List of combat loggers has reached 250 recorded loggers, with 322 total logs. Frontier, this is a problem

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Robert Maynard

Volunteer Moderator
No.

There's an option right under the reboot/repair option that solves this issue already.

So the option for a player being toyed with by another player would be self destruct / rebuy? Frontier would not seem to want to reward players for playing in this manner - and have given players a way to leave that type of "interaction" without the rebuy.
 
But it does not matter one jot if somebody logs? They ran away, fled the fray, left you on the field of battle as victor? What's the problem other than for a PvPer who is obsessed with ensuring their victim sees the Insurance option screen?

I like this comment...
 
It's not combat logging if you use the menu to exit..no matter how much people want it to be otherwise!
It's not combat logging because FD say so, which i agree is a strong point.
But what i really wish from FD is to implement combat logging for npc's for more realism. I bet the river of tears from bounty farmers will short my keyboard :D
 
then don't play in open. How hard is it to understand that your content is shared with everybody else when you click on open. Nobody care about what you think when you play in open.
Apparently we all have to care dreadfully because of what you think when you play in open - heck people sometimes quit the game legally and don't want to play with you, almost 322 times over a year and a half of mostly over a million players - apparently it's a mahooosive problem.
 
Highwake when destroyed in 15 seconds after getting interdicted? Sure. Why not. It's not like my FSD has a cool down or so.

They are not MY content. And I'm not THEIR content.
I had fun with PvP occassionally, but I'm not dumb enough to pick a fight with a wing of much better PvP players.

Some people don't want your "content". Get over it.

It is not my content. It is the online game content. Deal with it.

Submit interdiction and low-wake. 5 seconds FSD charge. What is the problem?
Submit interdiciton, 4 pips to shields in Your conda and high wake, 15 seconds FSD charge. Again, were is the problem?
Just submit and jump.

Cooldown time after submit is very short.

What is the problem to look at comm panel for potential griefers, then out from SC and high wake to near system?

Sorry, in that game you need to have a really bad luck to die.
 
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There's no difference apart from one method is allowed by the game engine.....They are still both the lowest form of cowardice and poor sportsmanship.

For clarity, a combat logger is a player who ungracefully exits the program in order to avoid being killed. That is the official definition. If the player involved joined or initiated combat, then this is something against the rules of the game and something I disagree with. If you choose PvP, you have to accept the consequences.

However, someone who doesn't want to play PvP and is fed up with repeated attacks and exits through the menu, they are NOT by any definition a "combat logger". They are a survivor of unreasonable behaviour. If you are not involved in Powerplay, not asking for cargo (a real pirate) or collecting bounty (the player isn't wanted) then that's not combat, it's griefing and if done in a group; seal clubbing. Definitively the "lowest form of cowardice".

Too many new players are put off Elite because they are repeatedly destroyed by a minority of players who lurk around the start systems killing players in groups. I've witnessed it first hand on more than one occasion when returning to LHS 3447 to assist a new player. When they say "One rotten apple spoils the barrel" they are talking about griefers, not combat loggers.

Combat logging (in its correct definition) is unreasonable behaviour for PvP combat, but is it a "major issue"? No.

If the people you PvP log out to "win" then don't PvP with them. Put them on your ban list. Problem solved. The game already has the solution built in.

What's that you say? The people you were trying to kill were not initiating combat and didn't want to fight with you and wouldn't let you force PvP upon them? Despicable lone traders and newbies not prepared to be sitting ducks? Sorry, not a problem.
 
It's not combat logging because FD say so, which i agree is a strong point.
But what i really wish from FD is to implement combat logging for npc's for more realism. I bet the river of tears from bounty farmers will short my keyboard :D


I've had NPC's go immortal due to connection issues...it already occurs.
 
We all know what the real issue is here...

SDC and all the other commandos o9o9o9o9o9 are in this game purely to treat it like it was a PvP Arena.

They crave to see the explosions of other ships.

They get a dopamine rush out of it - especially if the player in the other ship is "salty" about it.

