Who are the pirates supposed to Pirate ?

Pirates need traders to pirate. Bounty hunters need pirates to bounty hunt.

Both already have ample targets - NPCs. If anyone thinks they're ever going to be able to optimise or even sustain either career by targeting other players exclusively, they're deluded. Even if all players were forced into open play, the instancing limits, P2P and matchmaking, not to mention the scale of the play area to spread out, would still mean they'd largely struggle to find sufficient player targets for their liking (outside of CGs and starter zones maybe, which are already populated in open). Yes, PvP is possible and is a factor in either of those careers, but it does not define those careers - the vast majority of targets are, and always will be, NPCs. This is simply not a PvP centric game - piracy and bounty hunting is NPC centric as far as available targets are concerned, and the opportunity to pirate or bounty hunt players is simply icing on the cake, nothing more.
 
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Sounds like a good case for instituting a player run economy to me, which gives everyone social interaction. ;) Limit player tradeable goods to Open and it's a win for everyone.
Not really. The traders forced to bend over until they bleed will either give up trading or give up the game. There are more players now than ever, but CGs- the place where most player interaction happens- don't seem to have any traders in open, even when the CG is one requiring huge amounts of material to be carried in. The traders in private groups and solo are doing all the heavy lifting in a place where they don't have to put up with juveniles who think its funny to gank a ship designed to be less able to fight than a starter ship.
If there had been a similar mix of ship types a year ago then I'd assume that traders prefer modes other than open. Since there were plenty of traders around then, it's fair to conclude something has driven them away.

Guys, if you want player traders to pirate then you have to accept that you're playing a game with another person. If they don't enjoy it, they won't play with you. If there's a problem, accept that the traders have found a solution. If you don't like their solution- playing other modes- then offer them a better one. Throwing jibes and insults at them won't work. FD aren't going to change solo or group for you. The ball's in your court...
 
I've not yet read your Crime & Punishment suggestions, but I think that if traders operating in anarchy systems would get better rewards (and getting nuked by The Code was a side-effect of that), versus safe systems and huge bounties on the assailants, there'd be a better spread of risk vs reward for all parties involved.

Also, why is your wolf red in one place and grey in the other? ;)

Yes, I included that in my proposal.

And I don't know why the color changed @_@, reptile in wolf's clothing :D?

Oh wait that doesn't make sense...

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I've always wondered this, too.

It's a lizard in essence!

*Has no idea what I'm talking about*
 
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This is a discussion of player interaction with other players. Not about NPCs.

I beg to differ - the OP's question, vide his title, was who are pirates supposed to pirate. They've always had ample targets.

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Not really. The traders forced to bend over until they bleed will either give up trading or give up the game. There are more players now than ever, but CGs- the place where most player interaction happens- don't seem to have any traders in open, even when the CG is one requiring huge amounts of material to be carried in. The traders in private groups and solo are doing all the heavy lifting in a place where they don't have to put up with juveniles who think its funny to gank a ship designed to be less able to fight than a starter ship.
If there had been a similar mix of ship types a year ago then I'd assume that traders prefer modes other than open. Since there were plenty of traders around then, it's fair to conclude something has driven them away.

Guys, if you want player traders to pirate then you have to accept that you're playing a game with another person. If they don't enjoy it, they won't play with you. If there's a problem, accept that the traders have found a solution. If you don't like their solution- playing other modes- then offer them a better one. Throwing jibes and insults at them won't work. FD aren't going to change solo or group for you. The ball's in your court...

Agreed - those who want the PvP interaction (legitimate PvP or otherwise) need only look within their own ranks for the reason why so many avoid open play.
 
I'm not much of a trader but have dabbled and the biggest deflating moment was seeing a guy who interdicted then wordlessly blew up my ship casually disembarking from a station in that same system the very next day with not a single credit on his head. Now perhaps some aspiring bounty hunter nabbed him. Perhaps he flew a starter sidey around to clear it on his own. Either way it demonstrated to me that all the downside was on the trader's end of things. And I think even the perception that pirates were in some way accepting a negative consequence due to their actions, it'd have a positive effect for traders being in Open.

But ultimately, people are going to do what they want and if being attacked by other CMDR's isn't part of their game workflow then they will either stay in group/solo or stop playing.
 

Robert Maynard

Volunteer Moderator
This is caused by the lack of difficulty in trading. If having escorts was made more necessary, then traders begin to depend on bounty hunters and escorts. However, this game made it so that traders don't need to rely on anyone else.

The game requires to be able to be played as a single player game - to require escorts where none are available would seem to be game-breaking.
 
Not really. The traders forced to bend over until they bleed will either give up trading or give up the game. There are more players now than ever, but CGs- the place where most player interaction happens- don't seem to have any traders in open, even when the CG is one requiring huge amounts of material to be carried in. The traders in private groups and solo are doing all the heavy lifting in a place where they don't have to put up with juveniles who think its funny to gank a ship designed to be less able to fight than a starter ship.
If there had been a similar mix of ship types a year ago then I'd assume that traders prefer modes other than open. Since there were plenty of traders around then, it's fair to conclude something has driven them away.

