New ships in 2.1

I know everyone is going crazy about the Panther Clipper, but do you think there will actually be new ships in 2.1? If yes, which ones?
A lot of ships from older Elite games could be added to the game to add some diversity and fill some gaps, such as :


  • Boa (Faulcon de Lacy)
    Either slightly smaller than the Python (original Elite), or bigger than the Anaconda but visually similar (FE2), it is a slow but powerful trader ship.
    2 x Huge (turreted only, like in FE2?) hardpoints, and the rest would depend on the size of the ship (medium or large).
    Could be priced ~ 25 M credits if < Python, or ~ 250 M credits if > Anaconda
  • Constrictor (Faulcon de Lacy)
    Basically the same as a Diamondback.
  • Gecko (Core Dynamics?)
    A small ship akin to the Sidewinder with lots of different designs. Could be a poor poor man's Cobra.
  • Krait (Faulcon de Lacy)
    A small and agile, but discontinued fighter. Could be found in low tech areas of the Bubble (perhaps on the blackmarket? Ships on the blackmarket would make sense to me).
  • Mamba (Faulcon de Lacy)
    An extremely fast ship, mainly used for racing and piracy. Could be fitted by default with the "upgraded small ship drives" that were hinted in the newsletters.
  • Federal Falcon (Core Dynamics)
    A powerful small fighter, that could be the in-between equivalent of the Imperial Eagle / Imperial Courier. Since the Federal Dropship starts at ~ 14 M, and the Imperial Courier is only ~ 2.5 M, it would make sense to have something to fill the gap.
  • Griffin (Lakon?)
    About the same as a Type-9.
  • Imperial Explorer (Gutayama)
    The biggest, slowest, most powerful Imperial ship (other than actual battlecruisers). Could be obtained at King rank (max Imperial navy rank), and set back a whopping 1 billion credits. Would perhaps use a Superlarge landing pad (external docking?).
  • Allied Merlin (Alliance manufacturer)
    The entry-level ship of the Alliance! A bit more powerful than an Eagle, but less than a Viper or Cobra. Could be the Rank-0 ship.
  • Moray Starboat (Marine Trench Co.)
    Perhaps a ship to land on water worlds... It's smaller and slower than a Cobra.
  • Panther Clipper (Zorgon Peterson)
    The huge trader (> Type-9) everybody is crazy about, this one's pretty sure to make it into the game.

The other ships are not very interesting. Perhaps new designs would be appropriate for Alliance ships.
 
Last edited:
Whilst I don't think there are any new ships, I'd love to see all of those make it in at some point. Even if they are 'simplified cheese wedges', it ain't Elite without the Gecko, Krait, Mamba, Boa and Moray.
 
Whilst I don't think there are any new ships, I'd love to see all of those make it in at some point. Even if they are 'simplified cheese wedges', it ain't Elite without the Gecko, Krait, Mamba, Boa and Moray.
Krait would be great. And Dodec Station too!
 
Last edited:
Panther Clipper is a Zorgon design :p

And your Imperial Explorer is a silly one.

I'm new to the forums, and I don't know how to edit my post (if it's possible), but you're absolutely right [squeeeee]
And indeed, the Imperial Explorer is quite silly, but it is by far the most powerful ship in FE2.

EDIT: Now that I've made 3 posts, I can edit. Thanks for pointing it out for the Panther Clipper [up]
 
Last edited:
I know everyone is going crazy about the Panther Clipper, but do you think there will actually be new ships in 2.1? If yes, which ones?
A lot of ships from older Elite games could be added to the game to add some diversity and fill some gaps, such as :


  • Boa (Faulcon de Lacy)
    Either slightly smaller than the Python (original Elite), or bigger than the Anaconda but visually similar (FE2), it is a slow but powerful trader ship.
    2 x Huge (turreted only, like in FE2?) hardpoints, and the rest would depend on the size of the ship (medium or large).
    Could be priced ~ 25 M credits if < Python, or ~ 250 M credits if > Anaconda
  • Constrictor (Faulcon de Lacy)
    Basically the same as a Diamondback.
  • Gecko (Core Dynamics?)
    A small ship akin to the Sidewinder with lots of different designs. Could be a poor poor man's Cobra.
  • Krait (Faulcon de Lacy)
    A small and agile, but discontinued fighter. Could be found in low tech areas of the Bubble (perhaps on the blackmarket? Ships on the blackmarket would make sense to me).
  • Mamba (Faulcon de Lacy)
    An extremely fast ship, mainly used for racing and piracy. Could be fitted by default with the "upgraded small ship drives" that were hinted in the newsletters.
  • Federal Falcon (Core Dynamics)
    A powerful small fighter, that could be the in-between equivalent of the Imperial Eagle / Imperial Courier. Since the Federal Dropship starts at ~ 14 M, and the Imperial Courier is only ~ 2.5 M, it would make sense to have something to fill the gap.
  • Griffin (Lakon?)
    About the same as a Type-9.
  • Imperial Explorer (Gutayama)
    The biggest, slowest, most powerful Imperial ship (other than actual battlecruisers). Could be obtained at King rank (max Imperial navy rank), and set back a whopping 1 billion credits. Would perhaps use a Superlarge landing pad (external docking?).
  • Allied Merlin (Alliance manufacturer)
    The entry-level ship of the Alliance! A bit more powerful than an Eagle, but less than a Viper or Cobra. Could be the Rank-0 ship.
  • Moray Starboat (Marine Trench Co.)
    Perhaps a ship to land on water worlds... It's smaller and slower than a Cobra.
  • Panther Clipper (Lakon)
    The huge trader (> Type-9) everybody is crazy about, this one's pretty sure to make it into the game.

