Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
Status
Thread Closed: Not open for further replies.
The balance is skewed, it goes from one extreme to another, as my last post in this thread demonstrates, even running away to live and fight another day is no longer an option when an OP AI interdicts you.
 
Nope, it's going to get better. :) Well, needs another balancing pass perhaps, more variety in tactics (to make mid ranks a little easier), and new skills for higher ranks to make them a little less predictable. :)
Thank you so much !
Just please never make master and above easyer , just keep making them harder and scarier
 
This again. "Git Gud." The problem really boils down the the imbalance of ship sizes. Before 2.1, NPC's didn't hit very hard so the problem was less apparent. The reason I'm having issues, is not because I'm not good. It's because I'm flying a big ship that disproportionally has god awful shields now. Before it was manageable. Now shields go down in 5 seconds. Whether I'm in a cobra or Conda. Shield strength needs a major rebalancing effort.
Did you buy your shields at the discount store? Mine hold up just fine! Maybe you aren't as good as you think you are.
 
the lesser ranked ai need to be adressed for shure a novice sidewinder should not be melting noobs lol. leave the elite ranked ones just as hard.

I fought some novice AI last night.

They fought like novice pilots.

As I was telling one of my friends, "To be honest, I think the low-ranking AI is easier than it was before. But it does fight more convincingly - it fights like it wants to live, but it doesn't really know how to use its ship."
 
And what is the problem there? New players don't have that experience and they are going to suck at first. We've all been there. That's normal. But they are going to get better as well.

If the learning curve too steep, they'll be put off the game, I came close when I started, but I'd already had some experience with the original Elite, and certain familiar mechanics came back to me.
 
The balance is skewed, it goes from one extreme to another, as my last post in this thread demonstrates, even running away to live and fight another day is no longer an option when an OP AI interdicts you.

Just whack the reset button on the case every time it happens. At least until this gets sorted out.
 
I am loving the new difficulty, please just ensure risk / reward is always balanced ... especially with other professions. I think this a huge step in the correct direct. I always think of risk = fun and reward = what makes something worth while. What I hate most in ED is trading (risk/fun = low; reward = high). I would say even more difficulty would we most welcome. There should be ships and encounters that we CANT win too - or if in a wing that we can maybe win, but make sure the rewards are always worth the risk!

Thank you so much for the new AI and difficulty!
 
Last edited:
If the learning curve too steep, they'll be put off the game, I came close when I started, but I'd already had some experience with the original Elite, and certain familiar mechanics came back to me.

I don't see that as a problem. Either people like the game or don't.
 
Regardless, I meant that DM is hard in the sense that it requires great patience. So as to exactly how difficult... That depends on the player.

And this is the crux of it - which is why easier AI was made easier and more difficult AI harder. Because FD recognises that some people are just not good enough or not interested - while others are just too good and becoming uninterested.

This is a game where adherence to the mantra "Failure is an opportunity for learning" is paramount.
 
And this is the crux of it - which is why easier AI was made easier and more difficult AI harder. Because FD recognises that some people are just not good enough or not interested - while others are just too good and becoming uninterested.

This is a game where adherence to the mantra "Failure is an opportunity for learning" is paramount.

Just one problem with that. There are no easy zones. Or hard zones. Especially not as far as interdictions are concerned. I'm of a completely different mind. I don't think ship ranks should matter at all. It should be based on the ship. A viper should never be a threat to an anaconda no matter the pilots skill level. In a one on one scenario of course.
 
Having fights that you can only win if you're part of a wing is all well and good for open mode pvp lovers, but what about folks like me that g hate multiplayer games ("I'm relaxing, having a beer and an hour gaming after work, last thing I want is some random intruding on my free time")? Does "play your way" now mean "provided that your way is multiplayer" ? I killed an anaconda single-handed one time and I was proud of my achievement, and it earned me some nice cash. Is such achievement and the nice payout that goes with it now the preserve of Open mode winged-up players only?

And before anyone misunderstands me, I got a sense of achievement from defeating the anaconda because I was in a much smaller ship. I would not get a similar sense of achievement from destroying an OP cobra after a 15 minute dogfight. What I would et is bored and frustrated.
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom