Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
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I was in a FAS - fully shielded, with boosters
With mirrored armour and full HRP (ie nothing else in the available internals)

My ship was down from full shields to 36% hull in under 15 seconds from a python...

Your shields do nothing
Your armour does nothing
Your HRP do nothing

As I said - I just don't think you've had one of these encounters yet..

Taking damage = time to leave!
 
Your absolutely right but it's not realistic to me how now my fer-de-lance with three A0 shield booster and max outfitting get shield downed before a cobra mkIII on a face to face combat !!? btw i didn't died since i tried the game with the new patch but had to flee a lot faster than usual so money takes a lot of time to make now. In my opinion that's the only thing wrong with the patch.

Cobra might have had a thermal weapon with a special effect on it, some damage shields more and hull less.
 
I think in the context of this thread - what people are talking about are the NPCs in general - which I agree are a combination of AI and ship loadout, some with normal weaponary and some appear to have WOUPs.

If you're so sure, you are that good, that you're never going to get hit, even once, I'm also sure you run shieldless with a lightweight hull.
If you have a shield or reinforced hull, you accept you will get hit.
In which case - even you can get instakilled by some WOUP.
Its just not happened yet.

I am actually not an amazing pilot, I just know how combat works.

If you equip too much shields or heavy armor/bulkheads then you'll get hit more because you have far less agility and far more momentum. This makes it easier for the AI to hit you. Hence if you equip it you will need it because you equipped it!

A lighter weight build is less likely to get hit, so less likely to need armor or shields. It's also more fun, and cheaper if/when you mess up!
 
I was in a FAS - fully shielded, with boosters
With mirrored armour and full HRP (ie nothing else in the available internals)

My ship was down from full shields to 36% hull in under 15 seconds from a python...

Your shields do nothing
Your armour does nothing
Your HRP do nothing

As I said - I just don't think you've had one of these encounters yet..
Could it be that you play it wrong? You can't just tank in your FAS with hull. You have to use SR to have such a good survability. Chafs and hit sinks. But may be i really don't yet ecounter something like this. I see conda Elite, lot of FDL's elite, Corvette Elite, i don't see any Python yet.

Corvette elite and FDL is a most dangerous ship in AI hands. They are very good) Even players don't do 90% of things what they do. With Elite you simply can't figth without FA OFF. Not to roll with FA OFF. FIGTH with FA OFF. That is for sure.
 
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So, my experience of first time out in 2.1 flying an asp built for smuggling, ie fast and light. Interdicted on 2nd mission (40 tons of wine) and despite my usual response of immediately throttle down; prepare to run, within seconds I got; failed interdiction, FSD failure, uncontrollable spinning ship, warning! thermal attack, warning! module malfunction, warning! thruster malfunction, warning! shields offline, warning! canopy critical, eject, eject eject... please deposit just over 1 million credits with your friendly buy back screen. At no point during any of this process did anything I tried to do have any effect whatsoever on the outcome.
BTW, thanks for all the warnings lol, really useful :(
Same thing here, I don't pretend to be an ace combat pilot, I have clawed my way to Dangerous over the past year - I know my limits - flew a Python for 6 months before thinking about getting an Anaconda last weekend, mainly for trading but have decent turreted weapons and shields etc.., upgraded last night to 1.6 and within half an hour got interdicted by a single FGS on my way to the station for the CG - I couldn't escape, as he took out my thrusters and FSD, tried to repair - but was ejected before I could use them again - I appreciate that this is what some players will love, but to go from no real threat to lethal in a single upgrade, I am going to sell the 'conda and go back to a smaller, less expensive ship now as I soon won't have enough to cover the insurance, if we all need to be combat aces now - then there should be somewhere in solo where you can practice with each new ship you buy against actual NPC's to achieve the skills required to fly it.
 
Perhaps we could have a NPC skill set that does match my skill level

Somewhere Below "Harmless" there can be "Crighton"

(apologies for the water mark, having issues with usual video editing software so used a free one)

[video=youtube_share;Le2o8GQAmuI]https://youtu.be/Le2o8GQAmuI[/video]

Please enjoy for some lighter side humour as we progress in the thread
 
I was in a FAS - fully shielded, with boosters
With mirrored armour and full HRP (ie nothing else in the available internals)

My ship was down from full shields to 36% hull in under 15 seconds from a python...

Your shields do nothing
Your armour does nothing
Your HRP do nothing

As I said - I just don't think you've had one of these encounters yet..


15 second huh? I think people are experiencing time-contraction. Maybe repressing memories while being stunned, parking in front if the enemies guns for 60 seconds? But for some reason can only recall 1/4 of the actual time lapsed?

Please post an unedited video of these uber NPCs. You may be surprised to realize how much time you actually had to react.
 
Same thing here, I don't pretend to be an ace combat pilot, I have clawed my way to Dangerous over the past year - I know my limits - flew a Python for 6 months before thinking about getting an Anaconda last weekend, mainly for trading but have decent turreted weapons and shields etc.., upgraded last night to 1.6 and within half an hour got interdicted by a single FGS on my way to the station for the CG - I couldn't escape, as he took out my thrusters and FSD, tried to repair - but was ejected before I could use them again - I appreciate that this is what some players will love, but to go from no real threat to lethal in a single upgrade, I am going to sell the 'conda and go back to a smaller, less expensive ship now as I soon won't have enough to cover the insurance, if we all need to be combat aces now - then there should be somewhere in solo where you can practice with each new ship you buy against actual NPC's to achieve the skills required to fly it.

agreed , at least have the npc scan you first maybe , give you a chance to do something
 
We have very good proverb: "По одежке протягивай ножки".
It mean, in short, do what you can do
If you're skilled combat pilot - welcome to action, if you not - try to do something else, not so risky.
But if you're not a combat pilot and going to action...
Then I think usefull to remember this:
- How much wins have moderate skilled pilot of WW2?
- Moderate skilled pilot was shot down
 
Been reading this thread from beginning to end now. And I've just had a deja-vu moment. I felt like I was back in Eve. Yeah that horrible, elitist Eve. Where everyone who felt superior in their fighting skills called others carebears and full of tears.

