if they changed the name to something like criminal labour or prison labour
or whatever you can think of then people would maybe be a little more comfortable with it

Except that it is human trafficking, not transporting prisoners between Penal colonies. The game needs human trafficking, I'm glad the devs didn't shy away from it. The op's claim that it is the only profitable form of smuggling is false, we have a choice, I make vast amounts of cash without dealing in human trafficking.
 
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Most slave smuggling trade routes are actually only 1-2 jumps. I'm not talking about illegal trade being more lucrative than legal trade. I'm talking about slave trading being the most lucrative of illegal trade. I smuggle to make money. I used to run CZ, REZ, etc, but I prefer to smuggle because it is fun. What I'm tired of is slave missions being the majority if not the only missions that pop up between stations. Not only that but should I choose to smuggle without missions, the only real way to make money illegally is to smuggle slaves.

Rethink your stance, maybe read some of what was said again and think about it. It shouldn't work the way it currently does.

Then go smuggle something else but if human trafficking is sickening you for RP reasons, you might not like the alternatives because they are probably as bad in your RP eyes: narcotics, weapons... as others said, they can be almost as lucrative as slaves, you just need to search a bit for the right place to pick up these missions.
 
Look, OP I read in the Mars Daily Sun that these so called slaves are wretched poor, refugees and volunteers looking for a better life. Not real old fashioned slavery, more of an internship if you like. I've not spoken to my cargo to confirm this, because for their own safety and comfort they are loaded aboard already drugged, frozen and bubble wrapped for the journey. All we are doing is helping poor unfortunates, who happen to be highly prized hence the nice profit to be made transporting them to their new and better lives.
 
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I agree with OP. It sucks that profits for slave smuggling is on a totally different scale than everything else, it doesn't make sense, and it's demotivating to run even 100k missions when robigo pays 100 times better.

God I hope the rewards are heavily increased in 2.1.

If the remuneration is increased in 2.1, there will be ED sanctioned Youtubers with Billions of CRs in their account that will battlecry for that to be again nerfed.
Why do you think in game slaves are the most rewarding? Anyone see the link here? To run slaves and do so with any operating spirit within, you have to overwrite the game's imposed and intended hypnotising philosophy. As a player, say no to being a player slave :D

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Look, OP I read in the Mars Daily Sun that these so called slaves are wretched poor, refugees and volunteers looking for a better life. Not real old fashioned slavery, more of an internship if you like. I've not spoken to my cargo to confirm this, because for their own safety and comfort they are loaded aboard already drugged, frozen and bubble wrapped for the journey. All we are doing is helping poor unfortunates, who happen to be highly prized hence the nice profit to be made transporting them to their new and better lives.

I agree completely...but in my cargo they are aware and jubilant for the opportunity to be transported to a life they have now come to desire and value and sip wine and latte enroute :D....annnd the "authorities can scan me till the butts are blue.
 
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Hello,

I would just like to point out I'm sick and tired of seeing the majority of smuggling missions deal with slaves or imperial slaves. For RP reasons I do not smuggle slaves as human trafficking is something sickening to me.

Shouldn't slave-trading be sickening to your CHARACTER for RP reasons, not you, the player? I may be cynical but I at least have enough faith in humanity to think most of us are against human trafficking in real life.

More importantly, every type of smuggling in-game deals in some form of human misery. There is no such thing as a 'noble' black marketeer. Either your character bites the throw pillow and deals in whatever illegal substance is commercially viable, or do something else and stop whining that organized crime pays.
 
Shouldn't slave-trading be sickening to your CHARACTER for RP reasons, not you, the player? I may be cynical but I at least have enough faith in humanity to think most of us are against human trafficking in real life.

More importantly, every type of smuggling in-game deals in some form of human misery. There is no such thing as a 'noble' black marketeer. Either your character bites the throw pillow and deals in whatever illegal substance is commercially viable, or do something else and stop whining that organized crime pays.

I presume smuggling Tobacco in fed systems and Progenitor cells in Antal systems doesn't promote that much suffering.
 
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