Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
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You don't need modifications, I spend many hours in beta now in live build with non modded ships without dying.

there seem to be some weird stuff going on, that video with the python that goes down in seconds shows it can be way to extrem, alltough not sure how common that is. Never experienced anything like that myself.
I understand what you are saying. I met a low ranked Imp. Courier in my A grade Cobra IV last night (I like the IV). I destroyed him, eventually. But it was enough to tell me that despite my A grade modules, I need better equipment to take the pummelling that the higher ranks will be giving out. So no, I'm not going to go down that road at present. I will watch and see what develops, but if what I suspect is happening is correct, I think FD are going somewhere with this game I do not wish to go.
 
IMHO its not that the NPC AI is better than it should be. its nice now. But the fact that every NPC and his dog has engieered ships to the brim including KNOWN op weapons like the shield torpedoes and the heat rays and the "killing all external modules in one volley" rockets just makes npc combat no longer fun.

There is NOTHING you can do if you get a viper that drops your Anaconda shields AND hull in less than 10 secs. There IS no counter to stuff like that. Not "git gud" no "use engieer weapons yourself" no nothing.

Simple as that.

To FD: dial down the use of those insane weapons or delete them completely for NPC (IMHO for players too, but that dosent concern me, i play no open these days).
The Ai itself its great and a nice challenge.
 
I disagree.
i agree with his disagreeing. even if i had access to the beta i wouldnt play it. i have enough time to play elite. i dont want to choose to play a beta especially not if i lose lots of credits dying a lot. im not sure if that carries over into the actual game though or would be a separate commander.
 
Since my thread on this topic was locked due to the massive number of threads about this and the mods suggested the discussion continue here I'll leave this video here.

After hearing all the complaints I took a combat fit sidewinder to a Haz RES to see if I could survive until I ran out of Ammo. I chose a sidewinder because I wanted a combat capable ship that also had paper thin shields and hull. I found the AI challenging, but not overly difficult. I'm having to pay close attention to what I'm doing now and stay on my toes, although I am a little disappointed that I wasn't having the OH DEAR GOD ITS TOO HARD experience that most other commanders in far more capable ships are having.

And to anyone who wants to get on me for saying Get Good at the end of the video I really prefer not to use that phrase when being serious, but I honestly feel this to be an exception to the rule.

Also to anyone saying well what about us traders, explorers, and other non combat profession pilots who don't like combat? I answer with this: I AM A TRADER.... I was just raised by a Navy Fighter Pilot that flew Grumman F6F Hellcats against the Japanese in WWII... so on second thought maybe I'm not the best person to talk to on that note.

https://youtu.be/fe91PkyFlkU

Man, the npcs are not even trying to hit you or they barely try to, you should try to fight in a bigger ship like FAS, FDL or a Python, probably there is a bug that make npcs misbehave against players in a smaller ship, no idea if it is true but maybe it worths being tested
 
I understand what you are saying. I met a low ranked Imp. Courier in my A grade Cobra IV last night (I like the IV). I destroyed him, eventually. But it was enough to tell me that despite my A grade modules, I need better equipment to take the pummelling that the higher ranks will be giving out. So no, I'm not going to go down that road at present. I will watch and see what develops, but if what I suspect is happening is correct, I think FD are going somewhere with this game I do not wish to go.
Well, he may have been low rank but he had a way better combat ship then you!

Have you tried missiles? In beta I used a cobra mk4 with missles in the 3 class 1 slot and that worked really good, they improved compared to 2.0.
 
IMHO its not that the NPC AI is better than it should be. its nice now. But the fact that every NPC and his dog has engieered ships to the brim including KNOWN op weapons like the shield torpedoes and the heat rays and the "killing all external modules in one volley" rockets just makes npc combat no longer fun.

There is NOTHING you can do if you get a viper that drops your Anaconda shields AND hull in less than 10 secs. There IS no counter to stuff like that. Not "git gud" no "use engieer weapons yourself" no nothing.

Simple as that.

To FD: dial down the use of those insane weapons or delete them completely for NPC (IMHO for players too, but that dosent concern me, i play no open these days).
The Ai itself its great and a nice challenge.

This. The AI is great! The weapons they carry are over the top.
 
i agree with his disagreeing. even if i had access to the beta i wouldnt play it. i have enough time to play elite. i dont want to choose to play a beta especially not if i lose lots of credits dying a lot. im not sure if that carries over into the actual game though or would be a separate commander.