The other ships are not very interesting. Perhaps new designs would be appropriate for Alliance ships.

I see a lot of them that would be very redundant.

BOA - We already have 2 ships bigger than a Conda. Smaller than a Python would be a FDS. And 2 Huge hardpoints on a medium ship would be very OP unless they made it turn like a cutter. Also completely unnecessary for a trader to have huge hardpoints.

Constrictor - Why bother if it is the same as a Diamondback. Lots of ships already at that price point.

Gecko - so it is basically an adder

Krait - sounds like an eagle

Mamba - Imperial Courier or Imperial Eagle

Federal Falcon - The Vulture fills the gap pretty well between the Courier and the FAS / Clipper / FDL

Griffin - We already have a type 9

Imperial Explorer - I wouldnt expect any superlarge ships soon, but could be an interesting ship if there was more to do than just drive around and collect minerals

Allied Merlin - Sounds like an Imperial Eagle

Starboat - Interesting concept. We might get something like it in future seasons.

Clipper - They have not released any details, so probably not in 2.1
 
I know most of them would be redundant; they're based on the designs from the old games, which were indeed very redundant (so many Eagle-likes!). They could probably be modified to fit a specific role, seeing as how systems and modules are not the same in ED as they were in the old games. So, for example, a Mamba could be wickedly fast (500-600 m/s), but have a significant outfitting penalty (heat management, jump range, low-tier hardpoints), making it only fit for racing or courier missions (which hopefully will get an improvement in 2.1 / 1.6)
 
Last edited:
The Worm class shuttle. This craft used to be in original Elite. It has no FSD. It goes to planets from stations and vice versa. These used to pop loads of cargo in the old game. If they re-introduce the Worm I would like to see Worm shuttles hauling huge payloads into space from planet bases. Shuttles would provide rich pickings for pirates.
 
I see a lot of them that would be very redundant.

BOA - We already have 2 ships bigger than a Conda. Smaller than a Python would be a FDS. And 2 Huge hardpoints on a medium ship would be very OP unless they made it turn like a cutter. Also completely unnecessary for a trader to have huge hardpoints.

Constrictor - Why bother if it is the same as a Diamondback. Lots of ships already at that price point.

Gecko - so it is basically an adder

Krait - sounds like an eagle

Mamba - Imperial Courier or Imperial Eagle

Federal Falcon - The Vulture fills the gap pretty well between the Courier and the FAS / Clipper / FDL

Griffin - We already have a type 9

Imperial Explorer - I wouldnt expect any superlarge ships soon, but could be an interesting ship if there was more to do than just drive around and collect minerals

Allied Merlin - Sounds like an Imperial Eagle

Starboat - Interesting concept. We might get something like it in future seasons.

Clipper - They have not released any details, so probably not in 2.1

I agree they are redundant from the traditional progression point of view, however, I actually have no problem with redundancy as any small differences will add to choice and variety. I'm not saying I am in any hurry for them and other things should take priority right now, but being an older player, I would love to see the Krait back for nothing more than nostalgic reasons if I'm honest ;)
 
Last edited:
I don't expect to see any new ships in 2.1, they have enough to deal with in the update without new ships. However, I have a big beef with what you stated here:

  • Imperial Explorer (Gutayama)
    The biggest, slowest, most powerful Imperial ship (other than actual battlecruisers). Could be obtained at King rank (max Imperial navy rank), and set back a whopping 1 billion credits. Would perhaps use a Superlarge landing pad (external docking?).


No, No, NO!!!! I would absolutely LOVE an Imperial Explorer, I mean seriously I'd give a finger for it, but your description is all wrong!!! Any Imperial Explorer needs to be between the Asp and the Anaconda, a nice fully featured medium ship that is mediocre to average in combat ability but exceptional at long range jumps and with at least seven internals, with one of those internals one size larger than the FSD drive so that she can scoop with the best of them. I don't care if it even foregoes hardpoints altogether, just make it able to land at outposts and a serious deep space exploration ship with a jump range at least matching the Asp, and preferably matching (or even beating!!) the Anaconda's range.

