I couldn't agree more...It's amazing how low key Frontier is about their accomplishment here. It's blisteringly immersive, one of the greatest achievements in games right now.
Realizing that my little Sidey had a first aid kit and luggage stowage bit.
It's amazing how low key Frontier is about their accomplishment here. It's blisteringly immersive, one of the greatest achievements in games right now. "I've got a silver machine!"
This is going to go so well with multicrew and ship launched fighters with other friends also in VR.
Something I did the other night, which I found very cool, you may not....
Instead of entering a station normally I entered with the slot above my ship, you have to use vertical thrust to move up into the mail slot and yaw to rotate the ship along with the station. Its not easy, but damn it was cool entering the station like that, if not a little disorientating! If you have the skills give it a try, you'll need a ship small enough to get through the slot like this - I used a Vulture.
Seeing my headless female body breath in and out. Also loafing on my real couch, which in VR is located in the back of my Anaconda bridge, waaaay behind the driving seat. It's amazing how far the single sensor will track you accurately. I just wish when you get out of your seat that the headless avatar would disappear, or better yet, follow you.
Soon after loading up in VR for first time.
Was on a large surface port. Docked but on the surface. Looking over an amazing moon-city. Planet and star hanging overhead with skimmers zipping around. Busy ship traffic coming and going. Apparently jury rigged wires hanging above in panels (Anaconda cockpit). Looking down to see a body that isn't mine. With hands in identical positions to where my own are (mind boggling).. giving sort of an out of body feeling. I just sat back and let it all in. The UI felt far more intuitive than 2D... but the SHEER SCALE of everything was overwhelming. The HUD. That HUD. Took me a while to get use to actually looking right/left when before everything just crammed flat onto the monitor. The cannon. Now that is a cannon! Sucker is HUGE. The weapons S/M/L/H effectively look the same size-wise in 2D. They absolutely are not in VR.
Then there was the first time docking and taking off from a Coriolis. I promised myself I'd land myself the first time. I chickened out and let the auto-dock take over. Scared the heck out of me. I felt like the Anaconda wouldn't fit though the slot. Then came the rotation and landing inside the station *woah!*. Take-off was just as silly for me. I crept out at turtle speed at like 30m/s. I made it out without scraping. Proud moment haha.
A week+ later I can zip in for landings and take-offs.. never get tired of it. Elite just won't do without VR for me anymore.
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A week+ later I can zip in for landings and take-offs.. never get tired of it. Elite just won't do without VR for me anymore.
I don't have an experience to share yet but I've just received confirmation from Oculus today that they've processed my order! My Rift should be winging its way to me hopefully in the next day or so. I'm wondering how long it will take to get down to little old New Zealand?
I'd just like to thank everyone here for the inspiring descriptions of your experiences. You are building the dream for me and I am looking forward more than ever to finally getting to experience ED in VR!
Fly safe Commanders!![]()