In beta, it doesnt carry over to the real game...and everything is dirt cheap..I think its all 10% of real cost.
 
I think something needs to be clarified here.

It's not a question of too hard or not hard enough, in an absolute sense. The problem is the stage at which it was introduced.

If a game is very hard to play at the very start, well, that's fair enough. We can all try it and make up our own minds. But......when the game has been in play for - I dunno, how many months has it been now? - and then to suddenly jack up the odds when so many players have acquired whatever they've acquired, at the cost of so much time and effort, and put them into a quite different situation where all that time and effort can be lost so easily seems to me to be so profoundly wrong. So thoughtless, capricious even.

As I said in a previous post, I'll recover, but I resent very much that Frontier have done this.
I agree!
 
That nine seconds doesn't mean anything to a module malfunction, either PP or FSD.


Your PP or FSD does not get hammered in every fight.
Every fight is different.
if youre taking module abuse and cant defend it, I would think its time to get out of dodge.
If you see a volley of missles coming your way and stick around for the next volley...whos fault is that?

All hypothetical...but you get the jist.
 

Deleted member 110222

D
IMHO its not that the NPC AI is better than it should be. its nice now. But the fact that every NPC and his dog has engieered ships to the brim including KNOWN op weapons like the shield torpedoes and the heat rays and the "killing all external modules in one volley" rockets just makes npc combat no longer fun.

There is NOTHING you can do if you get a viper that drops your Anaconda shields AND hull in less than 10 secs. There IS no counter to stuff like that. Not "git gud" no "use engieer weapons yourself" no nothing.

Simple as that.

To FD: dial down the use of those insane weapons or delete them completely for NPC (IMHO for players too, but that dosent concern me, i play no open these days).
The Ai itself its great and a nice challenge.

I agree. Removing engineer mods from the AI would be a good first step.
 
Now that's what I'm talking about - hits from Dangerous Vulture (two effect weapons?), shields drop, ship blows up - not at all a decent situation from ANY NPC AI

Have a look 0:47 hull 100% shields nearly full - 0:47 shields gone hull dropping below 50% - 0:48 boom

Yeah of course the AI is just fine, well done SJA ---- [rolleyes]


roll on 2.1.1 (Can't come soon enough)

Wow that was not cool at all. Had something similair but managed to escape eventually.
 
You mean the ones I've been killing in a nav beacon earlier today?
wink.png

The security forces are really handy I f you get into a spot of trouble, then again I'm only expert combat rank so going after the big fish in 2.1 right now is suicide.
I'll need to get a bit more practice in.
biggrin.png
no although an equivalent one might been there but you wouldnt know with the cops helping out from the start. however if you had met one like i did alone and he interdicts you and the cops dont come... expect rebuy. because when you cant fight, and cant boost out of range so your FSD is flipping on and offline with every hit, and he had your shields down under 20 seconds and your hull 74% and powerplant at 58% in 30 seconds from him firing... you cant escape either.

im competent he was master with modded thrusters and weapons and maybe shields not sure on shields though. if not for police jumping in (thank god i was in high sec system) at 30 second mark from firing i was dead with no options. no skill gets you out of that. class 5A shield gone in seconds, and mil spec hull not mattering a damn. or maybe if i hadnt had mil spec i wouldnt have lived long enough for the police to save me. sadly you cant head to the station and buy them npc feds a round.
 
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no although an equivalent one might been there but you wouldnt know with the cops helping out from the start. however if you had met one like i did alone and he interdicts you and the cops dont come... expect rebuy. because when you cant fight, and cant boost out of range so your FSD is flipping on and offline with every hit, and he had your shields down under 20 seconds and your hull 74% and powerplant at 58% in 30 seconds from him firing... you cant escape either.

im competent he was master with modded thrusters and weapons and maybe shields not sure on shields though. if not for police jumping in (thank god i was in high sec system) at 30 second mark from firing i was dead with no options. no skill gets you out of that. class 5A shield gone in seconds, and mil spec hull not mattering a damn. or maybe if i hadnt had mil spec i wouldnt have lived long enough for the police to save me. sadly you cant head to the station and buy them npc feds a round.




Things like this wont be an issue in a few weeks when people have their powerplant modded with a the armored mod.
 
