Also, why is your wolf red in one place and grey in the other?![]()
I've always wondered this, too.
Also, why is your wolf red in one place and grey in the other?![]()
Pirates need traders to pirate. Bounty hunters need pirates to bounty hunt.
Both already have ample targets - NPCs.
Not really. The traders forced to bend over until they bleed will either give up trading or give up the game. There are more players now than ever, but CGs- the place where most player interaction happens- don't seem to have any traders in open, even when the CG is one requiring huge amounts of material to be carried in. The traders in private groups and solo are doing all the heavy lifting in a place where they don't have to put up with juveniles who think its funny to gank a ship designed to be less able to fight than a starter ship.Sounds like a good case for instituting a player run economy to me, which gives everyone social interaction.Limit player tradeable goods to Open and it's a win for everyone.
I've not yet read your Crime & Punishment suggestions, but I think that if traders operating in anarchy systems would get better rewards (and getting nuked by The Code was a side-effect of that), versus safe systems and huge bounties on the assailants, there'd be a better spread of risk vs reward for all parties involved.
Also, why is your wolf red in one place and grey in the other?![]()
I've always wondered this, too.
This is a discussion of player interaction with other players. Not about NPCs.
Not really. The traders forced to bend over until they bleed will either give up trading or give up the game. There are more players now than ever, but CGs- the place where most player interaction happens- don't seem to have any traders in open, even when the CG is one requiring huge amounts of material to be carried in. The traders in private groups and solo are doing all the heavy lifting in a place where they don't have to put up with juveniles who think its funny to gank a ship designed to be less able to fight than a starter ship.
If there had been a similar mix of ship types a year ago then I'd assume that traders prefer modes other than open. Since there were plenty of traders around then, it's fair to conclude something has driven them away.
Guys, if you want player traders to pirate then you have to accept that you're playing a game with another person. If they don't enjoy it, they won't play with you. If there's a problem, accept that the traders have found a solution. If you don't like their solution- playing other modes- then offer them a better one. Throwing jibes and insults at them won't work. FD aren't going to change solo or group for you. The ball's in your court...
given that almost all traders are already treading in solo ?
Sounds like a good case for instituting a player run economy to me, which gives everyone social interaction.Limit player tradeable goods to Open and it's a win for everyone.
This is caused by the lack of difficulty in trading. If having escorts was made more necessary, then traders begin to depend on bounty hunters and escorts. However, this game made it so that traders don't need to rely on anyone else.
Words fail me they really do......
Not really. The traders forced to bend over until they bleed will either give up trading or give up the game. There are more players now than ever, but CGs- the place where most player interaction happens- don't seem to have any traders in open, even when the CG is one requiring huge amounts of material to be carried in. The traders in private groups and solo are doing all the heavy lifting in a place where they don't have to put up with juveniles who think its funny to gank a ship designed to be less able to fight than a starter ship.
If there had been a similar mix of ship types a year ago then I'd assume that traders prefer modes other than open. Since there were plenty of traders around then, it's fair to conclude something has driven them away.
Guys, if you want player traders to pirate then you have to accept that you're playing a game with another person. If they don't enjoy it, they won't play with you. If there's a problem, accept that the traders have found a solution. If you don't like their solution- playing other modes- then offer them a better one. Throwing jibes and insults at them won't work. FD aren't going to change solo or group for you. The ball's in your court...
"Pirates" seem to be content with how things are. It's the "traders" who want the change. So why the ball is in pirate's court then? It's up to traders to adapt and adjust or they can wait for FD developers to throw a bone to them.
I fly exclusively in Open, it adds to the fun by having the thrill of possibly meeting a real player, what will the interaction be, will it be civil, will it end with one of us at the rebuy screen or will it be mutually beneficial in some way.
So state of the game is that all the people that said a year ago that a wing of Pythons against a Type-7 isnt griefing are now complaining about having no victims?
Poor snowflakes.
Reap what you sowed.
The game requires to be able to be played as a single player game - to require escorts where none are available would seem to be game-breaking.
I've seen you pirate.
You usually confuse the trader into dropping all their cargo because he believes he is legally required to.
Majinvash
The Voice of Open
Why would you possibly need a cargo scanner?
Trader ship, in CG, heading towards CG Goal = Profit
Trader ship at end point of trade route = Profit
The easy way to check if they say they have nothing, disable them, cut it out of them.
If anything falls out, send them to rebuy for being a naughty liar liar pants on fire.
Majinvash
The Voice of Open