Please, let me know when you finish your rant, so we can start talking if you really want to.
Fire away when you're ready... I've been making consider point after considered point IMHO...
Feel free do the same if you really want to
Please, let me know when you finish your rant, so we can start talking if you really want to.
Fire away when you're ready... I've been making consider point after considered point IMHO...
Feel free do the same if you really want to![]()
I'm also of this opinion.
The game is supposed to have a 10 year long development plan.
I think it's sort of the intention that by the end of 10 years, the most laziest casual player, had acquired and tanked out an annaconda.
The people who put ALL their effort into trying to grind as quick as they can - are destroying the game for themselves in my simple casual player opinion.
As more and more interesting modules and expansions come-online in the future adding more layers to the game, or alternative ways of playing the game.
Different SRV's, mining planet surfaces, multi-crewed vehicles, passengers.
We got a trailer with NPC's in buildings because that stuff needed to be sorted out for when we can walk around them.
We'll be making our own avatars with the next half year....so stuff's happening.
When your ship is more than just a cockpit, and your three abilities from within that cockpit have evolved from reach a location/ shoot and/or scoop
I think a number of people will be g and blinding that they didn't get a good chance to "apreciate" their smaller ships from the previous years of play.
Suddenly an ASP is not long just an ASP, but a place you and buddy can go shoot some rocks together, and go clean up a fuel leak or go assisnate a passanger who is trying to sabotage your ship, 'cos he's actually a pirate with a homing beacon.
If we're looking at wake related materials, many CMDRs don't have wake scanners, so it's not surprising when they need these sorts of material to craft, they won't have them. In order to get them, they need to utilise the new mechanics (to obtain them), which will be undoubtably then mean sitting outside a station or NAV beavon, scanning wake after wake after wake. In short, point, fire, point, fire, repeat... Personally I find the suggestion of this as new gameplay, 18 months into the game, as concerning!The suggestion on spending an hour or so scanning wakes was because, I assume, OP wanted to speed up the process of getting upgrades. Anything outside of that context is either pure ranting or an attempt to deviate the conversation to the -bad approach/gamers dont want- mantra.
If you think yet more RND-mini-games to earn crafting capability is a step forwards... That's fine... We clearly disagreeI understand you don't like it. I do. You say FD has no idea or a wrong idea of what have to do ("at the expense of the pile of more interesting gameplay/mechanics") while I don't.
You people, you are funny.
Most of people totally missed to point of this thread. There is no problem with upgrades taking a long time to obtain, but the problem is that the long time it takes to get them is spend doing mundane things over and over and over with 0.001% variation, and that is being generous.
I have no problem sinking 40-80 hours into upgrading my ship, if the gameplay behind it is solid and enjoyable. Which Engineers meta certainly is not.
I have a problem with the way materials are obtained, some seems counter intuitive, and others force you to do things you either dont want to do or have to be obtained with a ship or outfit that you don't want to use. For instance earlier today I was trying to get class 3 shield modifications and apparently the only way to obtain the materials for it is by killing type 9's and type 7's they are the ONLY 2 ships that drop what I need to modify my shields. This is a problem for me because type 9's and type 7's are only ever "Wanted" or used in combat 1% of the time by NPC's in the game so instead I have to go to a resource sight and kill innocent ships to get the materials I want and get a huge bounty on my head because apparently Type 9's and Type 7's will not travel to resource sites in anarchy systems. I dont want to have to get a bounty on my head in order to obtain a simple crafting material. ON TOP OF ALL THIS the material is listed as "Common" when it actually drops at a rate less than a "Very rare" ranked crafting material that the type 9 apparently ALSO only drops.
You people, you are funny.
Most of people totally missed to point of this thread. There is no problem with upgrades taking a long time to obtain, but the problem is that the long time it takes to get them is spend doing mundane things over and over and over with 0.001% variation, and that is being generous.
I have no problem sinking 40-80 hours into upgrading my ship, if the gameplay behind it is solid and enjoyable. Which Engineers meta certainly is not.
THIS ^^A summary of the development mentality of ED
- If it's fun, it won't make you money.
- If it makes you money, it can't be fun
- "content" = grind
A summary of the development mentality of ED
- If it's fun, it won't make you money.
- If it makes you money, it can't be fun
- "content" = grind