meanwhile, on the RSI forums... people try to wrap their brain around the Chairman's networking dreams:
https://forums.robertsspaceindustri...online-mmo-part-of-sc-starts-how-will-it-work
"As far as we know:
One Motherserver for all People, several others for the instances.
Each instance with about 50-80 ships and 80-100 Players (to fill multicrew ships) in one."
"Chris Roberts explained that there is not an "instance" in the traditional mmo sense, but that they would all be in the same play-field and visible to each other (to the limit of the client's ability to manage that, with a figure like a couple of hundred visible, based on friends list and interaction and stuff), and the "instance" is just a cloud of intercommunicating backend servlets that handles the connections, during a 10 for the chairman, a few months ago"
Gee, do you think maybe that almost five years into a project it might be time to get started on actually implementing this visionary system that will magically solve all of CryEngine's legendary poor netcode problems? What's the holdup. They have CR with the master plan. They planted magic CryTek beans and have magical Germans. Why can't they do 50-80 ships with players able to actually see a COUPLE HUNDRED other players? How many times did they redo the netcode to pitififul effect? Are all those redos totally a waste of time as they bide their time before implementing CR's magical breakthrough? Is the fairy dust pipeline not properly installed? Did all the subscribers not wish really, really hard while thinking of Germany?
If these former CryTek guys were so fantastic, so brilliant, so capable of improving the netcode of the engine they worked on.... they would've done it years ago. Many CryEngine games could've used it! I don't think they can do it, I don't think CR knows how they COULD do it, and he's just going to continue waving his hands around as fans fantasize about this incredible system of nested instances that has no possible hope of working the way they describe... while making excuses for what we actually get.
Time to be honest about the netcode...
https://forums.robertsspaceindustri...online-mmo-part-of-sc-starts-how-will-it-work
"As far as we know:
One Motherserver for all People, several others for the instances.
Each instance with about 50-80 ships and 80-100 Players (to fill multicrew ships) in one."
"Chris Roberts explained that there is not an "instance" in the traditional mmo sense, but that they would all be in the same play-field and visible to each other (to the limit of the client's ability to manage that, with a figure like a couple of hundred visible, based on friends list and interaction and stuff), and the "instance" is just a cloud of intercommunicating backend servlets that handles the connections, during a 10 for the chairman, a few months ago"
Gee, do you think maybe that almost five years into a project it might be time to get started on actually implementing this visionary system that will magically solve all of CryEngine's legendary poor netcode problems? What's the holdup. They have CR with the master plan. They planted magic CryTek beans and have magical Germans. Why can't they do 50-80 ships with players able to actually see a COUPLE HUNDRED other players? How many times did they redo the netcode to pitififul effect? Are all those redos totally a waste of time as they bide their time before implementing CR's magical breakthrough? Is the fairy dust pipeline not properly installed? Did all the subscribers not wish really, really hard while thinking of Germany?
If these former CryTek guys were so fantastic, so brilliant, so capable of improving the netcode of the engine they worked on.... they would've done it years ago. Many CryEngine games could've used it! I don't think they can do it, I don't think CR knows how they COULD do it, and he's just going to continue waving his hands around as fans fantasize about this incredible system of nested instances that has no possible hope of working the way they describe... while making excuses for what we actually get.
Time to be honest about the netcode...
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