Seeing that games like original Elite, Frontier: Elite 2, FFE, X-wing, Tie Fighter and even Doom mentioned here as examples of "harder than E

", here is what they actually were (and yes, I played them all, hundreds of hours).
— original Elite had saves at stations. Met a particularly nasty pirate? Meh, just reload. Only real difficulty came from endless grind.
— FE2 and FFE let you save and load your game almost everywhere. You could just save scum the game until you get RNG odds in your favor. Also the difficulty came from endless grind but this time there were also completely optional missions where you couldn't just use autopilot, and had to do all the newtonian mechanics flight by hand. For hardcore players it was fun, others could just trade and do missions, occasionally scumming saves. Eventually, once you got some good ship with good shields and weapons, NPCs would be nothing more than targets.
— X-wing and Tie Fighter, both originals and re-issues, were hard at times, but there was a CHEAT MENU built in, so if I weren't trying to "git gud" and just wanted to have some fun, I would turn on invincibility and infinite missiles and just go shoot these star destroyers out of the sky.
— Doom had difficulty levels, was pretty much easy as cakewalk on "too young to die", had quick save and load and also had cheat codes.
These were hardcore, but there always were shortcuts for those who just can't make it. This time, looks like the shortcut would be just buying No Man Sky which is set to be released less than a month from now.
There is a nice shortcut to make everyone happy. Make safe places like high-sec systems and superpower's strongholds really safe. Like next to none interdiction by pirates and lunatics at shipping lanes in Achenar or Sol. No one robs and kills people right at the entrance to the Buckingham Palace or in Kremlin — and anyone stupid enough to try will be apprehended before he can do anything. Attacks at such places make news headlines, they are not routine events. Make outskirts of such places (outside of shipping lanes) and medium sec systems shipping lanes somewhat dangerous with some minor risk, maybe with predominately low-rank NPCs (because if seasoned criminals appear in such systems, police forces get on red alert). Make all other places dangerous, like they are now, and maybe even more in some cases.
In that way everyone will benefit and no one will lose. Casual players can do low profit trading, mining, and courier stuff in high-sec, and those looking for challenge have other 80% of the bubble as their playground.
Fortunately nothing changed for us explorers and nothing will change. Reliably avoiding interdictions on the way back is very possible even now, and those Thargoids everyone is talking about — good luck finding me out there.