The Star Citizen Thread v 4

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I hope VR is one of the features that wouldn't be by the so-called MVP.

It might be more of a technical challenge to get into the game after, but they have more important things to do first, like gameplay features for all the players, not for a small group of them.
 
I hope VR is one of the features that wouldn't be by the so-called MVP.

It might be more of a technical challenge to get into the game after, but they have more important things to do first, like gameplay features for all the players, not for a small group of them.

Currently they are giving a small group of players gameplay features - not all of them ;)
 
Of course VR won't be in the MVP, VR isn't on the table or in the cards. It may pass from Roberts' lips occasionally while fundraising, but until they have people actively working on it and designing with VR in mind -- it's just empty talk. No matter what the Kickstarter said, they'll just Kickthecandowntheroad.

It might be more of a technical challenge to get into the game after, but they have more important things to do first,

Might be? Of course it would be. You've read enough of these discussions from enough people actually engaged in VR development to know that by now. Ben Lesnick's moronic suggestion that it's just a matter of flipping a switch at the end or somesuch is staggeringly ignorant...

Retrofitting VR support into a game not meant for it many years into development isn't a good idea in most cases... especially when a FPS component is involved. Look at Valve's experiments with HL2 and TF. They concluded "yeah, not a good idea." And those were THE EXPERTS. With many less polygons to push around!

Alien: Isolation and Dying Light? They tried, achieved nice rendering, but knew it wasn't enough to go halfway and left it as an atrophied, unsupported feature.

Why must CIG continue to dodge and blow smoke up peoples orifices on this subject? Why can't they just say, yeah - not going to work well the way we're doing our tactical arma-like FPS that isn't tactical or arma-like. Instead they let out the tiniest trickle of hope to fuel poor delusional people into buying more ships, imagining that the prophet and master visionary of pc gaming surely has a plan that will make it work.

He doesn't. He doesn't have a goddamn clue. It's all just handwaving and hope-someone-smarter-figures-it-out-in-a-few-years-and-by-the-way-where's-your-wallet...
 
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The really silly thing is, VR has to be implemented from the very beginning. It's not a matter of just adding it in at the end, the whole game needs to be designed with it in mind, otherwise the experience is sub-standard at best. Provided it works at all.
 
The really silly thing is, VR has to be implemented from the very beginning. It's not a matter of just adding it in at the end, the whole game needs to be designed with it in mind, otherwise the experience is sub-standard at best. Provided it works at all.

Try telling CIG that :D
 
Clearly they don't understand game development. Maybe there should be a stretch goal to trap CR in an elevator with John Carmack for about 3.5 hours.

Then again, you could probably get better results just locking John Carmack in with the SC code for 3.5 hours. Seemed to work well for Minecraft and Netflix.
 
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Yaffle

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I have just had to remove a load of posts attacking users, not the argument between you.

Leave that out please.

Discuss the topic, not each other.
 
I can't understand why she wasn't hugely successful in Hollywood!

Well It was not her fault...Until this masterpiece she never had the real chance to show how talented she actually is.....:)

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Where did you get that footage from of SG being so "charming"?

Well that's the thing she never played before in the movies with good director that will find the role that fit's her best until now...Oh and I got more....here is the little bonus material..Great movie poster for FIRED ALIVE...http://i145.photobucket.com/albums/r232/goliat33/fired%20alive%20image_zps3r5dbwua.jpg
 
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Did he just fall out of the ship?

They were warning each other to watch out for the ramp and wait for the opening immersion animation to finish as if it was some sort of deadly threat.

Once it was open they went through then immediately asked if everyone had survived (they must have deadly hatch experience), and one of them had unfortunately been killed.
 
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