Do we need to roll dice twice to get this update ?
Anyone else notice that the maximum benefit from a grade 5 FSD is now 45% rather than the 25% it was in beta?
That could make some pretty far-reaching ships.
You going to troll in every thread here with your dice roll <stuff>
The ignore button works wonders you know
On topic. Omg that means Anaconda may make 120Ly+ in a single jump...
Apparently I am alone in thinking this level of disparity is undesirable.![]()
Disparity? Humm what?
Thats literally no extra fuel, scanners, weapons or anything, lowest power, distributor and all. Oh and 100% FSD boosting materials for jumponium.
Stock at 60Ly its still borderline excessive but I can live with it, any more and I'll have my pitchfork out, I do agree ~6 hours buckyball to Sag A* seems low but again barebones ship..
I was just referring to the difference between a laden Cutter @ 23.39 (trade), a A-fit Corvette @ 15.89 (combat), and a stripped out Anaconda @ 55.19 (exploration) with a hypothetical +45% boost over stock. Careers allegedly being balanced and all. I'm not saying they should be the same, just more similar. Range is a crappy way to allegedly balance ships by wasting the player's time.
Anyway, never mind the broken record. +45% is definitely better than +25%, so there is that.
The ignore button works wonders you know
On topic. Omg that means Anaconda may make 120Ly+ in a single jump...
Apparently I am alone in thinking this level of disparity is undesirable.![]()
Anyone else notice that the maximum benefit from a grade 5 FSD is now 45% rather than the 25% it was in beta?
That could make some pretty far-reaching ships.
Seems like quite a lot to me. Which ships? Perhaps lower range ships can be upgraded more?