A Guide to Minor Factions and the Background Sim

this. hammering down the controlling faction will have no effect (but as a second you should gain most of their influence, when they are loosing it).
Hi,
I'm afraid I do not understand you.

Are you saying if we take the controlling faction down to below 5% that will not invoke a civil war?

They are the controlling faction in the system.

They own just one station in the system and that is a 'Large' station. The only other stations in the system are platforms both are owned by smaller factions, one at 16.2% the other at 5.9%.

If bashing the controlling faction below 5% is a wate of time, are we better suited to going for that 60% or above figure.

Oh and a follow-up question.

We do not have a station so how do we get that influence from those we kill please?

I thought that if we hand in any type of bounty, that would go to the station we hand it in at but that is not 'Influence'

Likewise if we kill security forces that are 'Clean' then obviously we get wanted, so how do we get any influence for our faction from that deed?
 
Can we inflict a Civil War if we go for 60% influence? (is it 60, 65 or 70%)

Can we invoke a Civil War if we hammer the controlling faction and knock them down to 5% or less, no matter what our influence is?
Yes, you can start a conflict for control above 60% influence. The 60% has been stated by the devs, but the lowest confirmation I've seen of it was around 62 - 63%. Best to push past 60% if you can.

Try to leave the controlling faction above 7.5%. Conflict for control shouldn't be subject to the minimum influence threshold, but afaik, that hasn't been tested since they changed the threshold.
 
Hi,

Are you saying if we take the controlling faction down to below 5% that will not invoke a civil war?

I thought that if we hand in any type of bounty, that would go to the station we hand it in at but that is not 'Influence'

a) yes. theoretically you can have a system controlling faction with 0%... highly unlikely, but i have seen one with 2% influence

b) bounties given out by a minor faction push that minor factions influence, no matter where you cash them in. major faction bounties (Alliance, Federation, Empire) push the influence of the station owning faction. https://forums.frontier.co.uk/showthread.php?t=193064&page=143&p=3721127&viewfull=1#post3721127
 
How does an expansion fail? or more importantly how can I make it fail?.

FYI I apologize if this is known, But yesterdays tick put one system I didn't get round to, at exactly 75.0%, and it didn't go pending expansion.
 
if you have a minor faction in several systems, and it is in a state like boom or civil unrest, do you have to end/counter that state in the very system where the state has its roots, or can you conter a state in any system that minor faction is in?

Certainly Boom can be ended in any system you have your faction resent, regardless of where you may have put the faction into boom from

eg ... excessive missions in system A forced the boom.
system B do nothing
system C do nothing
system D raise faction to start war/cw/elec and when it becomes active, it clears the boom present in A,B,C and D
 
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How does an expansion fail? or more importantly how can I make it fail?.

FYI I apologize if this is known, But yesterdays tick put one system I didn't get round to, at exactly 75.0%, and it didn't go pending expansion.


From my understanding, if it didn't go pending then the faction must be in a Conflict state (War/CW/Election) or pending a conflict state elsewhere, or is in Expansion cooldown elsewhere.

I asked a similar question a couple of weeks ago, not realising pending conflict states also block pending Expansion. Unfortunately (or fortunately depending on how you wish things to progress I suppose) I went from an election state and a 20% gap before it was finished, which then had me level with the top faction, immediately into a pending war with them, which blocked pending expansion in my main system both times. My War is due to finish tomorrow (war is won, but there is the 1 day bug of extra conflict) so hoping to see pending expansion at last probably on Thursday.
 
Try to leave the controlling faction above 7.5%. Conflict for control shouldn't be subject to the minimum influence threshold, but afaik, that hasn't been tested since they changed the threshold.
One more thing to be careful of if you are going for >60%. It is possible for the controlling faction to start a civil war with another faction that is closer to its lower influence level, rather than your faction. This will delay your intended war by some time.
Here is an example:
dqovuv.jpg

In the example, the system flipped to the faction that was the second lowest. Our supported faction had to wait until this faction rose in influence enough to start a civil war.
 
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Ok, so far I always thought when you overtake a faction in influence it triggers a war? Do you really need to keep yourself close in influence with them for a while? That is very tricky in some systems, what do you do to push your own faction if you have no station? Missions seemed to do very little?
 
From my understanding, if it didn't go pending then the faction must be in a Conflict state (War/CW/Election) or pending a conflict state elsewhere, or is in Expansion cooldown elsewhere.

I asked a similar question a couple of weeks ago, not realising pending conflict states also block pending Expansion. Unfortunately (or fortunately depending on how you wish things to progress I suppose) I went from an election state and a 20% gap before it was finished, which then had me level with the top faction, immediately into a pending war with them, which blocked pending expansion in my main system both times. My War is due to finish tomorrow (war is won, but there is the 1 day bug of extra conflict) so hoping to see pending expansion at last probably on Thursday.

Yes, the first day of peace is "special". Conflict or expansion can't go pending in this day. And expansion can't go active in this day too.
 
Ok, so far I always thought when you overtake a faction in influence it triggers a war? Do you really need to keep yourself close in influence with them for a while? That is very tricky in some systems, what do you do to push your own faction if you have no station? Missions seemed to do very little?

Just getting your faction close (1-2%) and you should see the %'s equalise between the factions in question ie, they both settle to 25%, and pending war/cw/election should be present.
Do what missions you can for your own, but also accept those of your rivals, especially good are the courier/hauling/smuggling types, and complete them to the alternative options given by those pesky bleaters that contact you when you jump into a system on your comms panel.
 
