Life and Death(?) in Elite Dangerous

I'm not sure if this has been talked about before, but...

Do NPCs die? It's just that if we assume the NPCs are using the same system as players, when their ship explodes do they microjump away? If that's the case, should Assassination missions be renamed Inconvenience missions. "We want you to fly to system X, target pilot Y and inconvenience them into buying a new ship."

The reason this has been playing on my mind, is that many people have been asking for a FPS style of play to be implemented. What happens if this comes true? Will commanders actually start dying? Will they implement a kind of Culture based 'backup' system? Will this system use (payed for) clones of players that their backed-up mind is downloaded into? And by introducing cloning, will the Empire use genetically engineered clones for slaves (thinking Huxley: Brave New World style here).

Your thoughts?
 
I'm not sure if this has been talked about before, but...

Do NPCs die? It's just that if we assume the NPCs are using the same system as players, when their ship explodes do they microjump away? If that's the case, should Assassination missions be renamed Inconvenience missions. "We want you to fly to system X, target pilot Y and inconvenience them into buying a new ship."

The reason this has been playing on my mind, is that many people have been asking for a FPS style of play to be implemented. What happens if this comes true? Will commanders actually start dying? Will they implement a kind of Culture based 'backup' system? Will this system use (payed for) clones of players that their backed-up mind is downloaded into? And by introducing cloning, will the Empire use genetically engineered clones for slaves (thinking Huxley: Brave New World style here).

Your thoughts?

I'd assume they do die. Although, some (multi-step) assassination missions indicate that not all of them do (you're sent to nail the target again, this time for reals).
 
Best not to think too hard about it :) The game is full of contradictions regarding death. Station announcers mention the death sentence, Hostile NPC's constantly refer to death. Escape pod FTL teleportation is just a convenient nonsensical explanation for instantly appearing back at your last dock.
 
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Best not to think too hard about it :) The game is full of contradictions regarding death. Station announcers mention the death sentence, Hostile NPC's constantly refer to death. Escape pod FTL teleportation is just a convenient nonsensical explanation for instantly appearing back at your last dock.

Can't say it's exactly keeping me up at night worrying about this. :)

You're right, much has been implemented for gameplay convenience, like any computer game. But I feel that IF Frontier did implement the FPS stuff that some people are asking for (I'd prefer a FPW - First Person Walk-around first), a re-think may be required in as far as if a commander actually dies, for reals (as a previous poster put it). I know, I know, it will be a way off yet. Just wanted to hear what people thought about this.
 
Everybody are immortal in ED :D FD just don't know how they will tell us that. Because, let's be honest - there's no good explanation to you appearing at a station after death, instantly. The whole capsule with FSD...seems odd. Also, you can take half a ton of materials in your pocket, but not flash drive with exploration data...no thanks, don't believe it.
 
I don't remember the name, however when I was a young lad (god it sooo long ago) ther was a comic book about a future soldier who could not die, they had a chip implanted and when their body died, the chip was removed and implanted in a new body.

wish I could remember the name of it!
 
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It'd be neat if there was a short little cutscene of a rescue ship picking up your escape capsule while admonishing you for biting off more than you can chew :)

Of course you'd have to be able to turn it off in the options or skip it with spacebar or something, taking you directly to the insurance screen.
 
I don't remember the name, however when I was a young lad (god it sooo long ago) ther was a comic book about a future soldier who could not die, they had a chip implanted and when their body died, the chip was removed and implanted in a new body.

wish I could remember the name of it!

I believe you may be referring to Rogue Trooper.
 
It'd be neat if there was a short little cutscene of a rescue ship picking up your escape capsule while admonishing you for biting off more than you can chew :)

Of course you'd have to be able to turn it off in the options or skip it with spacebar or something, taking you directly to the insurance screen.

Like the idea of a little cut-scene with the option to skip it. :cool:
 
I'm not sure if this has been talked about before, but...

Do NPCs die? It's just that if we assume the NPCs are using the same system as players, when their ship explodes do they microjump away? If that's the case, should Assassination missions be renamed Inconvenience missions. "We want you to fly to system X, target pilot Y and inconvenience them into buying a new ship."

The reason this has been playing on my mind, is that many people have been asking for a FPS style of play to be implemented. What happens if this comes true? Will commanders actually start dying? Will they implement a kind of Culture based 'backup' system? Will this system use (payed for) clones of players that their backed-up mind is downloaded into? And by introducing cloning, will the Empire use genetically engineered clones for slaves (thinking Huxley: Brave New World style here).

Your thoughts?

Maybe we will just get wounded and respawn on ship, maybe srv is lost when we get disabled and we respawn straight on ship, lore could be "a rescue robot is sent and gets you back to the ship", basically you could respawn in space on your ship
 
It´s all because we belong to the Pilots Federation. Have you ever wondered why those crappy fees for your services, in trade benefits, exploration data selling, missions,...? that´s because the best part of the pay is kept by the Pilots Federation, in concept of insurance fee. But in return we have the advantage of the life pod. NPC´s are just pilots who don´t belong to the Pilots federation. Some of them hit the dirt, some don´t
 
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We have magical escape pods that whisk you all the way back to the station you last docked at (even if you were 65K LY away :D)

(I assume the NPCs have the same ... magical escape pods that take them to their digital locker rooms where they can don a new pair of digital underwear to face the digital frontier once more.)
 
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