i have noticed the PvPers are finally starting to stir in the poll........almost at 20% now.
Funny thing this vote. It's like asking sheep what they think about wolves *lol*
Well, more fundamentally... we all have the potential to be "wolves" real life or not.
To be honest, the forums here are quite a melding pot. According to some moderators, it's hell on earth when things break out.
A lot of the PvP population here either: doesn't post and lurks, posts and gets glomped by a bunch of PvE based posts, posts threads that are knowingly going to get a rise out of people, or is just PvE vs PvP / PvP vs PvE jabbing.
Eventhough it's a poll, eventhough the population of this forum is not representative of the whole, and even if you apply big margins of error, one thing does become apparent.
Both are important. So lets not argue and bicker about who shoots who.
Player versus player conflict is integral to the game, as is player versus environment (and cooperative game play as well).
I don't find much use in arguments suggesting burning aspect one in favour of the other. However, I'm always interested in suggestions to improve the game for any particular group. Just be aware that improvements to any area of the game that require undermining others are less likely to have us champing at the bit (unless they're godly...)
Except in "real life" there are laws against the wolves and harsh consequences for breaking them, while in Elite the wolves are given free reign to be as bad as they want to without impunity.
Indeed, thus is the limit imposed by society, the idea that one will only allot as much liberty to others as they allow themselves to have. Due to the fear and self-preservation, an agreement is made and upheld.
A natural direction to take considering human conditions, but the mechanic produced in the end is artificial.
No wonder why people don't get along.
Hence I prefer to see that "potential," since I get bored looking at the same facade people carry around day in and out in real life.
I can't think why that is the case other than me being anachronistic.
The fact that people don't respawn is what makes it special and what gives it splendor.
Indeed, thus is the limit imposed by society, the idea that one will only allot as much liberty to others as they allow themselves to have. Due to the fear and self-preservation, an agreement is made and upheld.
A natural direction to take considering human conditions, but the mechanic produced in the end is artificial.
No wonder why people don't get along.
Hence I prefer to see that "potential," since I get bored looking at the same facade people carry around day in and out in real life.
I can't think why that is the case other than me being anachronistic.
The fact that people don't respawn is what makes it special and what gives it splendor.
Plus the idea of "wolves" aren't just a representation of criminality, it's the idea that they sit on the upper end of a society's hierarchy and having a say in what direction the society moves.
If you're being "hurt" by the actions of another in a video game I've got news for you, the problem isn't in the game.
With that being said, how do you balance out station banning and KOS npc mechanics and keep both players happy? Sure, that sounds perfect for the average joe not out to enjoy some player on player violence but what about the people who enjoy it? What about the people who run the leagues and participate in them? What about the groups practicing on each other so that they can be better prepared the next time they encounter an opposing player force? What about accidental grazing in CZs or RES?
How do you balance it all out? Do you have any idea?
We can create a high-tier NPC response, ban people from stations, cater to the calls for justice from the PvE crowd all day but where is the balance?
Using your basic rules concept: You're a player flying for Hudson. You enter into the system I support on a mission to help prop up Hudson expansion efforts. My faction is opposing/undermining said efforts. I kill you. Should I now be banned from my home station for killing an unwanted player in cold blood? I could run you off, sure, but that's not nearly enough punishment to keep you from coming back. So you lose a few million credits (maybe), I lose my home system even though I'm playing the game the way it was meant to be played, per FDev statement.
But this is just a fancy way of saying you are selfish and want to do what you want to do no matter who it hurts or inconveniences. That's not strength, that's childish.
You seem to believe that because you enjoy and actively hurt other people you are somehow more important than them? This explains a lot about your thoughts and desires, nothing positive unfortunately.
For the record I am actually FOR PvP in the game, but as Elite sits now it is not implemented in a satisfactory way to make it a fun gameplay mechanic for mostly anyone other than the griefers, or the "wolves" as you put it.
Laws (and punishment) in society create order so that people can feel safe and go about their lives, without it you would have chaos and society would break down.
That is what we are seeing in Elite right now, players are flocking to solo and PG's because open does not have laws with consequences for "criminal" behavior. Thus players don't feel safe in open, it's not fair nor balanced as the player killers have all of the advantages and none of the risks. This poll is simply showing how this lack of rules makes people feel about PvP in the game.
I'd honestly love for open to be the only mode in Elite, AS LONG AS a system was in place to severely punish and hampen player killers in the game (players who aren't wanted). I'm talking huge fines that aren't easy to erase, stations banning murderers and firing on sight, easy and useful tools for bounty hunters to actively pursue the murderers and enforce the law, etc. Pirates would only be labeled as wanted for firing on innocents, but if the pirate killed his prey then they get the murderer tag with all of the penalties that go along with it. Now THAT sounds like a PvP environment I could enjoy playing in!
Unfortunately, Elite is nowhere near that balanced.
Totally nothing to do with wolves or how they live. That's just how you think of yourself. We are all equal here, except the mods of coursePlus the idea of "wolves" aren't just a representation of criminality, it's the idea that they sit on the upper end of a society's hierarchy and having a say in what direction the society moves.
Totally nothing to do with wolves or how they live. That's just how you think of yourself. We are all equal here, except the mods of course*kowtow*
Those who live on the fringes of society rarely get any say whatsoever in how rules and society are set out. That's why they're on the fringes.
1) The fact your are supporting the expansion should limit your style of play - you need every man. Much better off just killing some wanted NPCs and cashing in the bounties. Your approach is not very min/max.
Indeed, thus is the limit imposed by society, the idea that one will only allot as much liberty to others as they allow themselves to have. Due to the fear and self-preservation, an agreement is made and upheld.
A natural direction to take considering human conditions, but the mechanic produced in the end is artificial.
Plus the idea of "wolves" aren't just a representation of criminality, it's the idea that they sit on the upper end of a society's hierarchy and having a say in what direction the society moves.