The game desperately needs more serious exploration ships, but not huge cumbersome battleships for exploration, that's completely the wrong direction.
 
I don't expect to see any new ships in 2.1, they have enough to deal with in the update without new ships. However, I have a big beef with what you stated here:


[/LIST]


No, No, NO!!!! I would absolutely LOVE an Imperial Explorer, I mean seriously I'd give a finger for it, but your description is all wrong!!! Any Imperial Explorer needs to be between the Asp and the Anaconda, a nice fully featured medium ship that is mediocre to average in combat ability but exceptional at long range jumps and with at least seven internals, with one of those internals one size larger than the FSD drive so that she can scoop with the best of them. I don't care if it even foregoes hardpoints altogether, just make it able to land at outposts and a serious deep space exploration ship with a jump range at least matching the Asp, and preferably matching (or even beating!!) the Anaconda's range.

The game desperately needs more serious exploration ships, but not huge cumbersome battleships for exploration, that's completely the wrong direction.

I disagree, would love to see an exploration ship too large to fit through the docking port, capable of holding an Asp scout type ship + multiple smaller scouts and plenty of room for SRV's. Would basically act as a mothership /Repair facility for long range voyages, also capable of defending itself in future hostile Alien regions of space.

Right now most exploration builds can barely survive an NPC attack whilst enroute to sell data.
 
Last edited:
I disagree, would love to see an exploration ship too large to fit through the docking port, capable of holding an Asp scout type ship + multiple smaller scouts and plenty of room for SRV's. Would basically act as a Carrier/Repair facility for long range voyages and capable of defending itself in hostile Alien regions.

Right now most exploration builds can barely survive an NPC attack whilst enroute to sell data.
That sounds awesome.
 
More ships are always welcome.

I'd personally love to see some 'classics' make a comeback. The Cobra Mk I, for instance. While totally out-classed by modern standards it would be nice to see these around as 'rare sightings'. The Constrictor would be excellent as well.

In addition to the 'classics' I would love to see Frontier branch out into some new designs as well.

- - - - - Additional Content Posted / Auto Merge - - - - -

I disagree, would love to see an exploration ship too large to fit through the docking port, capable of holding an Asp scout type ship + multiple smaller scouts and plenty of room for SRV's. Would basically act as a mothership /Repair facility for long range voyages, also capable of defending itself in future hostile Alien regions of space.

Right now most exploration builds can barely survive an NPC attack whilst enroute to sell data.

Tenders. Ships specifically designed to perform repairs and maintenance in more remote locations where normal pier facilities aren't available.

ships068.jpg
 
I don't expect to see any new ships in 2.1, they have enough to deal with in the update without new ships. However, I have a big beef with what you stated here:


[/LIST]


No, No, NO!!!! I would absolutely LOVE an Imperial Explorer, I mean seriously I'd give a finger for it, but your description is all wrong!!! Any Imperial Explorer needs to be between the Asp and the Anaconda, a nice fully featured medium ship that is mediocre to average in combat ability but exceptional at long range jumps and with at least seven internals, with one of those internals one size larger than the FSD drive so that she can scoop with the best of them. I don't care if it even foregoes hardpoints altogether, just make it able to land at outposts and a serious deep space exploration ship with a jump range at least matching the Asp, and preferably matching (or even beating!!) the Anaconda's range.

The game desperately needs more serious exploration ships, but not huge cumbersome battleships for exploration, that's completely the wrong direction.

Since the OP was talking about ships from Elite, FE2 & FFE, then the Imperial Explorer was this, so perhaps you don't need to tell the OP the are completely wrong when they are describing the ship as it was in FFE
 
Since the OP was talking about ships from Elite, FE2 & FFE, then the Imperial Explorer was this, so perhaps you don't need to tell the OP the are completely wrong when they are describing the ship as it was in FFE

Wow, I don't even remember that ship from the old games. Well I hope if the devs give us an Imperial Explorer for Elite Dangerous that it's a smaller more useable ship, because that explorer from FFE is the opposite of what explorers need in the game right now. That thing sounds more like a dreadnought than an explorer...
 
Last edited:

I hate variety too, I mean, I just eat a nutritionally balanced gruel for every meal, because why would you want any flavor in an activity you enjoy?

- - - - - Additional Content Posted / Auto Merge - - - - -

Wow, I don't even remember that ship from the old games. Well I hope if the devs give us an Imperial Explorer for Elite Dangerous that it's a smaller more useable ship, because that explorer from FFE is the opposite of what explorers need in the game right now. That thing sounds more like a dreadnought than an explorer...

Perhaps overkill for explorers, but perhaps not for colonizers.
 
Back
Top Bottom