Of course VR won't be in the MVP, VR isn't on the table or in the cards. It may pass from Roberts' lips occasionally while fundraising, but until they have people actively working on it and designing with VR in mind -- it's just empty talk. No matter what the Kickstarter said, they'll just Kickthecandowntheroad.
It might be more of a technical challenge to get into the game after, but they have more important things to do first,
Might be? Of course it would be. You've read enough of these discussions from enough people actually engaged in VR development to know that by now. Ben Lesnick's moronic suggestion that it's just a matter of flipping a switch at the end or somesuch is staggeringly ignorant...
Retrofitting VR support into a game not meant for it many years into development isn't a good idea in most cases... especially when a FPS component is involved. Look at Valve's experiments with HL2 and TF. They concluded "yeah, not a good idea." And those were THE EXPERTS. With many less polygons to push around!
Alien: Isolation and Dying Light? They tried, achieved nice rendering, but knew it wasn't enough to go halfway and left it as an atrophied, unsupported feature.
Why must CIG continue to dodge and blow smoke up peoples orifices on this subject? Why can't they just say, yeah - not going to work well the way we're doing our tactical arma-like FPS that isn't tactical or arma-like. Instead they let out the tiniest trickle of hope to fuel poor delusional people into buying more ships, imagining that the prophet and master visionary of pc gaming surely has a plan that will make it work.
He doesn't. He doesn't have a goddamn clue. It's all just handwaving and hope-someone-smarter-figures-it-out-in-a-few-years-and-by-the-way-where's-your-wallet...