Can we inflict a Civil War if we go for 60% influence? (is it 60, 65 or 70%)
this. hammering down the controlling faction will have no effect (but as a second you should gain most of their influence, when they are loosing it).
Can we inflict a Civil War if we go for 60% influence? (is it 60, 65 or 70%)
Hi,this. hammering down the controlling faction will have no effect (but as a second you should gain most of their influence, when they are loosing it).
Yes, you can start a conflict for control above 60% influence. The 60% has been stated by the devs, but the lowest confirmation I've seen of it was around 62 - 63%. Best to push past 60% if you can.Can we inflict a Civil War if we go for 60% influence? (is it 60, 65 or 70%)
Can we invoke a Civil War if we hammer the controlling faction and knock them down to 5% or less, no matter what our influence is?
Hi,
Are you saying if we take the controlling faction down to below 5% that will not invoke a civil war?
I thought that if we hand in any type of bounty, that would go to the station we hand it in at but that is not 'Influence'
if you have a minor faction in several systems, and it is in a state like boom or civil unrest, do you have to end/counter that state in the very system where the state has its roots, or can you conter a state in any system that minor faction is in?
How does an expansion fail? or more importantly how can I make it fail?.
FYI I apologize if this is known, But yesterdays tick put one system I didn't get round to, at exactly 75.0%, and it didn't go pending expansion.
One more thing to be careful of if you are going for >60%. It is possible for the controlling faction to start a civil war with another faction that is closer to its lower influence level, rather than your faction. This will delay your intended war by some time.Try to leave the controlling faction above 7.5%. Conflict for control shouldn't be subject to the minimum influence threshold, but afaik, that hasn't been tested since they changed the threshold.
From my understanding, if it didn't go pending then the faction must be in a Conflict state (War/CW/Election) or pending a conflict state elsewhere, or is in Expansion cooldown elsewhere.
I asked a similar question a couple of weeks ago, not realising pending conflict states also block pending Expansion. Unfortunately (or fortunately depending on how you wish things to progress I suppose) I went from an election state and a 20% gap before it was finished, which then had me level with the top faction, immediately into a pending war with them, which blocked pending expansion in my main system both times. My War is due to finish tomorrow (war is won, but there is the 1 day bug of extra conflict) so hoping to see pending expansion at last probably on Thursday.
Ok, so far I always thought when you overtake a faction in influence it triggers a war? Do you really need to keep yourself close in influence with them for a while? That is very tricky in some systems, what do you do to push your own faction if you have no station? Missions seemed to do very little?
Just getting your faction close (1-2%) and you should see the %'s equalise between the factions in question ie, they both settle to 25%, and pending war/cw/election should be present.
Do what missions you can for your own, but also accept those of your rivals, especially good are the courier/hauling/smuggling types, and complete them to the alternative options given by those pesky bleaters that contact you when you jump into a system on your comms panel.
Hm ok... we had the problem that we were behind the controlling faction, like 20% influence less or so, and decimated them by killing their cops. They then dropped to 1% directly and we were up, but no war... Seems a veeery tricky balance to come so close, influences are changing quite quick in that system, several percent at a time... now they are first again and we are in war with the second strongest faction. After we won we will be second in the system, and then we have the same problem again, to get so close to them. If we just bash them down and they end up 10% below us, no war? Or is there a chance?
It's very uncommon, but it can still happen with huge influence swings. You have to jump pretty far over to avoid a conflict (like 10% over). Usually it's because of a blocking conflict in another system, but we have seen it happen in a lower population system. Try less murder next time I guess. If you keep from jumping over by more than 5 - 7% the influence should equalize.Hm ok... we had the problem that we were behind the controlling faction, like 20% influence less or so, and decimated them by killing their cops. They then dropped to 1% directly and we were up, but no war... Seems a veeery tricky balance to come so close, influences are changing quite quick in that system, several percent at a time... now they are first again and we are in war with the second strongest faction. After we won we will be second in the system, and then we have the same problem again, to get so close to them. If we just bash them down and they end up 10% below us, no war? Or is there a chance?
Very good point. Best to tie up the lower factions in their own conflicts before attempting.One more thing to be careful of if you are going for >60%. It is possible for the controlling faction to start a civil war with another faction that is closer to its lower influence level, rather than your faction. This will delay your intended war by some time.
Certainly Boom can be ended in any system you have your faction resent, regardless of where you may have put the faction into boom from
eg ... excessive missions in system A forced the boom.
system B do nothing
system C do nothing
system D raise faction to start war/cw/elec and when it becomes active, it clears the boom present in A,B,C and D
but that is a different story ... a faction can only have 1 minor state, so civil war overwrites boom... and empties all buckets?
do you assume "shared buckets" upon all systems a minor faction is in?
Is it too complicated to throw out the idea that there are two sets of buckets? One for specific system, and on faction wide?
I have always assumed buckets per system.
2) If you have a 10M pop system and system with a few thousand population, it is still easier to get states in the smaller system than the larger system - we used to do this as we were kings of the crap refinery/extraction systems with one High tech system.
but that is a different story ... a faction can only have 1 minor state, so civil war overwrites boom... and empties all buckets?
do you assume "shared buckets" upon all systems a minor faction is in?