Until now ED forums used to be one of the best, most positive forums of all games I've been playing. I even mentioned in another forum how much I like being here. Until now. It really saddens me how people changed literally overnight from super helpful to horrible human beings just because they are elitists, and in their opinion newbies or those less skilled should 'git gut or git out'. Shame to you.

One of the most intelligent post here :)

100% with you.

Rep deserved
 
Thanks Vyse, your thoughts, if you don't mind? is it unplayable, or just different?

I think some people get other people wrong when some says this is unplayable and they reply they don't know how to play well our make a good outfitting. For sure there is some they don't know how but i don't think everyone one who says it's unplayable are noobs or not good fighters.I think it's more a discouragement of not getting enough money to build right. For example i need 109 millions for my mirrored armour on my fer-de-lance .. i hate trading wich is the best way to get money but it's boring, exploration don't give enough and now bounty is harder and makes us back to stations faster so money is hard to make. I think those who say to others they don't know how to play have already their annaconda or big ships so they don't have to worry about cash anymore.My friend have his annacondas and even if Ia is harder he still kill everything easily. So what i do to get 109 millions now not buying a type 9 for sure ....
 
I am actually not an amazing pilot, I just know how combat works.

If you equip too much shields or heavy armor/bulkheads then you'll get hit more because you have far less agility and far more momentum. This makes it easier for the AI to hit you. Hence if you equip it you will need it because you equipped it!

A lighter weight build is less likely to get hit, so less likely to need armor or shields. It's also more fun, and cheaper if/when you mess up!

The FAS is meant to be a heavy hull tank with high maneuverability. You know combat in smaller lighter frames, but really hulling out a FAS just makes it slightly slower, not less nimble.

Could it be that you play it wrong? You can't just tank in your FAS with hull. You have to use SR to have such a good survability. Chafs and hit sinks. But may be i really don't yet ecounter something like this. I see conda Elite, lot of FDL's elite, Corvette Elite, i don't see any Python yet.

Corvette elite and FDL is a most dangerous ship in AI hands. They are very good) Even players don't do 90% of things what they do. With Elite you simply can't figth without FA OFF. Not to roll with FA OFF. FIGTH with FA OFF. That is for sure.

FA OFF in a FAS has negative use. The ship is nimble enough; FA OFF just adds drift that the ship doesn't need more of.
 
I really like the new ai I'm terrible at combat but it's making me think about my approach to situations I sold my moderately equipped anaconda last night to buy an a rated fdl for combat missions and an a rated asp for trading to speed away I love actually having to think about how to approach a situation and no I haven't got good I've got dead a few times though I do tend to agree with some of the comments about NPC modded weapons I personally find it a bit rp damaging thinking that everyone has got Rep with engineers not just the select few I mean when do the engineers sleep! I would also like to be able to reduce my combat rank as I've got expert basically by accident whilst playing stupid ai
 
... I am going to sell the 'conda and go back to a smaller, less expensive ship now as I soon won't have enough to cover the insurance, if we all need to be combat aces now - then there should be somewhere in solo where you can practice with each new ship you buy against actual NPC's to achieve the skills required to fly it.

nice :)

Adapt. Survive. Improve to fight again another day. Really respect this kind of problem solving attitude. Especially in the face of a new challenge.

and there is a place to practice this with zero loss of CR:

1) beginner tutorials
2) CQC (Arena)

o7

And fly safe
 
You must be running a tradeconda at this stage with class 4 shields maybe prismatic and boosters. I have been flying around in anaconda, class 5 prismatic with some boosters due to good jump range scouring for materials via combat and I am having no issue. I did lose the conda 5 mins ago with a 7 million rebuy but that was because I opened on a wing of anaconda`s federal security due to pilot error and being way past when I should be in the cot so no complaints there.

I was in my mission running python. At least one of the ships that jumped me was a deadly ranked FAS (I'm comp. ranked in combat), I didn't wait to look at the other. Yes, it was the same ranked trade level mission as myself, a tycoon. I was gonna to square up to them and the shields went in 2 hits... I ran like a screaming girl, dicted a extra 12 times, til i finally made it into dock.

Fun isn't the word I'd use, there was a lot of swearing if that helps! ;)

My ship: http://coriolis.io/outfit/python/07...4v402022f.Iw18eQ==.Aw18eQ==?bn=mission python
 
The FAS is meant to be a heavy hull tank with high maneuverability. You know combat in smaller lighter frames, but really hulling out a FAS just makes it slightly slower, not less nimble.



FA OFF in a FAS has negative use. The ship is nimble enough; FA OFF just adds drift that the ship doesn't need more of.
Well i am speak from my point of view. I am on Corvette for now. And on Corvette agains Elite FDL you have to be REALLY GOOD. You have to not only roll in FA OFF. You have to figth in FA OFF. I don't want to fly on a cheap ship, cause i know how to play and i think i earn my Deadly rank and can be good enouth to don't care about insurance and play as i want.
 
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I'm finally having a go at 2.1 and the AI is definitely more challenging than 2.0
Whatever people might say about beta4 or beta6 being the perfect balance, it's a nice improvement in my opinion. Challenging, yet doable.
Love it.
 
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