HTC Vive's Resolution Issue In Elite: Dangerous Is Damning

You'd think Valve would be leading the way with VR. They've been working on the Vive for a long time but as we now see... while the hardware is ready and shipping... the software support is pure Valve... Non-existent. There's a portal demo and steamvr. They managed to break HL2 and TF2 with DK2 but I don't know if it's broken with the Vive as well? Anything worthwhile is 3rd party. Think about it... How long has VR been a thing? A few years now and Valve were working in secret for a long time on the vive.. What is the end result? The hardware comes to consumer first but Valve's own software? Well they have a virtual theater for playing games... I tried it with HL2 lost cost on my DK2 and the while the virtual room was very clear... the game running on the virtual screen was blurry to the point I couldn't play the game. Oh that's because I'm using DK2 you say? Wrong... Vorpx 9+ is able to display games on a virtual theater looking sharp and very playable. Oculus home looks very appealing. SteamVR is clunky, inefficient and full of bugs.

They should have had a string of own titles available at launch for the Vive: Left 4 dead 2, HL2, CS GO, Half Life 3... And what do we have? A portal demo.

I do want to try the VR controllers but Vive isn't worth keeping for a few wavey arm games. I think the lack of project cars kills it for me.

I think Valve is the weakest part of the Vive and could potentially drag it down.
 
They should have had a string of own titles available at launch for the Vive: Left 4 dead 2, HL2, CS GO, Half Life 3... And what do we have? A portal demo.

Isn't it the case that traditional FPS games really don't work well with VR?

Like just strafing knocks you for six.
 
Isn't it the case that traditional FPS games really don't work well with VR?

Like just strafing knocks you for six.

I never had any issues playing HL2 or TF2 on DK2. Amazing experiences.

I think it's sad to see this trend of people who spew dictating and limiting VR gaming. I have a friend who gets sick playing any game at 60hz without VR... We shouldn't limit VR just to cater to people who get dizzy very easily.
 
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I never had any issues playing HL2 or TF2 on DK2. Amazing experiences.

I think it's sad to see this trend of people who spew dictating and limiting VR gaming. I have a friend who gets sick playing any game at 60hz without VR... We shouldn't limit VR just to cater to people who get dizzy very easily (dizzy mofos).

That's alright for you to say.
 
That's alright for you to say.

I agree it is alright for me to say. VR sickness isn't something that applies to everyone and it doesn't affect everyone to the same degree. It varies from one person to the next and can be trained out in some cases.

Why should I have VR removed from a game I like because someone else gets dizzy and spews all over the carpet?

Very simple... If a game causes some people to spew then said people can avoid playing that game.
 
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If I play a FPS sitting down I last about 5 mins before feeling to ill to continue. Standing up works wonders for me however.

Well.. that is alien to me. I have no idea why someone wouldn't be able to sit and play an FPS. I'm using mouse and keys and moving as I normally would. Just I'm in the game instead of staring at a tiny window.

I'm not saying you shouldn't spew over carpet... just that I can't relate to how you feel because there is nothing about VR that affects me in that way.

What would you be like with No Limits 2 coaster sim?

Or Cyberspace?

https://forums.oculus.com/community...eady-v2-cyberspace-one-of-rifts-hardest-rides

I'm ok with any of this stuff.
 
Well.. that is alien to me. I have no idea why someone wouldn't be able to sit and play an FPS. I'm using mouse and keys and moving as I normally would. Just I'm in the game instead of staring at a tiny window.

Dunno. I can play pretty much any type of game and feel fine. But sit down while playing Dreadhalls for example and by the 4th or 5 corner, it's all over. Stand up and it's fine.

My brain seems to rebel at the idea of sitting down while turning.
 
Dunno. I can play pretty much any type of game and feel fine. But sit down while playing Dreadhalls for example and by the 4th or 5 corner, it's all over. Stand up and it's fine.

My brain seems to rebel at the idea of sitting down while turning.

same, i found alien isolation much more comfortable to play standing up.
 
My first day using SteamVr... yes, flaky is an understatement. It works but its rough around the edges.

-game tracks fine... HMD inexplicably goes gray as if it has tracking errors: I had games go gray on me multiple times over a few hours. Restarting the game gets it working again. SteamVR shows tracking as fine. Restarting SteamVr seems to have lessened the issue (so far)
-GTX 970 has three vid ports. Two HDMI, one DVI. Vive only worked on the DVI. Wouldn't work on either HDMI with DVI adapter. I had to juggle my primary monitor over to an HDMI port to plug the Vive into the DVI.
-Sync'ing seems occasionally quirky with lighthouses, especially quirkly the first time for setup.
-Installed Vive.. had to remove USB drivers (using SteamVR) and resinstall before the Vive worked.
-Flashing controllers/lighthouses can sometimes take multiple tries before it finally flashes. Using remote mode (I may have the terminology wrong there), not direct.

For the grey screen, lower the camera rate, mine stopped doing it half way down the slider.
For the sync problem, make sure the lighthouses can see each other, I had one angled down too much and caused this for me, sometimes StemVR will also tell you this.
 
Wondering why some people feel motion sickness in VR is like asking why some peole feel motion sickness during/after roller coaster or fair-ground rides.
It is fair to say there are varying levels of tolerance, and it can certainly be trained out, at least partially (I trained myself not to get sick on aircraft... I love flying, so why does my stomach do barrel rolls, dangit!).

