List of combat loggers has reached 250 recorded loggers, with 322 total logs. Frontier, this is a problem

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Exactly - the timer could be related directly to the "strength" of one's ship (in terms of shields and hull when full / new) . ;)

This would mean that the Type-# ships would probably be able to exit after about 5 seconds or so, along with the stock Eagle!

Whereas a tanked Corvette might require to wait for quite a bit longer....
Timer for a Sidewinder = 3 seconds
Timer for a Corvette = 2 weeks
Timer for a Cutter = 2.6 years

:D :p
 
I can tell you've never attempted piracy before. Let me try and show you what he's talking about:


  • Alright, so you've pulled your target from supercruise after a direct piracy hail.
  • You've sent them your demands to stop and await a scan
  • You begin scanning them. 480t of imperial slaves, bingo!
  • You switch back from your right panel to type your demands for 60t of slaves
  • They've logged off/killed the task (taskkillers are more common in piracy)
  • Jump back to supercruise and repeat until you've had enough.

But combat logging doesn't affect piracy though, right?

Whilst I empathise with your piracy troubles (see my post above), you're missing other parts of the equation which would make your depiction complete.

You need to have a Declaration of Piracy mechanism in place, and also a proper Crime & Punishment mechanism. This would help catch both combat loggers and rabid PK'ers in the act. It would also help to discourage killing your trader victim-of-piracy after their loot has been taken. Trusting player pirates to not just murder their prey after taking their loot is not enough - the game has to be able to determine if this has happened, otherwise what's discouraging pirate players from simply blowing their victims up after stealing from them afterwards? There needs to be real consequences for murder in the game. Currently there is not.
 
Hello all, you may know me from Reddit (I rarely ever post here), where I co-moderate (removed link to combat logging subreddit) with CMDR Finegan (AA), CMDR Ant Solo (RSM), and CMDR Kryso.
This morning the subreddit reached 250 recorded combat loggers since its creation 2 months ago, across both platforms (PC and Xbox), with a total of 322 logs (several repeat offenders). The list of combat loggers is stickied to the top of the subreddit.

Frontier, if you are reading this, I hope you realise that something is wrong with this game mechanic. Whether it can be blamed on the p2p architecture, the hilariously short logout timer, or the fact that the lax punishment encourages people to do it, the problem is real and it is getting worse.
Currently we as the moderators are working on a more detailed data entry system, which should provide an additional results page showing graphs for the scenario of logging, rank of logger, engagement terms (powerplay, CZ, piracy) etc. We hope that this will help make the problem more comprehensively understandable to all that look into it, whether it be players or Frontier staff.

You stated over a year ago that the issue of combat logging was being "looked into", yet you have left the community in the dark regarding your progress (if any) on the matter. Meanwhile the game is plagued with it. The more this becomes a problem among the community, the more the term "jump to SC" will gain a new meaning. And believe me, I do not want to see this game die to something as lame as this.

This severely flawed game was originally supposed to be offline. So take the nearest option and play solo. I accept it is sad that you can't punish players with your overwhelming firepower, but you will have to accept that.
 
im saying if combat-logging was punished or dealt with I would go back to normal piracy and try to be more (civilized) in my approach and probably roleplay more as a pirate. I just don't see the point to do that right now because of the current situation with combat-logging.
I feel the same way about consequence-less indiscriminate killing. As long as the game has little or no consequences for those who serial-kill other players, I'll just keep combat logging.

See how that doesn't work?
 
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I never play open, but after reading some of the comments here it's tempting to do so, purely to combat log and rile some of you lot, harvest some salt of my own.
Because there is no consequences for doing that, people rdy to do it just for the fun of it now. Who is ruining who's immersion now.
 
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The issue with a 'declaration of piracy' mechanic, as I see it, is all the PK'ers would use it too. And another issue is that some players might legitimately run/high-wake in response to the declaration, whereupon a 'real' pirate might equally legitimately then destroy the trader. So I'm not sure what would be gained by this mechanic, in practice.
 
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How about we agree on a core principle ...

Salt extraction, be it through Combat Logging or shooting players for lulz, is a poor motivator for playing a game.
Every time I see your posts, I'm reminded of the great David Bowie. But that is not you. You are infringing his copyright and probably various trademarks. Reported to the mods.
Ever heard of William Shatner? :)
 
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I feel the same way about consequence-less indiscriminate killing. As long as the game has little or no consequences for those who serial-kill other players, I'll just keep combat logging.

See how that doesn't work?

im talking about combat-logging when I do piracy not the actions of a group, stop derailling it back to SDC everytime you see a comment from me.
 
im talking about combat-logging when I do piracy not the actions of a group, stop derailling it back to SDC everytime you see a comment from me.

"I feel the same way about consequence-less indiscriminate killing. As long as the game has little or no consequences for those who serial-kill other players, I'll just keep combat logging."

No SDC to be found in that statement.

I editted my post after you editted.

But that's all sidestory. How about this:
How about we agree on a core principle ...

Salt extraction, be it through Combat Logging or shooting players for lulz, is a poor motivator for playing a game.
 
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I'm all for pirates, those pilots who swoop in and request cargo etc. What I'm against is the PKers who just kill for lulz yeah it maybe fun for you but for the parties ya swoop into and kill without a word it could be days or months of playing time even longer if they are on only a couple of hours a week.

