List of combat loggers has reached 250 recorded loggers, with 322 total logs. Frontier, this is a problem

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why do you think nobody can stop griefers legitimately?
Menu-logging doesn't have a lot to do with that, though.

Garry Griefer is blowing up Sidewinders in Eravate in their Fer-de-lance when they're intercepted by an Adrian's Alpacas patrol.

Scenario 1:
- Garry Griefer exits to menu after 15 seconds. While the Alpacas are skilled and heavily armed, the FDL is too tough to be destroyed in that short a time even when it is flying straight and level. They content themselves with dropping the shields and dealing a fair bit of hull and subsystem damage.
- Garry logs back in to solo to avoid being seen, flies to the nearest station and repairs.
- Garry logs out again, logs back in to open and returns to supercruise

Scenario 2:
- Garry Griefer high wakes out, using SCBs and evasive flying to be gone in 25 seconds (10 cooldown, 15 jump). They take minor damage if any.
- Garry jumps back to Eravate

Scenario 3:
- Garry Griefer attempts to fight but is rapidly destroyed because they're not used to fighting ships which have weapons. They pay the rebuy from their billions of Robigo funds, respawn at Eravate station fully repaired and loaded, and return to interdicting Sidewinders.

The menu-log scenario is the one which stops them interdicting Sidewinders for the longest time, I think. (Even cheating, by killing ED, then restarting it, is probably still slower than the other two scenarios, since it'll take a good 30 seconds to get back in to the game after that, plus they still have to do the "sneak away in solo" trick)

Maybe if Frontier were to cap earnings at 2M/hour from the "optimal" solution, introduce a steep wealth tax on players with over a billion credits, and reset everyone back to Sidewinders to level the field, it would be possible to stop (as opposed to mildly inconvenience) aggressors by blowing them up. Since Frontier won't do that - for obvious reasons! - the purpose of patrols has to be to keep the aggressors away from their targets, not necessarily to destroy them (which is why interdictorwinders make very useful tools for this)
 
To combat unwanted PvP make the consequences for killing an Unwanted Commander much harsher !!! No access to local station, massive fine, hunted by security Etc Etc ...

Quoted as this should have been in the game since release, we would not have the massive open-solo divide if player killing had servere consequences from the outset.
 
The Irony is one is exactly how the game plays, every single time you fly a ship some NPC is gonna try to blow you up for absolutely no reason whereas the other is identical to using cheats to set my weapons to one hit kill.

The flaw in your argument is that when an NPC does it, it's usually some random encounter involving one NPC in some random ship type and loadout, whereas when the rabid PvP'er embarks on the same behaviour, they usually do it in a wing of fellow rabid PvP'ers, using the latest and greatest Meta de Lance comprising of 5 railguns or a combination of railguns and multicannon in order to perform an Alpha strike and to "mine salt" as quickly as possible, in order to get their dopamine rush.

No one sensible tries to compare NPC behaviour with human behaviour. :)
 
Don't see the problem myself. Its about the same duration as a high wake, and when preparing a high wake you can use countermeasures and take evasive actions, something that isn't possible whne you exit to the menu. So, if you are going to complain about the duration of the menu logout, you probably should also complain about the high wake mechanism as well ;)

Tell me this: can you exit to menu when your FSD has been shot to 0% and someone's using pulse disruptors on your powerplant?

You know as well as I do that the two are non-interchangeable. Sure, highwaking takes 15 seconds when uninterrupted, but it is stoppable through in-game means.
 
You can do that, and then the forums will be flooded with "Frontier ruined piracy" .. "Frontier ruind my "psycho" roleplay" .. "Frontier needs to bring back Robigo cause I fail at piracy and "psycho" roleplay doesn't pay the bills".
Well I did say "Killing" , Piracy is a fair profession and you take your chances dragging valuable cargo across the void in open play ! :)
 
We all know what the real issue is here...

SDC and all the other commandos o9o9o9o9o9 are in this game purely to treat it like it was a PvP Arena.

They crave to see the explosions of other ships.

They get a dopamine rush out of it - especially if the player in the other ship is "salty" about it.

These guys are absolutely addicted to ship explosions of any kind.

It doesn't matter who's ship they explode. The game itself doesn't matter. None of the in-game roles matter.

All that matters is they can gank a ship - any ship - and explode it. That's the total extent of their gameplay. They're not here to play Elite, they're here purely to explode ships and "mine salt".

In short - what they do is ruin the actual game for everyone else who isn't a rabid PvP'er.

