List of combat loggers has reached 250 recorded loggers, with 322 total logs. Frontier, this is a problem

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Oh to fly in open in Sol with a trade build and feel relatively safe as the local police quickly takes retribution on CMDRs who murder in high security systems..... now that is a beautiful less combat log scenario.
 
That's because Combat Logging is used to indicate the illegal practise, not the legal one.

It's how words and naming things work. The Democratic Republic of Korea isn't democratic at all for instance.

I hope that unblew your mind :)

No, you just blew it even further. Combat logging has always meant the same thing, no matter what game you play.
 
That the people wanting more rules are the PvP boys who demand far longer legal log out timers.

Everyone else is happy enough with it as it is - look at the tiny range of posters who start every single one of these threads.

This is like saying they can make the cutter cost 5 billion because i've already got one, Of course lots of people with it don't care as is - its almost like they don't have to deal with it in any meaningful capacity :p if you want the vast majority to have an opinion on the 15s logout timer you need NPC's to start logging out when they think they are in danger and if you can't kill them in 15s.. guess no dice!
 
? so you ram in the NFZ as if done properly you get away without an infraction... however this is clearly an exploit (because what station would let this go unpunished really??) it is this whole trying to find every loophole possible within game mechanics which I loath, and is as much an exploit as cable pulling, and makes you a hypocrite.

You can even shoot+kill wanted players in the NFZ without any penalties (except a 200cr fine). It's an actual game mechanic working as it was intended by the devs.
 
I managed to get a friend to buy the game but he gave up after 2 weeks cuz of combat loggers. You're not the only one plenty of people think it's dumb.

Possibly your mistake. I would never recommend this game to a friend who is mainly interested in PvP. The game simply is not a good game for constant PvP.
 
I'll give you three guesses as to what made me give it all up and join SDC.
Don't need to guess

https://forums.frontier.co.uk/showthread.php?t=233830&page=30&p=3595434&viewfull=1#post3595434

You can even shoot+kill wanted players in the NFZ without any penalties (except a 200cr fine). It's an actual game mechanic working as it was intended by the devs.
As is exiting through the game menu.

Glad we sorted that one out :)
 
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It was about making NPCs so hard that "care-bears" combat log because of the difficulty of the NPCs.

Making a game too hard and many players will stop playing. Not only those who currently "combat log".

i get it but you still combat logged... it's not an excuse. The same argument apply to PVP, oh noes it's too hard for me ''i will combat-log''. Are you going to combat log everytime you find a better player?
 
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We do only have one choice but its also unneccesary, your suggesting making a PvP group and only inviting people who want to PvP, people who don't want to PvP already have a group its called mobius, both an excellent idea and one well maintained despite the huge number of players, the people who want to play psychos or pirates also have absolutely no reason to join it.

A PvP group would just be a tiny group of players occasionally meeting up with the general objective of some PvP entertainment, thats already achieved in open with various combat leagues Oogey runs.

But the thing is the whole idea is preposterous, I cannot believe that FD made a player group make a PvE server so they could play the way they wanted to :/ like it wouldn't be a popular idea or something, they set their architecture up to be as messy as possible then take absolutely no responsibility in policing its aspects that isn't a reflection on the player base, saint or murderer, its a reflection on the developer.

Also have no issue with 15s logouts, I'd make it longer personally but its 100x easier to stomach than the myriad of targets i've had just plain disappear mid engagement

Just to be clear, I think combat logging (Pulling the plug) is a problem for those that experience it and I do think FD should punish those people, as for the 15 second timer - I say remove it completely and make it that if you are in combat you cannot quit at all ... I have seen other games do this ... The timer itself distinguishes weither you are in combat already so this would be easy to implement (but what do I know)

As for the idea of creating a PvP only group, and the fact that not many would join .. probably goes to show that the 'PvP only' play style isn't that popular ..
 
With all due respect - that is some mighty fine weaselling going on there :) ... Either that or you do not understand the design of this game nor its intent.

The intent of the game is to provide a PvE-based environment in which you are playing the environment. The entire design of the game is based around that intent.

Factions? Pure environment play.

Commodities? Environment.

Powerplay? Environment.

The only thing Open offers in addition to this is the possibility of your game client connecting with someone elses, and you then get to see a representaiton of that player in the form of another ship. You can also interact with them by text or even by lasers.

The trouble starts when people join the game and want it to be something other than what it is. They don't play the intent of the game designers, they just use the client-connectivity opportunity that Open provides, as a means to "mine salt".

Now, I'll be the first person to declare that currently, this game's implementation does not match the game's intent. FDEV have thus far failed in that respect by not implementing Declaration of Piracy or a proper Crime & Punishment system.

And the end result over a year and half since release is threads like these. Groups like SDC.

Until FDEV get their intent properly implemented, threads like these will continue and groups like SDC will continue to "mine salt" and will be able to create big salty threadnoughts on this forum.

To FDEV: at the end of the day, the ball is in your court to get your game implementation sorted out.

I think your trying to rewrite history to your own view, FD have consistently stated that they have no problem with people playing psychos or pirates they fully expect hostile pewpew to be part of the game - this is why I brought up the point about AI that you so casually disregarded, there isn't a single player action that isn't mirrored by the AI (or I guess we mirror them) the only thing that causes issue is the competence of players is vastly higher than that of the AI.

But the designed roles for NPC's are the same as our own, because they are the framework for what goes and what doesn't, luckily they provided the option of playing without players if you want to to cut out that section.

Totally agreed about crime and punishment needing a complete overhaul as usual
 
That's because Combat Logging is used to indicate the illegal practise, not the legal one.

It's how words and naming things work. The Democratic Republic of Korea isn't democratic at all for instance.

I hope that unblew your mind :)

Instead of menu-based combat logging he should say "a graceful way of avoid destruction " ? :D

I am reading that topic and this is both sad and funny how some people can cover their dual morality, but only sad id the FDev approving that.

It is like cheating a girlfriend. Someone can say 'we have no marriage, so it is ok', but is this really will be OK? (rhetorical one, let your morality answer that)
 
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