@shadragon - I always have trouble with the orbit lines - I like having them turned on, but they seem to be rendered 'outside' the cockpit (or on the glass, almost, I'm in 2D still).
Everything else is quite clearly suspended within the cockpit on the UI panels, and I wish the target/nav markers and orbit lines were too.
Not sure why FD designed the 'objects-in-space' part of the UI that way.
To me it makes sense to draw ALL the orbit lines inside the cockpit - why would your cockpit strut block your target information???
I think the older we are, the more readily we can tolerate playing games with goofy resolutions. My generation tolerated dragons that looked like small ducks (Atari 2600 - Advenure), or a games where the baseballs/basketballs were square and of uniform color.

Not giving Frontier excuses... just an observation from a generation where gaming involved a LOT more imagination than today. In those days it wasn't about immersion in the least. It was the equivalent of pretending that a stick was a sword in your back yard, but in a game. ;P That may not make sense.. but I tried LOL
Understood, loud and clear (but then, I am old too).
I remember finding out I could trick my old 4-colour CGA Amstrad PC1640 into EGA 16-colour mode by loading up the GEM environment (a Windows-like precursor), loading the Paint program which had a 16-colour pallette, and then exiting out and loading what ever game. It made such a huge difference and was a real wow moment for me (at 15) when I first did it by accident.