So a tiny percentage of the player population decide to disconnect from the game.

This denies the rabid PvP'ers their dopamine rush. The addict is denied their hit, thusly, the screaming begins.

Now, if only they modified their behaviour slightly, and that is, if only they kept their treatment of the game as a PvP Arena to themselves and other likeminded folks. Picked a system away from new players and main trade routes and generally systems away from people who are - y'know - actually trying to play the game as it has been touted - and no, dear rabid PvP'er, the main game is not touted as being a PvP Arena, it's primarily a PvE game with the possibility to meet other players.

Which also includes picking a fight with another player - but when you're 'picking a fight' every single time with the pure intention of "mining salt", then, dear rabid PvP'er, you're not playing the game. You're playing Elite: Arena in the wrong arena.


And what is wrong with that? Blaze Your own trial, right? Everyone should have a possibility to be a bad guy. Like in the life. This is action, and reaction is the environment.
If you are attacking a people in the real life then police will close you in the jail.

Problem is not in people, there is a problem in game - a game should by the equal rules for everyone manage a danger by the location.

Game just need strong police who will take down the griefers/gankers or other sort of bad guys. Of course only in high-security safe locations, because they should have a possibility to be bad, dangerous. Groups like SDC giving a huge content to this game. You meet them then you die. And thats how it should works, but game should keep them away from you in 'safe locations'.
Not by pvp OFF button, but on strong security what kill bad guys, like station is killing when you shoot it.

Good point - and even longer for a wanted player who initiated combat.... ;)

Bad point, because what you do when someone is pulling You from supercruise? What do You think, why he is pulling you from SC? To say hello? :)
No, he is pulling to kill or pirate you, so Your first response will be deploying hardpoints and shooting, without any 'hello'. Hello you can tell to each other in supercruise.
And again - you will punish the victim, first, by a wanted status, and second, by longer exit time....
 
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And what is wrong with that? Blaze Your own trial, right? Everyone should have a possibility to be a bad guy. Like in the life. This is action, and reaction is the environment.
If you are attacking a people in the real life then police will close you in the jail.

Problem is not in people, there is a problem in game - a game should by the equal rules for everyone manage a danger by the location.

Game just need strong police who will take down the griefers/gankers or other sort of bad guys. Of course only in high-security safe locations, because they should have a possibility to be bad, dangerous. Groups like SDC giving a huge content to this game. You meet them then you die. And thats how it should works, but game should keep them away from you in 'safe locations'.
Not by pvp OFF button, but on strong security what kill bad guys, like station is killing when you shoot it.
I agree completely, punishment for crimes should be higher.
 
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Robert Maynard

Volunteer Moderator
Tell me this: can you exit to menu when your FSD has been shot to 0% and someone's using pulse disruptors on your powerplant?

You know as well as I do that the two are non-interchangeable. Sure, highwaking takes 15 seconds when uninterrupted, but it is stoppable through in-game means.

Presumably, the option to exit remains as a means to avoid being toyed with interminably by another player who keeps disabling thrusters / FSD / Powerplant.
 
Ever other gaming forum I read, I have seen has people pleading their innocence against any overwhelming evidence, I see no reason why it would be different here.

I am of the belief FD have do nothing against any combat loggers, but I would be more than happy to be proved wrong as it would be a big step in the right direction.

The moderation team here has a habit of removing threads that are against the rules...whining about dev/mod action tends to get addressed fairly quickly.
 
I agree completely, punishment for crimes should be higher.

Attacking in high-security system should be inevitable consequences for the attacers. Of course this should not be artifical like regulation or button. They should result from game world.
There should very shortly appear security 4xFDL and 2x Vettes, elite ranked, maxxed by engineers, and they should defend the victim and destroy or force to flee the attacers.
 
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And what is wrong with that? Blaze Your own trial, right? Everyone should have a possibility to be a bad guy. Like in the life. This is action, and reaction is the environment.
If you are attacking a people in the real life then police will close you in the jail.

Problem is not in people, there is a problem in game - a game should by the equal rules for everyone manage a danger by the location.

Game just need strong police who will take down the griefers/gankers or other sort of bad guys. Of course only in high-security safe locations, because they should have a possibility to be bad, dangerous. Groups like SDC giving a huge content to this game. You meet them then you die. And thats how it should works, but game should keep them away from you in 'safe locations'.
Not by pvp OFF button, but on strong security what will bad guys, like station is killing when you shoot it.

What's wrong with it is that it should not be OK to stomp all over the game and treat it like it was Elite: Arena.