Guys, if you want player traders to pirate then you have to accept that you're playing a game with another person. If they don't enjoy it, they won't play with you. If there's a problem, accept that the traders have found a solution. If you don't like their solution- playing other modes- then offer them a better one. Throwing jibes and insults at them won't work. FD aren't going to change solo or group for you. The ball's in your court...

"Pirates" seem to be content with how things are. It's the "traders" who want the change. So why the ball is in pirate's court then? It's up to traders to adapt and adjust or they can wait for FD developers to throw a bone to them.
 
I fly exclusively in Open, it adds to the fun by having the thrill of possibly meeting a real player, what will the interaction be, will it be civil, will it end with one of us at the rebuy screen or will it be mutually beneficial in some way.

I used to play in Open and, yes, I got pirated as well... And I loved the fact that the pirate was polite, even when I stalled him (because I had to ask him how to do things). :D I actually didn't stall him on purpose; I didn't know how to jettison something so that it did not end up stolen from him. He actually suspected that I stalled him and asked me if the time I took was to have my friends over to kill him. I told him that I was alone, not flying in a Wing or anything, and that I had problems with understanding the game / UI and, also, make sure I did the thing he asked for properly.

I can not remember the CG, but it was one of those CGs sometime in the past.

Funny thing is... a couple of hours later I was interdicted again... and the guy who did it (not the same guy as before) told me that I was free to go.... because "they" made a misstake and had allready interdicted me previolsy and "they" didn't want to pirate the same commander twice in one evening.

My main problem is that players can kill other players, without any sort of reason, and get away with it very cheap.

The bounty of such players should be the total cost of the ship + cargo (if any) based on who they kill (if it is another player), and it should not have any timeout at all. Being an asparagus in a game, should hurt... so bad that the person actually quits the game, because he/she, isn't a nice person to begin with.

I have never, ever, felt an urge to attack other players in this game. I am not sure what triggers these people to do it though? Living out a fantasy of killing another human? Childhood problems? CQC is an awesome PvP game.... play that in order to kill other people who signed up for it and agreed to the terms (and actually get a challange, for real).

Elite is, in fact, a PvE game 99% of the time. :)

That said... it also draws in evil people who wants to live out their fantasy of killing other players.

Elite needs a lot more mechanics that promotes CoOP rather than PvP, and if people do it, they should be rewared millions of credits.
 
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So state of the game is that all the people that said a year ago that a wing of Pythons against a Type-7 isnt griefing are now complaining about having no victims?

Poor snowflakes.

Reap what you sowed.

That man (or woman) has said the bottom of my thoughts: to traders, "pirates" who open fire on sight or demand all are just not worth living with when they have an opportunity to go elsewhere safer. Of course they aren't going to stick around with bullies and extortionists if they can.
 
The game requires to be able to be played as a single player game - to require escorts where none are available would seem to be game-breaking.

What I mean is we are talking about the dichotomy between PvE and PvP. for Trade/Pirate/Bounty Hunt, all three can be done in a PvE manner, but when it comes to PvP, it isn't that traders don't ever need escorts, it's that the game makes it so that traders don't need escorts. As for your objection, I still don't know why AI wing isn't introduced for solo players, I can only guess that is it technical difficulty. But if that is implemented one day, I expect trading to become much much more difficult than what it is currently.
 

Majinvash

Banned
Nice.. Page 9 before anyone pulled the real life card.

Cagman
145363-Shia-LaBeouf-live-clapping-gif-Vgr7-1.gif


Majinvash
The Voice of Open
 
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I've seen you pirate.

You usually confuse the trader into dropping all their cargo because he believes he is legally required to.

Majinvash
The Voice of Open

Lol. I more imagined him going vogon on cmdrs with philosophy ; o) soz gf love you really. I would drop if threatened with a lecture
 
Why would you possibly need a cargo scanner?

Trader ship, in CG, heading towards CG Goal = Profit

Trader ship at end point of trade route = Profit

The easy way to check if they say they have nothing, disable them, cut it out of them.
If anything falls out, send them to rebuy for being a naughty liar liar pants on fire.

Majinvash
The Voice of Open

So wrong, many reasons to have cargo scanner...

You do not even know if they have cargo, where they are makes no difference to this and many players at CG's have zero cargo for whatever reason.

Without a scanner you are forced into guessing and looking like a right tool when they respond to your request with "i do not even have cargo"

You cannot pirate without a cargo scanner unless you are willing to also randomly attack players with no cause. You cannot ask for the correct amount of cargo -or type of cargo to be dropped for that matter- since you do not know what they are carrying etc...

The concept of attacking them to find out if they have cargo is absurd.

C'mon this is coming from CODE one of the supposed piracy groups, at least pretend you know what it is to be a pirate!
 
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