The Star Citizen Thread v 4

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meanwhile, on the RSI forums... people try to wrap their brain around the Chairman's networking dreams:

https://forums.robertsspaceindustri...online-mmo-part-of-sc-starts-how-will-it-work

"As far as we know:

One Motherserver for all People, several others for the instances.
Each instance with about 50-80 ships and 80-100 Players (to fill multicrew ships) in one."

"Chris Roberts explained that there is not an "instance" in the traditional mmo sense, but that they would all be in the same play-field and visible to each other (to the limit of the client's ability to manage that, with a figure like a couple of hundred visible, based on friends list and interaction and stuff), and the "instance" is just a cloud of intercommunicating backend servlets that handles the connections, during a 10 for the chairman, a few months ago"

Gee, do you think maybe that almost five years into a project it might be time to get started on actually implementing this visionary system that will magically solve all of CryEngine's legendary poor netcode problems? What's the holdup. They have CR with the master plan. They planted magic CryTek beans and have magical Germans. Why can't they do 50-80 ships with players able to actually see a COUPLE HUNDRED other players? How many times did they redo the netcode to pitififul effect? Are all those redos totally a waste of time as they bide their time before implementing CR's magical breakthrough? Is the fairy dust pipeline not properly installed? Did all the subscribers not wish really, really hard while thinking of Germany?

If these former CryTek guys were so fantastic, so brilliant, so capable of improving the netcode of the engine they worked on.... they would've done it years ago. Many CryEngine games could've used it! I don't think they can do it, I don't think CR knows how they COULD do it, and he's just going to continue waving his hands around as fans fantasize about this incredible system of nested instances that has no possible hope of working the way they describe... while making excuses for what we actually get.

Time to be honest about the netcode...
 
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All the dribbling about fantasy net code aside. Which room are all these people going to be in? Because there is no infrastructure in the world that is going to put 80+ individuals in the same instance without about seven weeks latency between them...
 
All the dribbling about fantasy net code aside. Which room are all these people going to be in? Because there is no infrastructure in the world that is going to put 80+ individuals in the same instance without about seven weeks latency between them...

Yes there is: sub-instances or "bubbles". Check out Planetside2 for an implementation.

I don't think CiG has the know-how or experience though, judging from past performance. IMHO neither does Frontier, though i hope i am wrong.
 
Yes there is: sub-instances or "bubbles". Check out Planetside2 for an implementation.

I don't think CiG has the know-how or experience though, judging from past performance. IMHO neither does Frontier, though i hope i am wrong.

Planetside 2 has always been a disaster for me. Though I am in Australia and most things are a disaster...

Frontier seem to do OK. I mean its not fool proof but they've never made any extravagant claims either.
 
Well This is what I said 13/08/2014 in here about the Voivod's netcode question

Quote Originally Posted by Voivod
"Do you think Crysis engine can do what the Forgelight engine has done for Planetside 2 in the form of mass battles and multi-crewed ships and stuff?
It would be awesome because currently Planetside 2 is the game to beat as far as mass land battles are concerned."

Zyll Goliath Answer
"No Can't do, and my belief is that is one of the reasons why Crytek is in the problem's lately,no one wants to build a game that looks great in single player but can't get stable in mp & have big PVP,I mean Crysis 2 was 16 players 8Vs8(right) not sure for crysis 3 but I guess is the same.Now we should to believe CR and his magic crew that they will fix all of that...hmmm..yet what we got atm is 6Vs6..but hey Constellation SALE start's!!!!!!!
Anyone surprised???"

Well that was almost 2 years ago and nothing changed...NOTHING
 
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Planetside is brilliant for me. Lots of people in instances but they have years of experience. I doubt CIG can do anything like that, in fact they've shown us/told us they're having trouble with the networking.

As for Frontier, they've gone for a compeltely different architecture (P2P).
They also didn't even advertise that ED's instances was capable of 50+ people which apparently they are.

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Well that was almost 2 years ago and nothing changed...NOTHING

Wow.. has it really been 2 years!? :eek:
 
Planetside is brilliant for me. Lots of people in instances but they have years of experience. I doubt CIG can do anything like that, in fact they've shown us/told us they're having trouble with the networking.

As for Frontier, they've gone for a compeltely different architecture (P2P).
They also didn't even advertise that ED's instances was capable of 50+ people which apparently they are.

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Wow.. has it really been 2 years!? :eek:

2 years brother...2 years.....that sounds like a jail talk....hehehe...we are almost HALF of the decade prisoners of the warden Roberts......:)
 
[video=youtube;uO1zriO_Oyg]https://www.youtube.com/watch?v=uO1zriO_Oyg[/video]

I think it's safe to argue that bugs are SC's most appealing feature ;)
 
You mean your ship exploding while your body/clothes remain untouched?

Yup

xipPaCf.jpg
 
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