I always figure this is what goes through a person's head when someone combat logs on you.
[video=youtube;z8rYotiiFP8]https://www.youtube.com/watch?v=z8rYotiiFP8[/video]
 
One of the reasons I don't play ED atm is because of this. Naming and shaming should be allowed for C-loggers.
With 4 new entries per day this is a really urgent issue considering not all of the 2k players on average play in open, it would be that a 0,4% of the total player base combat log as a new entry per day using 1k as a reference (if my math is corretly done in my head). So assuming we would have 1k players in average playing open we have reached approximately 25% (!) of the open player base combat logging atleast once after just 2 months of recording and who knows which cases are not recorded?

This number is embarrasing. Especially under the fact that combat logging is possible since day 1.
 
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As to "worthy opponent" - the thing is, you might have that goal in mind - and that's fine! - however we're talking about a group of player commandos o9o9o9o9 here who don't discriminate between "worthy opponent" and "hapless non-combateer". They don't engage in a fair fight with a worthy opponent. Their entire motivation for being in this game is to "mine salt", and "see explosions".

They are stomping all over the main game, and rubbing it in FDEV's faces.
You dont know anything about SDC, and what they after, and you will never know it unless you get in they TS.
 

Robert Maynard

Volunteer Moderator
so you think griefers are going to be interdicting newbies to attempt to ram them? Cheap ships are faster and more agile than the big boys...plus simply interdicting a non-bountied ship automatically notifies the cops.

Who knows.... My point was that disabling weapons would not disable player / player damage.

Given that players who have played the game long enough to gain sufficient rep with the right Engineers will have access to quite dramatic modifications to thrusters, some of the more robust ships may end up being fast enough for the purpose.
 
There are many ways to fix and fight combat logging...so many good solutions, examples, suggestions and ideas have been brought up but none of them have been implemented or at least tested during a beta. It's been there since day 1. I find it hard to believe after 2+ years of development frontier is still struggling to find a solution to fix this terrible problem. It's affecting both the community and the game itself. This thread is a proof. Instead they changed some rules to find a middle ground/compromise as an excuse rather than actually applying a proper fix.

Suggestions always seem better when you aren't a game developer that actually needs to implement it.

It's not like I am saying CLing is a good thing, though it certainly doesn't bother me. I just know from working in an IT environment that it's not always as simple as just implementing a fix...for every suggested fix there's another flaw or it breaks something else.

There is only ONE suggestion I've ever seen that could possibly work; setting it so CMDRs can't change game mode unless you're at a station. But that doesn't stop anyone CLing and grabbing a beer until the victor is inevitably bored, and as with many other suggestions would cause ten times the stress than the problem we're fixing does.

The way P2P means quite simply that this is difficult to circumvent. Not one suggestion I've seen actually gets around the fact that when someone logs their character no longer exists to anyone else.
 
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then don't play in open. How hard is it to understand that your content is shared with everybody else when you click on open.

Good thing you removed that "Nobody care about what you think when you play in open."-Part.
I guess you noticed that would go over bad because ..here we are and should be caring about what you think when people log off.
 
One of the reasons I don't play ED atm is because of this. Naming and shaming should be allowed for C-loggers.
With 4 new entries per day this is a really urgent issue considering not all of the 2k players on average play in open, it would be that a 0,4% of the total player base combat log as a new entry per day using 1k as a reference (if my math is corretly done in my head). So assuming we would have 1k players in average playing open we have reached approximately 25% (!) of the open player base combat logging atleast once after just 2 months of recording and who knows which cases are not recorded?

This number is embarrasing. Especially under the fact that combat logging is possible since day 1.

There is a failure in your assumption: You assume that each case of combat logging is unique, if someone combat logs they probably have done before and will again and the opposite is true. Your statistics are skewed by this base error.
 
But it does not matter one jot if somebody logs? They ran away, fled the fray, left you on the field of battle as victor? What's the problem other than for a PvPer who is obsessed with ensuring their victim sees the Insurance option screen?

The problem is there is a certain lack of cargo in my hold.
 
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