Haha, FDEV even provided a literal arena for that!

The problem, as I described above, is the motivation for the CMD Commando Rabid PvP'er o9o9o9o9 is not roleplaying being a bad guy, instead they're scrambling after their dopamine rush of "mining salt". They're not playing the game as intended by FDEV.

I'll agree with you on one point; this is FDEV's fault for not properly adding in suitable game mechanics to try to discourage the behaviour.
 
Attacking in high-security system should be inevitable death for the attackers. Of course this should not be artifical.
There should very shortly appaer 4xFDL and 2x Vettes, elite ranked, maxxed by engineers, and they should defend the victim and destroy or force to flee the attacers.

This is a little extreme, but High security systems as it stands now are a flippin joke...
 
dammit. I did as well! :D



and it expands on something I stated earlier. There are people who do nothing but attack other players and now here they are complaining that the other players spoil *their* fun.

While being the same people that complain about the 'care-bears'

Makes no sense to me at all.

I still have no idea where along the line of the human condition "caring" became an attempt at an insult.

but yeah, there are a lot of salt miners. It'll be fixed I think in the next update when private groups are added for Xbox...

Of course then we'll get complaints that people leaving to private groups are "killing the game" and of course it's not the people attacking them which are to blame. because the name of the game is "elite dangerous" and that gives them free license to do whatever they want.

Unfortunately at the moment the ONLY way to play online with your friends is to play in open. Some folks just want to play with their friends, doing PvE (Like a co-op story mode). They have no option other than to play in a situation which puts them in a palce where they will have people forcing a gamestyle upon them

Imagine how you'd feel if you were playing (for the sake of argument) Call of Duty or Wolfenstein, in single player. Then all of a sudden some guy or gal who's been playing the game twice as long as you shows up with the upgraded weapons and health and keeps just killing you... enough to put a lot of people off.

I enjoy PvP myself, and have truly never combat logged. However, another thing to mention here is that people HAVE tried to make out that I've logged when in reality there are game glitches, instancing issues (especially on xbox) and people's power / internet which can go down at any time. I've had to spend time off elite recently because my internet drops out a few times a day, and if it happens to do that while being engaged by another CMDR, I'm going to have a video submitted of me "combat logging" and a bunch of insults and desparaging remarks thrown up about me in facebook groups / reddit

I've been on subnautica instead. subnautica is ace.
 
Dat Content. Much diverse. Very fun. So wow.

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Exactly why I'm going to switch from Open to group after 2.1.

yeah it's going to be much easier for you to combat log in solo, right? It's okay we won't miss you!

Stealth fix for combat logging, kill them before they can even think of logging. :p

indeed, ganking is going to be so fun now. I can't wait to kill people in 2 secs with my teammates. You won't even have time to think about logging out and if they manage to log out they'll overheat to death.
 
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This is a little extreme, but High security systems as it stands now are a flippin joke...

There should be a safe location for care-bear folks with extreme safety.
Of course there should be a mid safe and no safe locations where wolves can fight each oher. Like in the real life.

What's wrong with it is that it should not be OK to stomp all over the game and treat it like it was Elite: Arena.

Haha, FDEV even provided a literal arena for that!

The problem, as I described above, is the motivation for the CMD Commando Rabid PvP'er o9o9o9o9 is not roleplaying being a bad guy, instead they're scrambling after their dopamine rush of "mining salt". They're not playing the game as intended by FDEV.

I'll agree with you on one point; this is FDEV's fault for not properly adding in suitable game mechanics to try to discourage the behaviour.

Not exactly. Arena is something totally different.
There are people who just want be bad, they have animal insting to hunt and kill, they want to behave ugly, and they should have that possibility. Galaxy needs safe places with a glorious knights in shiny armours, and also needs a dark ones, at dark, forgotten by the God places.

You can go to that places and face to them or stay in safe places - blaze Your own trial :) If you go to the hell, then you meet the devils... but there should be heaven and hell.
 
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What's wrong with it is that it should not be OK to stomp all over the game and treat it like it was Elite: Arena.

I don't agree (and it is off topic of course :D)

You're free to play the game how you like and that includes random "for the salt" crimes against other players.

What is missing are meaningful repercussions for said actions - currently the game favours muderers : Robbing someone should be a crime but murder should make you NPC enemy no 1 with massive and ever increasing responses to it.

.. and to bring it back on topic combat loggers should be made game enemy no 1 and shadowbanned permanently.
 
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