The Star Citizen Thread v 4

Status
Thread Closed: Not open for further replies.
Not talking about doomsday. I'd rather not, really.

However, discussing how their current behavior and attitude towards backers is worthy of drawing conclusions on the progress of their software. Especially in lieu of any indication of where their "regularly reported progress" is going.

You can try to take that up to actually places where it will actually reach CIG. This was already done before when it was complained people weren't getting to see any technical side of the game, what we had were image sneak-peaks. The fast forward then with appears showing the current WIP of their yes, regularly reported progress, with technology and mechanic, that we can see as it is. And over that we finally got some community content where they approach the technical side of the game, specially with the engine, that is what interests me more as they barely did that before. It's on the same mind, more concrete road-mapping over slight mentions here and there released to backers can be asked.
 
Last edited:
lol, SC will keep moving forward, yes. Unfortunately for the doomsday preachers.

This may shock you to the core Max, but I like surprises and I like space games.

If I'm wrong we all get to play the BDSSE, that's not a bad thing it would be the best possible outcome.
 
You can try to take that up to actually places where it will actually reach CIG. This was already done before when it was complained people weren't getting to see any technical side of the game, what we had were image sneak-peaks. The fast forward then with appears showing the current WIP of their yes, regularly reported progress, with technology and mechanic, that we can see as it is. And over that we finally got some community content where they approach the technical side of the game, specially with the engine, that is what interests me more as they barely did that before. It's on the same mind, more concrete road-mapping over slight mentions here and there released to backers can be asked.

Well I personally don't have nothing against how any company is going to do their job but the problem we have here is that CIG are been advertised as OPEN development CO,+they are promising to the people alpha access and all the important game-info....Honestly I will never backed this project if I been told that my alpha is not an actual alpha....or if by open development means what kind of pizza Ben Lesnick have for lunch,and this is how the things stand atm in CIG in all their stupid shows we keep seeing 95% of the useless informations....
 
Last edited:
By default they update on progress, not on what's left to do. Would be interesting to hear more about the roadmaps what's next on the development of SQ42/PU, i think that can be done without giving any dates but information about it.
They do some of that, but not for SQ42.

I think that's quite telling... Lots of "look, we're still working on things" and no "this is how we're travelling along a roadmap."
Roadmaps have an end point; CIG's progress reports just show progress from A to a nebulous, undefined B.
 
Well then, so if you want you can play as a Security Guard on the FPS Station (mission):

[video=youtube;jEqQh59nm_4]https://www.youtube.com/watch?v=jEqQh59nm_4[/video]

~~booze is included for interested :)

With Persistence Added to Reputation, this mission adds the gameplay loop of good reputation mission to defend, criminals have interest into hack the station's terminals, so it's more interesting how it impacts players differently.
 
Last edited:
Star Citizen: Mall Cop Edition.

Protect your clothing store from rampaging waves of desperate men clad only in underwear, eager to grab new fashionable garments. Earn credits as a Theft Prevention Enforcer. Giggle in glee as you force your victims through solid metal flooring.

Coming Soon in 2027
 
zKNx7zO.jpg


CIG hasn't promised ANYTHING.


(borrowed from the SA forums)
 
Well then, so if you want you can play as a Security Guard on the FPS Station (mission):

https://www.youtube.com/watch?v=jEqQh59nm_4

~~booze is included for interested :)

With Persistence Added to Reputation, this mission adds the gameplay loop of good reputation mission to defend, criminals have interest into hack the station's terminals, so it's more interesting how it impacts players differently.

LOL 8min of him doing nothing and having nothing to do. Yay so much gameplay, that is sure to keep you going logging on for, well I would say 8min but really he sounded bored after 1.
 
There is a difference between building such a little game and something big like sc, gta5 or any other big game in that size.
I cannot really follow your comparison.

