I don't really see this as a matter of PvP either.
Lets say I'm a pirate. I want to pirate anything and everything. NPCs and players. My motives or gameplay do not change according to whether there is a gamer inside that Lakon or an NPC. I will plunder both yarr!!!
Lets say I'm a bounty hunter. I want to hunt anything and everything. NPCs and players. My motives or gameplay do not change according to whether there is a gamer inside that Krait or an NPC. I will kill both muhahah!!!
So, it really makes no sense to me to instantly know if that ship belongs to a player or an NPC. It actually makes the game even more immersive and "dangerous", since that blip on the map could be anything. From a mundane Anlavian buckaroo AI to a Deadly rated Peruvian ace PC in his mancave.
Having said that, a hail or an advanced scan could help me identify more things about my adversary. But not instantly, and not with ease/room for abuse.
Lets say I'm a pirate. I want to pirate anything and everything. NPCs and players. My motives or gameplay do not change according to whether there is a gamer inside that Lakon or an NPC. I will plunder both yarr!!!
Lets say I'm a bounty hunter. I want to hunt anything and everything. NPCs and players. My motives or gameplay do not change according to whether there is a gamer inside that Krait or an NPC. I will kill both muhahah!!!
So, it really makes no sense to me to instantly know if that ship belongs to a player or an NPC. It actually makes the game even more immersive and "dangerous", since that blip on the map could be anything. From a mundane Anlavian buckaroo AI to a Deadly rated Peruvian ace PC in his mancave.
Having said that, a hail or an advanced scan could help me identify more things about my adversary. But not instantly, and not with ease/room for abuse.
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