List of combat loggers has reached 250 recorded loggers, with 322 total logs. Frontier, this is a problem

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'combat logging' could be argued as the only counter against a worthless, pointless, one-sided, non-honorable, unnecessary, fruitless, unproductive, inconsequential, aimless, empty, unprofitable, gainless seal clubbing.

What in game incentive is there really, for a wing of rail gunning FDL's pulling a trading Type 7 from SC, and one-shot-alpha'ing them?

None. The only reason you'd do this is to grief, extract salt, and ultimately aim to make them feel pointlessly unhappy about OPEN play.

(then ask FDEV to assist in the seal club exercise).



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EDIT: what there needs to be is an immediate, aggressive NPC spawning on any unprovoked attack where the user has 'report crimes ON' where the perpetrators get equally and as pointlessly alpha'd as they intended with their victim.
 
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Elite is Dangerous. You may blow even by docking to the station. Just get used to.

I am used to. That has nothing to do with me being not willed to get blown up in under 15 seconds for "extracting salt".

It's not about the rebuy. I can afford it. I just don't want to give the opportunity to Sole_Hunter and his Whining Puppy Crew.
 
To the people who dont understand how someone combat logging on you doesnt take anything away from your apparent "victory" here is a good example. A known combat logger likes to go seal clubbing in eravate. when a wing organizes and successfully take out his shields he can just combat log. He does not need to fear being killed and can terrorize with relative impunity. This is definately a problem for the health of the game.
Would it not be better to directly address the seal clubbing? There's a lot of that and a lot of complaints about it, just a couple of hundred CLs though.
 
If you allow someone to do that kind of things with your ship, that this is because you bad at this game, period. Quit justify lack of game experience by "legit combat logging" . I'm also expecting to be banned from forum for posting using "strong language", but this is always happen with those who say the true as it is, not hiding it behind some crappy excuses.

While I generally approve of strong language and oppose swear word filters - you are not "oppressed for saying The Truth(TM)".:rolleyes:
 
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To the people who dont understand how someone combat logging on you doesnt take anything away from your apparent "victory" here is a good example. A known combat logger likes to go seal clubbing in eravate. when a wing organizes and successfully take out his shields he can just combat log. He does not need to fear being killed and can terrorize with relative impunity. This is definately a problem for the health of the game.

Yes.

This in-game menu exiting is not a shield for victims, but also a weapon for the griefers. It works both ways.
 
Dr Truesilver, Fellow of the Royal College of Amateur Vigilante Psychiatrists, ponders ...

An interesting analysis, Ian, although as a former member of Adle's Armada, I can say from from many months and hundreds (perhaps thousands) of fights in Eravate that actually Scenario 3 will save more Sideys, by an order of magnitude.

Wary as I am of forum personality analysis, the reason does appear to be personality-based. Put simply, there seems to be something in the mentality of those that prey only on those weaker than themselves that cannot and does not cope with their own ship destruction. If they high jump or log they may come back over and over.

Yet, if their ship is destroyed, they usually do not come back once and never come back twice.

Put simply, for reasons that appear entirely unrelated to the trivial cost of rebuys as you say, all you need to do to stop a sidey-slaughterer in his or her tracks is blow them up twice. If you manage to achieve that, they're gone.

It is presumably something to do with human interaction as perceived by sidey-slaughterers ... because of course one of their defining features is that they are seeking human interaction, albeit of a particular kind.

That is an accurate, but rather punctual analysis of the situation.
The sidey slaughterer might have been so emotionally hurt by your superiority, he joined the forces that attacked Eravate "from the shadows" (and were defeated as well). :D
The siday slaughterer will not change his attitude and his sense of entitlement because he was bested. He will move to some other place with easy prey and in a galaxy this large, there's plenty of that. You might actually lose some of your "emergent gameplay" and the appeal of your honeypot trough this double destruction. Instead of keeping them busy throwing themselves at Eravate, they'll be "meh, whatever, let's kick some million credit explorer on his way back to the bubble".

Punctual solutions might solve the problem punctually and might cause much larger problems somewhere else.
 
I am used to. That has nothing to do with me being not willed to get blown up in under 15 seconds for "extracting salt".

It's not about the rebuy. I can afford it. I just don't want to give the opportunity to Sole_Hunter and his Whining Puppy Crew.

What is the problem to make high-wake? What opportunity? Galaxy could be dangerous and they are just dangerous. They are Your content. You can also make fun with them. Take fast ship and pull them from SC over and over.
And if you dont, you just can flee. What do you want then? I-win button to destroy them? Its not happen.