I have the feeling that some people here forget how big the project star citizen is...
(Even gta5 looks still small compared to this project)

Is there another gta5 that didn't have development and marketing budgets each bigger than SC's current total, and wasn't the fastest selling media product in history, making $1 billion in 3 days on sale?

I worry that SC has already made most of its money already, in preorders and donations. I would love it to be good, but I too am thinking its time may have come and gone. CR wanted SC to be a game to upgrade for, but unless something amazing is going on behind the scenes, I can't see the reviews attracting much new custom.

My first experience of 0.8 with a 360 controller was without hyperbole one of the worst gaming experiences I have ever had, and I could stand it for less than 15 minutes. I am sure it's come on since then, but pretty much every new development in the last year or so has gone away from what I want from the game
 
Last edited:
LOL 8min of him doing nothing and having nothing to do. Yay so much gameplay, that is sure to keep you going logging on for, well I would say 8min but really he sounded bored after 1.

I wasn't, got engaged on FPS combat during the mission with 2 or 3 guys on my case, i think the 2nd was returning. So yeah gameplay, there's a point for doing this missions now, or take upon player bounties, etc...
There's other games around, where you're much of the time, is them traveling to places instead, and it seems people aren't that bored of that kind of gameplay.
 
I wasn't, got engaged on FPS combat during the mission with 2 or 3 guys on my case, i think the 2nd was returning. So yeah gameplay, there's a point for doing this missions now, or take upon player bounties, etc...
There's other games around, where you're much of the time, is them traveling to places instead, and it seems people aren't that bored of that kind of gameplay.

Because there is something to do, there is a reason to travel, no so with SC, also that traveling is well done and polished, again something you can't say about SC.

Perhaps you should post of video of your gameplay or even someone else, you know show your side? Instead of posting a video showing how little there is to do and how broken it is.
 
Last edited:
Because there is something to do, there is a reason to travel, no so with SC, also that traveling is well done and polished, again something you can't say about SC.

Perhaps you should post of video of your gameplay or even someone else, you know show your side? Instead of posting a video showing how little there is to do and how broken it is.

It's one game that is one Alpha actively under development, so it can't be as polished as one released game. I don't record my own gameplay though, not able to achieve good performance with recording software running on the back.

And on SC there is something to do, you don't do this mission because, just because, you do it, as you unlock it via on the case, positive reputation, on witch you'll be given a time to patrol the area, if a criminal breaches in, you'll get paid Extra UEC from what you would be just by doing the patrol. OFC this will have more to it with actual enemy FPS AI, not only players.

So yeah, Gameplay. If you do not find any fun on this kind of gameplay, then don't judge others for what they consider or can have fun with.
 
Last edited:
It's one game that is one Alpha actively under development, so it can't be as polished as one released game. I don't record my own gameplay though, not able to achieve good performance with recording software running on the back.

And on SC there is something to do, you don't do this mission because, just because, you do it, as you unlock it via on the case, positive reputation, on witch you'll be given a time to patrol the area, if a criminal breaches in, you'll get paid Extra UEC from what you would be just by doing the patrol. OFC this will have more to it with actual enemy FPS AI, not only players.

So yeah, Gameplay. If you do not find any fun on this kind of gameplay, then don't judge others for what they can have fun with.

No one asked it to be. But the fact that its been under development hell for 4.5 years with nothing getting finished and nothing really working correctly speaks volumes. Most alpha's at least have some of the stuff working right, not this broken mess.

No one is judging, only you brought that up. I would argue that is not actually gameplay, whats the difference of that mission and just running around? Nothing, so no gameplay. I pointed out how you posted a video of a guy that did nothing for 8min and sounded bored out of his mind. Perhaps next time you could post a video of people having fun doing that mission, or heck even doing the mission. Sadly even the video's of people having fun are having more fun with how broken it is then with the mechanics of the game.
 
Last edited:
CIG hasn't promised ANYTHING.


