Mine wouldn't work from DVI only with native HDMI and DVI adaptor to telly (strange) and yes usb ports cause some pain for me too.
They should have had a string of own titles available at launch for the Vive: Left 4 dead 2, HL2, CS GO, Half Life 3... And what do we have? A portal demo.
Isn't it the case that traditional FPS games really don't work well with VR?
Like just strafing knocks you for six.
I never had any issues playing HL2 or TF2 on DK2. Amazing experiences.
I think it's sad to see this trend of people who spew dictating and limiting VR gaming. I have a friend who gets sick playing any game at 60hz without VR... We shouldn't limit VR just to cater to people who get dizzy very easily (dizzy mofos).
That's alright for you to say.
Isn't it the case that traditional FPS games really don't work well with VR?
Like just strafing knocks you for six.
If I play a FPS sitting down I last about 5 mins before feeling to ill to continue. Standing up works wonders for me however.
Well.. that is alien to me. I have no idea why someone wouldn't be able to sit and play an FPS. I'm using mouse and keys and moving as I normally would. Just I'm in the game instead of staring at a tiny window.
Dunno. I can play pretty much any type of game and feel fine. But sit down while playing Dreadhalls for example and by the 4th or 5 corner, it's all over. Stand up and it's fine.
My brain seems to rebel at the idea of sitting down while turning.
My first day using SteamVr... yes, flaky is an understatement. It works but its rough around the edges.
-game tracks fine... HMD inexplicably goes gray as if it has tracking errors: I had games go gray on me multiple times over a few hours. Restarting the game gets it working again. SteamVR shows tracking as fine. Restarting SteamVr seems to have lessened the issue (so far)
-GTX 970 has three vid ports. Two HDMI, one DVI. Vive only worked on the DVI. Wouldn't work on either HDMI with DVI adapter. I had to juggle my primary monitor over to an HDMI port to plug the Vive into the DVI.
-Sync'ing seems occasionally quirky with lighthouses, especially quirkly the first time for setup.
-Installed Vive.. had to remove USB drivers (using SteamVR) and resinstall before the Vive worked.
-Flashing controllers/lighthouses can sometimes take multiple tries before it finally flashes. Using remote mode (I may have the terminology wrong there), not direct.
Wondering why some people feel motion sickness in VR is like asking why some peole feel motion sickness during/after roller coaster or fair-ground rides.
It is fair to say there are varying levels of tolerance, and it can certainly be trained out, at least partially (I trained myself not to get sick on aircraft... I love flying, so why does my stomach do barrel rolls, dangit!).
I play fast-moving FPS like Warframe on a large 26" monitor sitting quite close (less than 30cm/1foot, bless my eyesight) so it takes up a mjority of my vision (about 80-90degrees FOV); I feel no ill effects whatsoever. However, this is a poor proxy for the same experience in VR. I might feel ill after just a few seconds/minutes, or like grammatonfeather have an iron VR gut and handle anything.
Perhaps it is that people with low thresholds feeling sick in VR are more likely to be vocal about it, since it is a negative experience.
But the problem for early-generation VR makers is that the installed base is very small, cost of entry very high, and one wrong title that makes a majority of players feel woozy/sick (cue most FPS games) and thus vocal and thus BAD for sales is too great a risk for Oculus/HTC/Valve to stomach (pardon the pun).
VR content will 'try to stay safe for a while, until the installed base is bigger (like people entering a fairground - not everyone is going to immediately jump on the Gravitron (a known cause of spew), but the fairground ride is only a few bucks, and it didn't cost you $650 just to get into the fairground...![]()
Agree.
I hope the panic about motion sickness does settle down over time and that games aren't held back by the spew brigade.
Thought:
Vorpx is popular with VR users and that consists of largely first person shooters using mouse and keys. You're much more likely to spew with a non-VR game through Vorpx, but so we can see there is some demand for conventional FPS in VR.
It annoys me greatly when people (in general) tell me I can't play something like HL2 because conventional FPS aren't playable due to motion sickness. I've actually had people online tell me I can't play HL2 or TF2. They create all kinds of rules and restrictions. I had some numpty tell me that VR was only good for flying or driving and should not be used for anything else.
Some are just plain bad though. I've been fine with Elite and a whole bunch of other games, but I tried the Toy Plane Heroes game and felt like I wanted to vomit within 30 seconds. Only time I have ever felt nauseous using the Vive except for when it loses headtracking slightly and suddenly you aren't seeing what your brain expects to be seing.
http://store.steampowered.com/app/445860/
Rated "Intense". Thanks for the recommendation. I may buy and try.
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Could be an issue with controls though. That games wants an xbox controller but I tried keyboard and it just did not do what I wanted/expected. Could be linked in some way. Shame, looked like a potentially fun game!
I think the Rift is geared for kiddy winkies! All those kidy games and demos its got on Home..., blahh (im still waiting for my rift though)
Vive is i think is a bit more grown up.. and valve cool.. a bit beta round the edges but we like that dont we??
Vive has a lot of "kiddy" games, too. I have one arriving today, but I've lost all the excitement I had after learning about how poorly it handles Elite compared to the Rift. Elite is the whole reason I wanted VR in the first place.