Pkers are the ones who should be dealt with with a crime and punishment mechanic. Or even a distress call mechanic so players can request assistance from police etc
 
I can tell you've never attempted piracy before. Let me try and show you what he's talking about:


  • Alright, so you've pulled your target from supercruise after a direct piracy hail.
  • You've sent them your demands to stop and await a scan
  • You begin scanning them. 480t of imperial slaves, bingo!
  • You switch back from your right panel to type your demands for 60t of slaves
  • They've logged off/killed the task (taskkillers are more common in piracy)
  • Jump back to supercruise and repeat until you've had enough.

But combat logging doesn't affect piracy though, right?

Interesting point..

what if, your demands was 15 tons of slaves, and they poop 15 tons of slaves for you, then pull the plug and disappear in a puff of e-smoke?
 
This is the most daft argument imaginable it's a "I want to kill everyone so I will do it in open, if you don't go play elsewhere". We all bought the game if your mentality is to go around and shoot people who haven't done anything to you then proper crime and punishment is severely require for just such a person.

Do you play other mmo games and go around griefing people, what about real life? If the answer is no to any of those then why do it in ED we all deserve to play it without being destroyed for lulz. It's also these sort of people who kill for lulz notHong more that are the cancer of ED and it needs cutting out.
Yes any other games i play/ed (EVE, Insurgency etc) same way for me.
Also i think you can make the difference between real life and games, don't you?
 
Interesting point..

what if, your demands was 15 tons of slaves, and they poop 15 tons of slaves for you, then pull the plug and disappear in a puff of e-smoke?

let me return back the question; the action of dropping 15 tons of slaves is an excuse for combat logging? I don't understand why you guys keep trying to find crappy excuses over and over to defend combat logging (cheating). This is the reason why I want to hunt down and kill players like you.

It's so frustrating that you think you can combat-log because you complied with my demands. What if after you dropped your slaves I decide to kill you because after scanning you I found out you are wanted and I decided to increase my margin profit?
 
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I can tell you've never attempted piracy before. Let me try and show you what he's talking about:


  • Alright, so you've pulled your target from supercruise after a direct piracy hail.
  • You've sent them your demands to stop and await a scan
  • You begin scanning them. 480t of imperial slaves, bingo!
  • You switch back from your right panel to type your demands for 60t of slaves
  • They've logged off/killed the task (taskkillers are more common in piracy)
  • Jump back to supercruise and repeat until you've had enough.

But combat logging doesn't affect piracy though, right?


Trader's Diary. Day 5.

  • Alright, so I've been pulled from supercruise on a trade run.
  • I come to a stop.
  • I hit ENTER, and type YOU PIRATE! DROPPING 10T OF IMPERI
  • I'm being shot
  • My shields are gone
  • I'm dead

Trader's Diary. Day 6.

  • Alright, so I've been pulled from supercruise on a trade run.
  • I come to a stop.
  • I hit ENTER, and type I YIELD! DROPPING CARG
  • I'm being shot
  • My shields are gone
  • I'm dead

Trader's Diary. Day 7.

  • Alright, so I've been pulled from supercruise on a trade run.
  • I come to a stop.
  • I hit ENTER, and type STANDING DOWN, STATE YOUR BUSIN
  • I'm being shot
  • My shields are gone
  • I'm dead

Trader's Diary. Day 8.

  • Alright, so I've been pulled from supercruise on a trade run.
  • I come to a stop.
  • I hit ENTER, and type LET ME GUES
  • I'm being shot
  • My shields are gone
  • I'm dead

Trader's Diary. Day 9.

  • Stuff this for a joke.





I'll keep killing everybody I see until I see a fix for combat-logging.




Makes you think.
 
There's no difference apart from one method is allowed by the game engine.....They are still both the lowest form of cowardice and poor sportsmanship.

Lowest form of cowardice?
Off the top of my head, I think accidentally running over a neighbour's cat and subsequently driving off without even a word easily outranks combat logging.

Some people take this game far too seriously...

LOL

/thread
 
250 combat loggers out of a player base of just (for the sake of argument) 20,000 players would be 1.2% of all players. Whilst it's a crappy thing to do I'm not sure the game being "plagued" with them is entirely accurate.

4 posts in and my first thought was also that doesn't sound like a lot. Think I'll sit the next 10 pages out.
 
let me return back the question; the action of dropping 15 tons of slaves is an excuse for combat logging? I don't understand why you guys keep trying to find crappy excuses over and over to defend combat logging (cheating). This is the reason why I want to hunt down and kill players like you.

It's so frustrating that you think you can combat-log because you complied with my demands. What if after you dropped your slaves I decide to kill you because after scanning you I found out you are wanted?

Then it's not a pirate situation, moreover a bounty hunt.

However, if it is a pirating act - then combat logging wouldn't be relevant, since a 'client' & 'pirate' transaction. No combat is taking place, simply a demand, and presentation of said demand. Pirate asks for 15 slaves, 15 slaves are handed over. A straight transaction.

I never heard of 'transaction logging' before...
 
Players are combat logging not only in a PvP situation. It is dine in CZ, during shadow missions not to get scanned and for sure in any situation the game could be "dangerous" and they would lose the ship. Even if they have billions on their account. But if you combat log in a figh in a sever bad situation, it probably gives you the feeling "ha, ha, you could not catch me" and it feels like a win. Unless Frontier don't see this as a problem, combat logging is the best and safest insurance a commander can have. The only way to fight this are actually to publish those combat loggers as they did in the Reddit forums.
 
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