(borrowed from the SA forums)

I kind of agree with him, in that "promise" is thrown around far too much. I've seen it with ED too, they say they want to do something and it's specifically interpreted as "promised". The same with the DDF, a design discussion forum. Clue was in the name, later regurgitated as some kind of tomb of broken "promises". Maybe I'm old school. Promise is a very definitive term to me. The difference between "we will" and "we would really like to".

The problem with all these arguments that SC is a massive game, that should quite rightly take years of development and be bigger than GTA V and Skyrim and everything else put together, is it implies that SC wasn't suitable for crowdfunding in the first instance. Roberts stepped out of a fake spaceship back in 2012 and said he already had a bunch of work done on the game and with funding could pull it all together. That was very clearly implied. What should have happened is, he should have stepped out and said "hey wassup? I've been dabbling with making a game again, I have literally NO idea how long it's going to take or how much money I need because it's all an experiment but I don't want to go to a publisher as they'll make me do something along a time-line. How about you give me some money and I'll give you bits of tech, pictures and some game engine and we'll see where we are in 2017 k?"
 
Last edited:
Someone found this well said post.


The game's bad reputation comes from, quite frankly, horrid public relations efforts from CIG. Originally, all was good and it had this open cool indie vibe, there was lots of discussion with the devs about game mechanics and how things would be, what the plans were, ect.
Then somewhere along the way, they got a TON of money, stopped communicating much outside of ship sales, missed every single deadline they set by between a month and a year+, and the whole response to the thing was basically "Trust us guys", and the community going "YOU DON'T SEE THE GENIUS OF LORD ROBERTS, BELIEVE OR YOU'RE A TROLL".
This is amid accusations of poor treatment of employees, mismanaging money, extremely slow progress on the game, the question of how much of the money is already gone, increasingly expensive ship sales and increasing attempts to build hype, continued failure to communicate even slightly negative facts like "We've delayed another week" [Seriously, CIGs response to Star Marine being indefinitely delayed was to make that decision, wait 3 weeks, make a post about it, then less than a week later criticise the media for misinterpreting indefinitely delayed. Not the greatest communication to be honest].

So, yeah, honestly, CIG dropped the ball there recently, as has the community. Its extremely ambitious, but so would be me saying I'll build a space elevator for $100 million. Yet most here would call me a snake oil salesman if I were to try and say I'd do that, but Chris Roberts will obviously pull it off because its been a decade since he's done games but he's a real swell guy.

Basically, this community, and CIG themselves at times, take any form of scepticism too personally, and as an attack on the project. If you don't believe, you're a troll. If you exercise caution and want to wait because there's a fair chance CR won't deliver, you just want SC to fail. And sadly its not all of the community, there are a number of really great people who have been here since the beginning, and who are new to the community, who understand that this is something to be sceptical about, and that there is no guarantee that it'll work, and right now it certainly isn't showing the desired progress and is a reasonably flawed game - but that you can have faith and believe it will turn out great in the end. And better yet, that that faith is your own, and isn't mandatory to talk about the game.
Unfortunately, there is a rather cult-like sect of the community that sees anyone saying anything that doesn't sing Robert's praises to the high heavens as clickbait, spam, trolling, and just plain wrong. And CIG themselves, at times, act similarly to media reports, whilst other times they manage it reasonably well.

With a rabid cult-like community, poor communication on core issues, and the lack of guarantee that the game will ever release... Yeah, I can't see why people may not be praising the game to the high heavens. Nope, no clue at all. Obviously all trolls.

I'd love this game to turn out great, and there's definitely a chance it will, but you've also got to respect that a less optimistic, more realistic view exists with less certainty in this outcome. Trying to shut this outlook down honestly does nothing but harm the game. Respecting their views, then proving them wrong, would be a great set of actions that may convert them into fans of the game. Calling them trolls and consistently missing release dates by increasingly long margins just makes them distrust and dislike the project even more, and potential future sales - the sorts of sales CIG are relying on to fund the game post-release - are wasted because we're a bit too protective of our darling SC.
Everything laid out in the fundraising when the game, to the end user, nothing but blurbs of text was a promise regardless of how little you may like that fact. It was selling the game by stating what it was people were going to get when there was nothing tangible to sell. I'd certainly call those promises.

