Regardless, I meant that DM is hard in the sense that it requires great patience. So as to exactly how difficult... That depends on the player.After checking the definition, I'm afraid we're both right. It can mean either.
I know you did.When we say A rated, we mean A rated module in the highest class available. Some of you really need to shut up.
Thank you so much !Nope, it's going to get better.Well, needs another balancing pass perhaps, more variety in tactics (to make mid ranks a little easier), and new skills for higher ranks to make them a little less predictable.
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Did you buy your shields at the discount store? Mine hold up just fine! Maybe you aren't as good as you think you are.This again. "Git Gud." The problem really boils down the the imbalance of ship sizes. Before 2.1, NPC's didn't hit very hard so the problem was less apparent. The reason I'm having issues, is not because I'm not good. It's because I'm flying a big ship that disproportionally has god awful shields now. Before it was manageable. Now shields go down in 5 seconds. Whether I'm in a cobra or Conda. Shield strength needs a major rebalancing effort.
Or quit.And what is the problem there? New players don't have that experience and they are going to suck at first. We've all been there. That's normal. But they are going to get better as well.
And what do bar fights have to do with bravery either?
Or quit.
Are 7A shields with 4 A rated shield boosters discount? I just ran into an OP NPC. You will too, and I hope your explosion is glorious.Did you buy your shields at the discount store? Mine hold up just fine! Maybe you aren't as good as you think you are.
the lesser ranked ai need to be adressed for shure a novice sidewinder should not be melting noobs lol. leave the elite ranked ones just as hard.
And what is the problem there? New players don't have that experience and they are going to suck at first. We've all been there. That's normal. But they are going to get better as well.
The balance is skewed, it goes from one extreme to another, as my last post in this thread demonstrates, even running away to live and fight another day is no longer an option when an OP AI interdicts you.
My issue wasn't that my modules were going out. It was overall damage. Geez.I know you did.
Clearly you don't know what you said though. A rated modules are not the toughest. Have a read. Then come back and tell me why your A-rated ship should be an instawin
OMG, mid ranks are still easy. They need buffing, not nerfing. Noooooo!Thank you so much !
Just please never make master and above easyer , just keep making them harder and scarier
If the learning curve too steep, they'll be put off the game, I came close when I started, but I'd already had some experience with the original Elite, and certain familiar mechanics came back to me.
Regardless, I meant that DM is hard in the sense that it requires great patience. So as to exactly how difficult... That depends on the player.
And this is the crux of it - which is why easier AI was made easier and more difficult AI harder. Because FD recognises that some people are just not good enough or not interested - while others are just too good and becoming uninterested.
This is a game where adherence to the mantra "Failure is an opportunity for learning" is paramount.