You are immune now by high-wake mechanism. They may try, you can high wake. That is the game.
 
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I gain nothing monetary in game from blowing up another commander, and let's face it pirating isn't exactly part of the "cash cow 101" guide. I fight PvP for the challenge, because every fight is different and because it gets my pulse going.

On the other hand, knowing that somewhere out there I've hit someone hard enough that they've gone butthurt and had to close their game down, or even pull the plug on their PC, puts a massive grin on my face.

Being blown up is just part of the game. We should all do it every now and then, and if you don't then you aren't pushing yourself. But when I make someone freak out and quit, I've actually made them lose ;)




It's not whether it can be blamed....it IS how P2P works. When someone cuts their connection, how do you intend their ship stays visible to you? There's no server you're both synchronising with to force the ship to stay in the instance after the logger stops adding input. And the timer is irrelevant. No combat logger with half a brain cell waits for the timer; they'll force close the application or cut their PC power.

There are many ways to fix and fight combat logging...so many good solutions, examples, suggestions and ideas have been brought up but none of them have been implemented or at least tested during a beta. It's been there since day 1. I find it hard to believe after 2+ years of development frontier is still struggling to find a solution to fix this terrible problem. It's affecting both the community and the game itself. This thread is a proof. Instead they changed some rules to find a middle ground/compromise as an excuse rather than actually applying a proper fix.
 
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Addressing seal clubbers...ok, this game features a permit system that somehow miraculously prevents entry into systems without the permit. With that ability to control all ships within the galaxy, let's say that there's a program within the nav beacons that deactivate weapons within the newbie zones. Anything higher than a Viper is automatically unable to shoot within those systems. Also, increase the security patrolling said systems so that cops drop into the instance within seconds of a bounty-free cmdr getting shot, with backups on the way to interdict.
 

Robert Maynard

Volunteer Moderator
Addressing seal clubbers...ok, this game features a permit system that somehow miraculously prevents entry into systems without the permit. With that ability to control all ships within the galaxy, let's say that there's a program within the nav beacons that deactivate weapons within the newbie zones. Anything higher than a Viper is automatically unable to shoot within those systems. Also, increase the security patrolling said systems so that cops drop into the instance within seconds of a bounty-free cmdr getting shot, with backups on the way to interdict.

Ramming would still work....
 
What is the problem to make high-wake? What opportunity? Galaxy could be dangerous and they are just dangerous. They are Your content. You can also make fun with them. Take fast ship and pull them from SC over and over.
And if you dont, you just can flee. What do you want then? I-win button to destroy them? Its not happen.

Highwake when destroyed in 15 seconds after getting interdicted? Sure. Why not. It's not like my FSD has a cool down or so.

They are not MY content. And I'm not THEIR content.
I had fun with PvP occassionally, but I'm not dumb enough to pick a fight with a wing of much better PvP players.

Some people don't want your "content". Get over it.
 
Meh, sounds like your opinion. I find cqc quite boring, nothing is as much fun as fighting a worthy opponent and risking your rebuy to try and beat them. I don't kill noobs those despicable pleb lords are the scum of the universe, I engage or get engaged most often by worthy opponents and find it vastly entertaining.

Equally, that's your opinion. We're both entitled to one, however much you're wrong :p

As to "worthy opponent" - the thing is, you might have that goal in mind - and that's fine! - however we're talking about a group of player commandos o9o9o9o9 here who don't discriminate between "worthy opponent" and "hapless non-combateer". They don't engage in a fair fight with a worthy opponent. Their entire motivation for being in this game is to "mine salt", and "see explosions".

They are stomping all over the main game, and rubbing it in FDEV's faces.

Meanwhile, FDEV have done next to nothing since the game launching late 2014 to try to mitigate it.
 
Highwake when destroyed in 15 seconds after getting interdicted? Sure. Why not. It's not like my FSD has a cool down or so.

They are not MY content. And I'm not THEIR content.
I had fun with PvP occassionally, but I'm not dumb enough to pick a fight with a wing of much better PvP players.

Some people don't want your "content". Get over it.

then don't play in open. How hard is it to understand that your content is shared with everybody else when you click on open.
 
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its funny with threads like these, when they start I always on the "Yeah, combat logging is stupid and makes no sense, there probably should be done more against it" but the longer these threads go and the more silly things I read the more I start go into the mindset that combat logging sounds kinda fun. One day I have to try it ^^

Just use the menu to exit and collect salt!
 
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