Engineers Summary: Engineers, Material requests and Time.

Well:D, I tested the beta engineers and i must say several things at favor:) and several against:mad:.

The first is that the AI ​​is not as difficult as some players said:cool:, if you have some time fighting already, you know perfectly how to counter fighting maneuvers[up], i do not think this is hard at all.

The second is that the graphics have some remarkable improvements:eek:.

And here comes the problem[where is it], time and materials requested by the part of the engineers is ABSURD[mad] let me Explain why:

Not everyone has hours and hours throughout every day of the week to collect materials and other items to change things with the engineers[knocked out], I mean, for example, to improve an Multicanon with Overcharged 5*, need, material surface scan[down], which get in 1 day if you do not have much time, materials from scanning settlements on planets[down]... two days... hunting materials battleships[down], another day, craft materials from conflict zones[down], another day, and destroy materials cargo birds (pirating or something), another day[sad]. (And Commondities[down])

We can not be spending a week of our lives to try an improvement[sad]... And, not to mention that probably most likely not be getting the results of the modification that you want and even much much less likely that you get the experimental modification:mad:... and gentlemen ... this is for 1 bloody weapon[mad], imagine having to spend months in edit 1 weapon do not say to modify 4 or 5:x....

Summary[blah], materials engineers require too many, and too time which many of us do not have:|, is an update that many of us are not going to enjoy this[sad]... because ye have overstepped the mark.[mad]
 
Well I like the new graphics, but if that material time gathering is the case then I will not be bothering with the engineers.

I would be pretty miffed if I spent a week collecting stuff then got some random result I didnt want.

I still dont know what happens to nice shinny stuff when your ship explodes, does the insurance replace like for like?
 
They tried to add horizontal depth to the game, but failed horrendously. The said depth is built on tedious grind and nothing more.

Elite has great graphics and engine developers, but they should hire some external devs to handle gameplay aspects, so it is more in line with 21st century standards. Elite is really pretty space simulation tech demo that you have fun with in short bursts of playing, but terrible game in a long run.
 
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Agree with both of you 2, the problem is the horizontal game depth, now it has less sense than before. The only point to do now, is grind, grind, grind, grind, even MORE, than before.
 
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So to sum it up you guys dont have time to play elite dangerous and are now complaining everything isnt instant gratification.
Not sure people are saying that exactly but some people can't treat ED as a full time occupation because of, well, full time occupations.

To be honest the grind doesn't bother me too much as I love trading and in the past have sunk too many hours into WoW. Excessive grind can be off-putting to people who can only manage a few hours a night, a few times a week.
 
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So to sum it up you guys dont have time to play elite dangerous and are now complaining everything isnt instant gratification.

Ah come on. Have you tried getting one mod? I flew the whole evening yesterday in search of 2 Data materials, scanning every damn ship I encountered in supercrouse, around stations, cz and RES and I didnt
find even one of the two. And that was only for a Rank 1 engine mod.
I really don´t want to imagine the immensive grind that gets involved if you want to upgrade one whole ship. (especially one of the bigger ones). Not to say that the chances are quite low that you get a good upgrade on first try.

If you have the time to grind for weeks, great for you. But there are many people who want to have fun after they come home from work. And dont want to continue working in a virtual world.
 
I would kind of carry on as previously, doing the stuff i want to do and picking up along the way the things that might count towards a mod. As opposed to looking specifically for items which to me would be a complete pain in the neck
 
It shouldn't take too long to gather the mats surely? All the NPCs have ships bristling with high end engineer mods, only took them a few minutes......

It takes a few minutes to get some bunch of materials. But you need specific combinations for the various upgrades, and there are lots of different materials, and often different quality levels of the same stuff, like the half dozen various focusing crystals.
 
So to sum it up you guys dont have time to play elite dangerous and are now complaining everything isnt instant gratification.

I don't think that the point.

It's more like this :

If you want an Anaconda you can grind your way to it or play casually and get it (much) later.

With engineers and their modules you'll never get the requirement while playing casually because until we get a way to store materials and commodities the grind for specific semi-random stuff is mandatory.
 
Devs are old people who no longer play other games and only think, they know how games should be, building only on erroneous memories of their past gaming. They are out of touch.
 
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I think it wouldn't hurt if missions gave more materials/data in reward, five-six per mission for example, at least when it comes to lower-grade materials. FDev removed some superfluous material types during beta, so they are at least somewhat aware of the problem.
 
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for example, to improve an Multicanon with Overcharged 5*, need, material surface scan[down], which get in 1 day if you do not have much time, materials from scanning settlements on planets[down]... two days... hunting materials battleships[down], another day, craft materials from conflict zones[down], another day, and destroy materials cargo birds (pirating or something), another day[sad]. (And Commondities[down])

We can not be spending a week of our lives to try an improvement[sad]...

Hi friend!! You seem to forget that.. you spend a week between: surface material gathering, settlements, planets, combats, conflict zones, cargos.. to get one module upgraded, but you are collecting materials to upgrade 10 modules. So, yes, first module will take you a few hours/days, the next 10 modules you already have the materials for. Assuming you find materials for only 5 modifications, it is still one modification a day.. not bad, not excessive.
 
Well, I'm myself are convienced that a fully modded ship is designed to be a long term goal which then of course won't work well with people who want it fast. I don't grind, just played around a bit in 2.1 and already could make some mods, didn't take much and I didn't even had to try and find stuff.

Sure, just grade 1 mods but they made my ship better. It will probably take a long time till I can make a bunch of grad 5 mods but thats the point, its a long term goal. Just like my Conda was, took me about 10 Month to get there.
 
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Well, I'm myself are convienced that a fully modded ship is designed to be a long term goal which then of course won't work well with people who want it fast. I don't grind, just played around a bit in 2.1 and already could make some mods, didn't take much and I didn't even had to try and find stuff.

Sure, just grade 1 mods but they made my ship better. It will probably take a long time till I can make a bunch of grad 5 mods but thats the point, its a long term goal. Just like my Conda was, took me about 10 Month to get there.

I spend over 5 hours searching for a material for one rank 1 upgrade. Still haven't found it. Not going to bother with that mod stuff. It's a wast of time.
 
I spend over 5 hours searching for a material for one rank 1 upgrade. Still haven't found it. Not going to bother with that mod stuff. It's a wast of time.
Why are you grinding? I am just playing the game, doing missions, doing some res farming, going to some USS, etc. And I am finding all kinds of stuff, I have made a couple of lvl 1 mods by just doing that. Not grinding anything for hours at a time. The mods are NOT necessary for anything, they just make your life easier. Be like Bomba and I, play the game, the stuff comes by itself.
 
Why are you grinding? I am just playing the game, doing missions, doing some res farming, going to some USS, etc. And I am finding all kinds of stuff, I have made a couple of lvl 1 mods by just doing that. Not grinding anything for hours at a time. The mods are NOT necessary for anything, they just make your life easier. Be like Bomba and I, play the game, the stuff comes by itself.

I wanted to test the new content.
Now I know that it's not worth trying and I can go back to play the game the way I want.
 
I spend over 5 hours searching for a material for one rank 1 upgrade. Still haven't found it. Not going to bother with that mod stuff. It's a wast of time.
Well, there are many grade 1 mods I can't do, so I can't do everything myself right now. But some I can do.

I wanted to test the new content.
Now I know that it's not worth trying and I can go back to play the game the way I want.
This I would recommend to everybody, just do what you want and collect stuff you find on your way. And then you can do some mods from time to time.
 
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