Just getting your faction close (1-2%) and you should see the %'s equalise between the factions in question ie, they both settle to 25%, and pending war/cw/election should be present.
Do what missions you can for your own, but also accept those of your rivals, especially good are the courier/hauling/smuggling types, and complete them to the alternative options given by those pesky bleaters that contact you when you jump into a system on your comms panel.

Hm ok... we had the problem that we were behind the controlling faction, like 20% influence less or so, and decimated them by killing their cops. They then dropped to 1% directly and we were up, but no war... Seems a veeery tricky balance to come so close, influences are changing quite quick in that system, several percent at a time... now they are first again and we are in war with the second strongest faction. After we won we will be second in the system, and then we have the same problem again, to get so close to them. If we just bash them down and they end up 10% below us, no war? Or is there a chance?
 
Hm ok... we had the problem that we were behind the controlling faction, like 20% influence less or so, and decimated them by killing their cops. They then dropped to 1% directly and we were up, but no war... Seems a veeery tricky balance to come so close, influences are changing quite quick in that system, several percent at a time... now they are first again and we are in war with the second strongest faction. After we won we will be second in the system, and then we have the same problem again, to get so close to them. If we just bash them down and they end up 10% below us, no war? Or is there a chance?

Without knowing %'s its a difficult thing to judge. But try doing missions for your faction, and also the lead faction but more for your own. This way it raises yours, possibly raises or maintains the lead % but increases the gap to those below you, and therefore avoiding the missing of war and inducing it with someone below you.
eg Faction A (system controlling fac) at 35%
Faction B (yours) 28%
Faction C 23%
Faction D 14%

3 High Inf missions for B, 1 High Infl mission for A, tick happens
Fac A 36%
Fac B 33%
Fac C 19%
Fac D 12%

Crude example but gives you the idea of what I mean.
 
Hm ok... we had the problem that we were behind the controlling faction, like 20% influence less or so, and decimated them by killing their cops. They then dropped to 1% directly and we were up, but no war... Seems a veeery tricky balance to come so close, influences are changing quite quick in that system, several percent at a time... now they are first again and we are in war with the second strongest faction. After we won we will be second in the system, and then we have the same problem again, to get so close to them. If we just bash them down and they end up 10% below us, no war? Or is there a chance?
It's very uncommon, but it can still happen with huge influence swings. You have to jump pretty far over to avoid a conflict (like 10% over). Usually it's because of a blocking conflict in another system, but we have seen it happen in a lower population system. Try less murder next time I guess. If you keep from jumping over by more than 5 - 7% the influence should equalize.

btw, how long ago was the drop to 1%? That sort of nuke was possible before it was re-balanced last year, but I haven't seen it since.

One more thing to be careful of if you are going for >60%. It is possible for the controlling faction to start a civil war with another faction that is closer to its lower influence level, rather than your faction. This will delay your intended war by some time.
Very good point. Best to tie up the lower factions in their own conflicts before attempting.
 
Certainly Boom can be ended in any system you have your faction resent, regardless of where you may have put the faction into boom from

eg ... excessive missions in system A forced the boom.
system B do nothing
system C do nothing
system D raise faction to start war/cw/elec and when it becomes active, it clears the boom present in A,B,C and D

but that is a different story ... a faction can only have 1 minor state, so civil war overwrites boom... and empties all buckets?

do you assume "shared buckets" upon all systems a minor faction is in?
 
but that is a different story ... a faction can only have 1 minor state, so civil war overwrites boom... and empties all buckets?

do you assume "shared buckets" upon all systems a minor faction is in?

Is it too complicated to throw out the idea that there are two sets of buckets? One for specific system, and on faction wide?
 
I have always assumed buckets per system. When a state is triggered it affects the whole faction across all systems.
A couple of things lead me to this:

1) When you are in civil war - the civil war state is only in the system with the civil war. Other systems show "none".
2) If you have a 10M pop system and system with a few thousand population, it is still easier to get states in the smaller system than the larger system - we used to do this as we were kings of the crap refinery/extraction systems with one High tech system.

I think once a state become pending (trigger from a bucket in a system), the state cannot be triggered somewhere else as the pending state blocks the triggering in another system.

Of course it is very likely I am wrong.

Simon

Is it too complicated to throw out the idea that there are two sets of buckets? One for specific system, and on faction wide?
 
I have always assumed buckets per system.
2) If you have a 10M pop system and system with a few thousand population, it is still easier to get states in the smaller system than the larger system - we used to do this as we were kings of the crap refinery/extraction systems with one High tech system.


very interesting, and my thinking, too. also POIs spawn only in the origin system, if i'm not mistaken.

did you ever tried to counter a state origin from one system in another system?

I'm thinking about setting up a test, but it is hard for obvious reasons...
 
but that is a different story ... a faction can only have 1 minor state, so civil war overwrites boom... and empties all buckets?

do you assume "shared buckets" upon all systems a minor faction is in?

Yes i do.
If you were to work on 3 systems your Fac is present in, and then on the next tick you find yourself in boom, how would you know who is in boom and who isn't if it weren't a faction bucket as opposed to a system bucket.
If it was system, your faction could be in boom in A but its says your in boom in B also. But you think it is B that's in boom. So you trade like crazy to fill the bucket in B, but what your actually doing is pushing B into boom, but you can't see it. So now A and B are in boom, and you don't know it.
It makes no sense to advertise boom faction wide, but it actually be system specific. Wars etc aren't this way, so why would boom and expansion be.

Another reason I believe this is news of war. I have noticed when my fac enters War, I get news reports in other systems my faction is present in of the war, but erroneously telling me that it is that system in war. News feeds appear in this case to be faction specific and not system specific, although the state is.

I could be wrong, and in being wrong it may account for the reports of 'endless boom' periods if it is system specific and people are feeding the wrong pot.
 
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