apparently EVE is a more popular game, ED should take some notes.
I wonder if they will combat log on the A.I if it's too hard.
I wonder if they will combat log on the A.I if it's too hard.
The problem will be that they will probably not only combat log, but log out of the game entirely. Not sure if that's what everybody wants.
Totally feel for the actual "pirate" (within Elite D context) who feels hard done by however
That's because Combat Logging is used to indicate the illegal practise, not the legal one.
It's how words and naming things work. The Democratic Republic of Korea isn't democratic at all for instance.
I hope that unblew your mind![]()
That the people wanting more rules are the PvP boys who demand far longer legal log out timers.
Everyone else is happy enough with it as it is - look at the tiny range of posters who start every single one of these threads.
I'm not sure I remember exactly when this 15 second log out timer made its first appearance. …
I have hope "The Mommy" raise AI to that level when care-bears will pray for encounter with a player instead of NPC![]()
Steady on lad .. Given we're making DBOBEs game I suspect decisions come from the top down.I'm starting to lose faith in that guy and wonder if he's the right person for the job.
? so you ram in the NFZ as if done properly you get away without an infraction... however this is clearly an exploit (because what station would let this go unpunished really??) it is this whole trying to find every loophole possible within game mechanics which I loath, and is as much an exploit as cable pulling, and makes you a hypocrite.
I managed to get a friend to buy the game but he gave up after 2 weeks cuz of combat loggers. You're not the only one plenty of people think it's dumb.
Don't need to guessI'll give you three guesses as to what made me give it all up and join SDC.
As is exiting through the game menu.You can even shoot+kill wanted players in the NFZ without any penalties (except a 200cr fine). It's an actual game mechanic working as it was intended by the devs.
good riddance less combat loggers in the game.
It was about making NPCs so hard that "care-bears" combat log because of the difficulty of the NPCs.
Making a game too hard and many players will stop playing. Not only those who currently "combat log".
We do only have one choice but its also unneccesary, your suggesting making a PvP group and only inviting people who want to PvP, people who don't want to PvP already have a group its called mobius, both an excellent idea and one well maintained despite the huge number of players, the people who want to play psychos or pirates also have absolutely no reason to join it.
A PvP group would just be a tiny group of players occasionally meeting up with the general objective of some PvP entertainment, thats already achieved in open with various combat leagues Oogey runs.
But the thing is the whole idea is preposterous, I cannot believe that FD made a player group make a PvE server so they could play the way they wanted to :/ like it wouldn't be a popular idea or something, they set their architecture up to be as messy as possible then take absolutely no responsibility in policing its aspects that isn't a reflection on the player base, saint or murderer, its a reflection on the developer.
Also have no issue with 15s logouts, I'd make it longer personally but its 100x easier to stomach than the myriad of targets i've had just plain disappear mid engagement
You can even shoot+kill wanted players in the NFZ without any penalties (except a 200cr fine). It's an actual game mechanic working as it was intended by the devs.
With all due respect - that is some mighty fine weaselling going on there... Either that or you do not understand the design of this game nor its intent.
The intent of the game is to provide a PvE-based environment in which you are playing the environment. The entire design of the game is based around that intent.
Factions? Pure environment play.
Commodities? Environment.
Powerplay? Environment.
The only thing Open offers in addition to this is the possibility of your game client connecting with someone elses, and you then get to see a representaiton of that player in the form of another ship. You can also interact with them by text or even by lasers.
The trouble starts when people join the game and want it to be something other than what it is. They don't play the intent of the game designers, they just use the client-connectivity opportunity that Open provides, as a means to "mine salt".
Now, I'll be the first person to declare that currently, this game's implementation does not match the game's intent. FDEV have thus far failed in that respect by not implementing Declaration of Piracy or a proper Crime & Punishment system.
And the end result over a year and half since release is threads like these. Groups like SDC.
Until FDEV get their intent properly implemented, threads like these will continue and groups like SDC will continue to "mine salt" and will be able to create big salty threadnoughts on this forum.
To FDEV: at the end of the day, the ball is in your court to get your game implementation sorted out.
That's because Combat Logging is used to indicate the illegal practise, not the legal one.
It's how words and naming things work. The Democratic Republic of Korea isn't democratic at all for instance.
I hope that unblew your mind![]()