Hmm, not sure if the guy posting that is "The One Who Shall Not Be Named" or someone just copy and pasting his latest blog post. However I'm like you thinking that the sudden shifting of focus from a small, well contained and supposedly highly detailed selection of systems to travel between, into this apparently sprawling gaming area that now has procedural generation as a center piece of it, when for the longest time Chris himself and other members of the CiG team had disparaged such a system as "boring" and creating an "empty" gaming experience.... That shows me that these guys are panicking and panicking *hard* about how to now alter their games' aims now that Elite is advancing and evolving, AND other space-based games are rapidly approaching release, with CiG lagging behind badly.