CR certainly didn't just go 'we're going to make a game, but we're not promising anything, but give us your money anyway' after all. What SC was intended to be was pretty damn clearly defined back then.

I sometimes think the game itself would probably have been better off if CIG would have only gotten the 20 million or so they said they needed to make what was originally promised. All the apparently endless funding has caused is unending feature creep, as well as CR deciding he has enough money that he gets to try and play movie director again.

My biggest concern currently is that CIG ends up being the next 3D Realms, only unlike that situation where DNF was 100% studio financed, here it's OUR money that's on the line.

I've got to agree with you here. CIG has promised a number of things that are no longer true, thanks to the expanding scope of the game. I honestly think I would have preferred the 20 million game. It would have been better designed, with tight mechanics rather than a bunch of loose mechanics quickly thrown together to get a lot of different things into one game, rather than focusing on delivering a highly polished experience. We had a lot of info on how things in the game would work and interact, and what the desired gameplay was. These days? Next to none, and what little we did know that may still be relevant, is often changed. There is a high chance this game will release a mess of unfocused mechanics that just don't intermingle well together as a game, and honestly that chance would have been minimised had they gone with the initial design. Things like more modular ships, though fewer ships, was also appealing, among other ditched design principles. And I would, supposedly, be playing and enjoying it now, rather than wondering if it'll be playable and enjoyable within the next decade.

But hey, hopefully the game still ends up being great. As things are though, it increasingly looks like CIG have bitten off more than they can chew, and the final product is going to suffer for it.
Thankfully I'm only $500ish in, rather than $2K, but I too regret putting that much in, rather than just the $45 I originally did. Just gotta hope it actually pays off in the end.

https://forums.robertsspaceindustries.com/discussion/comment/6682247/#Comment_6682247
 
Last edited:
There is a difference between building such a little game and something big like sc, gta5 or any other big game in that size.
I cannot really follow your comparison.

I have the feeling that some people here forget how big the project star citizen is...
(Even gta5 looks still small compared to this project)

Dude you need a reality check asap!
 
What should have happened is, he should have stepped out and said "hey wassup? I've been dabbling with making a game again, I have literally NO idea how long it's going to take or how much money I need because it's all an experiment but I don't want to go to a publisher as they'll make me do something along a time-line. How about you give me some money and I'll give you bits of tech, pictures and some game engine and we'll see where we are in 2017 k?"

That would have been much more honest but it's not very "marketing" and I seriously doubt it would have got them anywhere near the cash they have now. I certainly wouldn't have put any money in for that.
 
I guess he never heard of this;

https://robertsspaceindustries.com/the-pledge

It's people like that that grind people's gears - what they do is the opposite of helping "the project".

Important language to note from that

We, the Star Citizen team at Cloud Imperium, hereby promise to deliver the game you expect....
You’ve done your part, and we will now do our utmost to live up to your expectations. We will build you the game you are dreaming about.

Notice there is not one mention in the pledge about what game they promise to deliver...rather, they promise to deliver the game YOU are expecting and dreaming about.

Lets break that down...

Expecting: Whose expectations are we referring to here? Is it the expectations of those first backers? Or the expectations of those who have recently started backing after seeing the latest marketing? These are diametrically opposed goals as we know the game we are getting is different from the one originally pitched.

Dreaming about: This is the worst part, this lets the reader believe, that no matter how they interpret CIGs marketing and updates, CIG is delivering what YOU, as an individual are dreaming about. I don't think I have to go into detail about how everyone's interpretation and dreamiest desires can vary as much as there are stars in the sky.

I wish I read this before I backed...I've seen this kind of wording before and it was not associated with anything good or remotely above board.
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom