I'm not sure if this has been talked about before, but...
Do NPCs die? It's just that if we assume the NPCs are using the same system as players, when their ship explodes do they microjump away? If that's the case, should Assassination missions be renamed Inconvenience missions. "We want you to fly to system X, target pilot Y and inconvenience them into buying a new ship."
The reason this has been playing on my mind, is that many people have been asking for a FPS style of play to be implemented. What happens if this comes true? Will commanders actually start dying? Will they implement a kind of Culture based 'backup' system? Will this system use (payed for) clones of players that their backed-up mind is downloaded into? And by introducing cloning, will the Empire use genetically engineered clones for slaves (thinking Huxley: Brave New World style here).
Your thoughts?
Do NPCs die? It's just that if we assume the NPCs are using the same system as players, when their ship explodes do they microjump away? If that's the case, should Assassination missions be renamed Inconvenience missions. "We want you to fly to system X, target pilot Y and inconvenience them into buying a new ship."
The reason this has been playing on my mind, is that many people have been asking for a FPS style of play to be implemented. What happens if this comes true? Will commanders actually start dying? Will they implement a kind of Culture based 'backup' system? Will this system use (payed for) clones of players that their backed-up mind is downloaded into? And by introducing cloning, will the Empire use genetically engineered clones for slaves (thinking Huxley: Brave New World style here).
Your thoughts?