I understand harder AI I truely do. I don't understand this AI Though, it's not exactly harder they just have far more advantages than they should. My gripes aren't with difficulty, i understand a game being difficult at times, even though this is NOT what this game has been for a year and a half, changing it now just ensures we lose even more of our player base. If you want a challenge, an intelligent ship to shoot at. GO to the ARENA. or go ONLINE. Making NPC's cheat to give them a chance against you isn't making them harder, it's making them cheat to have an edge on you. and i've stopped playing games for worse. Here is the following reasons of how i think the NPC's now cheat.

1) NPC's know you're wanted. no matter what your crime, and where you currently are. They don't even need to interdict you and use a kill warrent scanner. they just know, interdict you, and attack. if you run, they follow you, if you kill them. good job, but i can garuntee you if you FSD weather within the same system. or to another, there is immediately another who automatically knows you're wanted. if you're wanted. you just can't play. well, you can, but the ONLY playing you'll get to do is interdicted and fighting constantly.

2) upgrading your ship for survivability? suurree. Aren't you even aware that half the ships in game aren't combat oriented ships? all those ships you put your work into are now useless. I was flying my Fer-de-lance. class A engions, light weight for maximum speed and maneuverability. I get danced around by a big fat and slow anaconda loaded down with turrented heavy weapons. I do most my combat in flight assist off for maximum maneuverability, but this particular anaconda you can't possibly upgrade your ship enough to keep your sight reticule on for longer than a second.

3) I understand there is things in the game that can fix your hull, boost your shields. but why is it no sooner than i run from an attacking NPC while trading, flying my big fat and slow cutter, that they jump back into supercruise to interdict me again, their hull and shields are fully restord. I know they didn't have the time to use a repair unit, and shield booster, before chasing me down faster than i can travel 2LS away from where i was interdicted the first time. Just getting to a station to trade your goods is such a pain.

I'll admit the game was too easy before, though i never complained. I thought the npc's were just right before the horizon's update. i was run out of lots of combat zones in my anaconda by them, now i see no point in even dropping into a combat zone. NPC's tend to focus mainly on players, and if even the small ships are a burden to have to fight. who wants to drop in on a ton of them? for any reason??

Sure this new AI might appease a few people. but it seems to be killing the gaming experience for many of the players who hasn't quit playing by now. I know all of my friends have stopped playing by now. and i really do wish to keep going. but until this tiny little bounty i have is gone. i just simply can't. there's no gameplay there for me to have, just frustration, and being trolled by the game itself, not it's players.
 
Cool it bro. First stop repeating this "ED will die if you wont listen to me" mantra. I hate to break this to you, but ED will continue to chukle on. Games which I dont find appealing gain millions of players. If you think you hate ED now, just leave, take a break. When you return they will have ironed all quirks with outfitting and npc matchmaking.

Taking a break is exactly how I feel now. It's not only combat, missions seem to be more broken than ever, too.

Yes, maybe ED will chuckle on. But not thrive like this. A large part of players are casual, and enjoy other things than hardcore combat. Without those players, ED will make much less money, i.e. less resources to improve the game further. Everybody loses. But I do have faith that, as you say, quirks will be ironed out, and all will be good, and there'll again be places and fun for everyone (or almost ...).
 
Your PP or FSD does not get hammered in every fight.
Every fight is different.
if youre taking module abuse and cant defend it, I would think its time to get out of dodge.
If you see a volley of missles coming your way and stick around for the next volley...whos fault is that?

All hypothetical...but you get the jist.

If a module takes a direct hit from something kinetic and explode-ey or a Rail/Plasma, that module usually goes bonkers. That's from experience, both on the giving and receiving end. And there's a difference between a module going offline and malfunctioning. You can have a power plant malfunction at 75% integrity. Same for an FSD.

I'm just pointing out that there's a number of reasons why he couldn't have simply high waked, despite the time he had to do so.
 
Well, he may have been low rank but he had a way better combat ship then you!

Have you tried missiles? In beta I used a cobra mk4 with missles in the 3 class 1 slot and that worked really good, they improved compared to 2.0.
What can I say? I have no doubt you are correct but I just like the IV. It may be an 'old person thing' but I do. But if I can't survive in it without running around in circles doing things for stuff I don't really want, just to give it a chance then I won't bother. To me it looks like all ships will need to be 'magically' buffed , just to survive. I am locked in with the LEP, so I will watch and wait to see what develops and hope I didn't waste my money.
 
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