VR - ED Colors - Vive

The actual ship and station textures look pretty damned good in the Vive. My FDL and SRV structures both look realistic. It just seem to be the orange text and graphics overlayed on top of that which seems to have issues rendering clearly.

I turned my brightness down through settings and it helped a bit.

I know the FDevs are working on solutions, but has anyone with a Vive tried different color schemes to see if this effect can be minimized?
 
The actual ship and station textures look pretty damned good in the Vive. My FDL and SRV structures both look realistic. It just seem to be the orange text and graphics overlayed on top of that which seems to have issues rendering clearly.

I turned my brightness down through settings and it helped a bit.

I know the FDevs are working on solutions, but has anyone with a Vive tried different color schemes to see if this effect can be minimized?

If I stick with the green colour scheme I used with my DK2 then the text is much clearer (as it was in the DK2).
 
If I stick with the green colour scheme I used with my DK2 then the text is much clearer (as it was in the DK2).

Aye, been using green pre-VR.

I think it's due to rgb pixels, with orange you use r + g and given you can see the subpixels suddenly things look "jagged", I suspect orange is probably the worst colour you could choose.

Even with HUD colour changes there are still issues, since some stuff stays orange, orbit lines, those are always orange, always jaggy. :(

Doesn't make much sense either, I mean surely orbit lines would also be rendered by the HUD?
 
Can you post your color settings and I'll give it a go tonight?

I'm going to use this site to play with the view. http://arkku.com/elite/hud_editor/

This is what I use and it works out really well. You just need to remember that the 'enemy' is in green and the friendlies are in red so not ideal I'll grant. I was hoping when I got the Vive that the standard colour scheme could be used but clearly not.

<MatrixRed> 0.1, 0.71, 0.1 </MatrixRed>
<MatrixGreen> 0.5, -1, -0.26 </MatrixGreen>
<MatrixBlue> -0.51, 0.73, 1 </MatrixBlue>
 
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I'm trying to find out where to put those settings. I installed Elite Dangerous via the Oculus Store, and I can't actually find the xml file people are talking about. Anyone know where this is? Thanks!
 
Set the green factor of the MatrixRed channel to 0.4.

Makes a massive difference.


<Default>
<LocalisationName>Standard</LocalisationName>
<MatrixRed> 1, 0.4, 0 </MatrixRed>
<MatrixGreen> 0, 1, 0 </MatrixGreen>
<MatrixBlue> 0, 0, 1 </MatrixBlue>
</Default>
 
I'm trying to find out where to put those settings. I installed Elite Dangerous via the Oculus Store, and I can't actually find the xml file people are talking about. Anyone know where this is? Thanks!
Go here: http://arkku.com/elite/hud_editor/

Instructions are in the lower left corner.

I made a few changes last night. The green does work nicely, but I had an issue discerning enemies from friends in a furball. I'll play around with combos today and see if I can find one that is green based, but with other options to highlight alerts and enemies better.
 
This is what I use and it works out really well. You just need to remember that the 'enemy' is in green and the friendlies are in red so not ideal I'll grant.

Yeah that's the thing, it consistently catches me out.

Got me again with Engineers, red = good!
 
I use the green/blue HUD provided by EDFX. While text is far from perfect with the Vive, it seems a bit easier on the eyes than the default orange.

The text/res issue is quite apparent and on my mind whenever I'm playing. But still, the game kicks butt in VR despite it. I suspect things will get fixed, eventually.

I think the older we are, the more readily we can tolerate playing games with goofy resolutions. My generation tolerated dragons that looked like small ducks (Atari 2600 - Advenure), or a games where the baseballs/basketballs were square and of uniform color. :) Not giving Frontier excuses... just an observation from a generation where gaming involved a LOT more imagination than today. In those days it wasn't about immersion in the least. It was the equivalent of pretending that a stick was a sword in your back yard, but in a game. ;P That may not make sense.. but I tried LOL
 
I think the older we are, the more readily we can tolerate playing games with goofy resolutions. My generation tolerated dragons that looked like small ducks (Atari 2600 - Advenure), or a games where the baseballs/basketballs were square and of uniform color. :) Not giving Frontier excuses... just an observation from a generation where gaming involved a LOT more imagination than today. In those days it wasn't about immersion in the least. It was the equivalent of pretending that a stick was a sword in your back yard, but in a game. ;P That may not make sense.. but I tried LOL
I still remember Adventure fondly. I return to old games every now and then and love every second of it. When I think of the leap we've made from Adventure to E:D, mind-blowing...
 
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@shadragon - I always have trouble with the orbit lines - I like having them turned on, but they seem to be rendered 'outside' the cockpit (or on the glass, almost, I'm in 2D still).

Everything else is quite clearly suspended within the cockpit on the UI panels, and I wish the target/nav markers and orbit lines were too.

Not sure why FD designed the 'objects-in-space' part of the UI that way.
To me it makes sense to draw ALL the orbit lines inside the cockpit - why would your cockpit strut block your target information???

I think the older we are, the more readily we can tolerate playing games with goofy resolutions. My generation tolerated dragons that looked like small ducks (Atari 2600 - Advenure), or a games where the baseballs/basketballs were square and of uniform color. :) Not giving Frontier excuses... just an observation from a generation where gaming involved a LOT more imagination than today. In those days it wasn't about immersion in the least. It was the equivalent of pretending that a stick was a sword in your back yard, but in a game. ;P That may not make sense.. but I tried LOL

Understood, loud and clear (but then, I am old too).

I remember finding out I could trick my old 4-colour CGA Amstrad PC1640 into EGA 16-colour mode by loading up the GEM environment (a Windows-like precursor), loading the Paint program which had a 16-colour pallette, and then exiting out and loading what ever game. It made such a huge difference and was a real wow moment for me (at 15) when I first did it by accident.
 
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