I play fast-moving FPS like Warframe on a large 26" monitor sitting quite close (less than 30cm/1foot, bless my eyesight) so it takes up a mjority of my vision (about 80-90degrees FOV); I feel no ill effects whatsoever. However, this is a poor proxy for the same experience in VR. I might feel ill after just a few seconds/minutes, or like grammatonfeather have an iron VR gut and handle anything.

Perhaps it is that people with low thresholds feeling sick in VR are more likely to be vocal about it, since it is a negative experience.

But the problem for early-generation VR makers is that the installed base is very small, cost of entry very high, and one wrong title that makes a majority of players feel woozy/sick (cue most FPS games) and thus vocal and thus BAD for sales is too great a risk for Oculus/HTC/Valve to stomach (pardon the pun).

VR content will 'try to stay safe for a while, until the installed base is bigger (like people entering a fairground - not everyone is going to immediately jump on the Gravitron (a known cause of spew), but the fairground ride is only a few bucks, and it didn't cost you $650 just to get into the fairground... :D
 
Wondering why some people feel motion sickness in VR is like asking why some peole feel motion sickness during/after roller coaster or fair-ground rides.
It is fair to say there are varying levels of tolerance, and it can certainly be trained out, at least partially (I trained myself not to get sick on aircraft... I love flying, so why does my stomach do barrel rolls, dangit!).

I play fast-moving FPS like Warframe on a large 26" monitor sitting quite close (less than 30cm/1foot, bless my eyesight) so it takes up a mjority of my vision (about 80-90degrees FOV); I feel no ill effects whatsoever. However, this is a poor proxy for the same experience in VR. I might feel ill after just a few seconds/minutes, or like grammatonfeather have an iron VR gut and handle anything.

Perhaps it is that people with low thresholds feeling sick in VR are more likely to be vocal about it, since it is a negative experience.

But the problem for early-generation VR makers is that the installed base is very small, cost of entry very high, and one wrong title that makes a majority of players feel woozy/sick (cue most FPS games) and thus vocal and thus BAD for sales is too great a risk for Oculus/HTC/Valve to stomach (pardon the pun).

VR content will 'try to stay safe for a while, until the installed base is bigger (like people entering a fairground - not everyone is going to immediately jump on the Gravitron (a known cause of spew), but the fairground ride is only a few bucks, and it didn't cost you $650 just to get into the fairground... :D

Agree.

I hope the panic about motion sickness does settle down over time and that games aren't held back by the spew brigade.

Thought:

Vorpx is popular with VR users and that consists of largely first person shooters using mouse and keys. You're much more likely to spew with a non-VR game through Vorpx, but so we can see there is some demand for conventional FPS in VR.

It annoys me greatly when people (in general) tell me I can't play something like HL2 because conventional FPS aren't playable due to motion sickness. I've actually had people online tell me I can't play HL2 or TF2. They create all kinds of rules and restrictions. I had some numpty tell me that VR was only good for flying or driving and should not be used for anything else.
 
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Agree.

I hope the panic about motion sickness does settle down over time and that games aren't held back by the spew brigade.

Thought:

Vorpx is popular with VR users and that consists of largely first person shooters using mouse and keys. You're much more likely to spew with a non-VR game through Vorpx, but so we can see there is some demand for conventional FPS in VR.

It annoys me greatly when people (in general) tell me I can't play something like HL2 because conventional FPS aren't playable due to motion sickness. I've actually had people online tell me I can't play HL2 or TF2. They create all kinds of rules and restrictions. I had some numpty tell me that VR was only good for flying or driving and should not be used for anything else.

Some are just plain bad though. I've been fine with Elite and a whole bunch of other games, but I tried the Toy Plane Heroes game and felt like I wanted to vomit within 30 seconds. Only time I have ever felt nauseous using the Vive except for when it loses headtracking slightly and suddenly you aren't seeing what your brain expects to be seing.
 
Some are just plain bad though. I've been fine with Elite and a whole bunch of other games, but I tried the Toy Plane Heroes game and felt like I wanted to vomit within 30 seconds. Only time I have ever felt nauseous using the Vive except for when it loses headtracking slightly and suddenly you aren't seeing what your brain expects to be seing.

http://store.steampowered.com/app/445860/

Rated "Intense". Thanks for the recommendation. I may buy and try.

:)
 
Could be an issue with controls though. That games wants an xbox controller but I tried keyboard and it just did not do what I wanted/expected. Could be linked in some way. Shame, looked like a potentially fun game!

As much as I detest eggbox controllers... I do have one for emergencies. I wouldn't use keys for any flying or driving. Feels wrong.
 
I think the Rift is geared for kiddy winkies! All those kidy games and demos its got on Home..., blahh (im still waiting for my rift though)

Vive is i think is a bit more grown up.. and valve cool.. a bit beta round the edges but we like that dont we??
 
I think the Rift is geared for kiddy winkies! All those kidy games and demos its got on Home..., blahh (im still waiting for my rift though)

Vive is i think is a bit more grown up.. and valve cool.. a bit beta round the edges but we like that dont we??

Vive has a lot of "kiddy" games, too. I have one arriving today, but I've lost all the excitement I had after learning about how poorly it handles Elite compared to the Rift. Elite is the whole reason I wanted VR in the first place.
 
Vive has a lot of "kiddy" games, too. I have one arriving today, but I've lost all the excitement I had after learning about how poorly it handles Elite compared to the Rift. Elite is the whole reason I wanted VR in the first place.

The vive is great.. and prolly more suited to more experienced users (big kids)
 
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