Gone in 60 seconds... not even chance to say "what the bl.... hell".
Not fair
Not fun
It takes 9 seconds to highwake out....and you had 60 seconds?
Gone in 60 seconds... not even chance to say "what the bl.... hell".
Not fair
Not fun
I understand what you are saying. I met a low ranked Imp. Courier in my A grade Cobra IV last night (I like the IV). I destroyed him, eventually. But it was enough to tell me that despite my A grade modules, I need better equipment to take the pummelling that the higher ranks will be giving out. So no, I'm not going to go down that road at present. I will watch and see what develops, but if what I suspect is happening is correct, I think FD are going somewhere with this game I do not wish to go.You don't need modifications, I spend many hours in beta now in live build with non modded ships without dying.
there seem to be some weird stuff going on, that video with the python that goes down in seconds shows it can be way to extrem, alltough not sure how common that is. Never experienced anything like that myself.
i agree with his disagreeing. even if i had access to the beta i wouldnt play it. i have enough time to play elite. i dont want to choose to play a beta especially not if i lose lots of credits dying a lot. im not sure if that carries over into the actual game though or would be a separate commander.I disagree.
Since my thread on this topic was locked due to the massive number of threads about this and the mods suggested the discussion continue here I'll leave this video here.
After hearing all the complaints I took a combat fit sidewinder to a Haz RES to see if I could survive until I ran out of Ammo. I chose a sidewinder because I wanted a combat capable ship that also had paper thin shields and hull. I found the AI challenging, but not overly difficult. I'm having to pay close attention to what I'm doing now and stay on my toes, although I am a little disappointed that I wasn't having the OH DEAR GOD ITS TOO HARD experience that most other commanders in far more capable ships are having.
And to anyone who wants to get on me for saying Get Good at the end of the video I really prefer not to use that phrase when being serious, but I honestly feel this to be an exception to the rule.
Also to anyone saying well what about us traders, explorers, and other non combat profession pilots who don't like combat? I answer with this: I AM A TRADER.... I was just raised by a Navy Fighter Pilot that flew Grumman F6F Hellcats against the Japanese in WWII... so on second thought maybe I'm not the best person to talk to on that note.
https://youtu.be/fe91PkyFlkU
It takes 9 seconds to highwake out....and you had 60 seconds?
Well, he may have been low rank but he had a way better combat ship then you!I understand what you are saying. I met a low ranked Imp. Courier in my A grade Cobra IV last night (I like the IV). I destroyed him, eventually. But it was enough to tell me that despite my A grade modules, I need better equipment to take the pummelling that the higher ranks will be giving out. So no, I'm not going to go down that road at present. I will watch and see what develops, but if what I suspect is happening is correct, I think FD are going somewhere with this game I do not wish to go.
IMHO its not that the NPC AI is better than it should be. its nice now. But the fact that every NPC and his dog has engieered ships to the brim including KNOWN op weapons like the shield torpedoes and the heat rays and the "killing all external modules in one volley" rockets just makes npc combat no longer fun.
There is NOTHING you can do if you get a viper that drops your Anaconda shields AND hull in less than 10 secs. There IS no counter to stuff like that. Not "git gud" no "use engieer weapons yourself" no nothing.
Simple as that.
To FD: dial down the use of those insane weapons or delete them completely for NPC (IMHO for players too, but that dosent concern me, i play no open these days).
The Ai itself its great and a nice challenge.
i agree with his disagreeing. even if i had access to the beta i wouldnt play it. i have enough time to play elite. i dont want to choose to play a beta especially not if i lose lots of credits dying a lot. im not sure if that carries over into the actual game though or would be a separate commander.
I agree!I think something needs to be clarified here.
It's not a question of too hard or not hard enough, in an absolute sense. The problem is the stage at which it was introduced.
If a game is very hard to play at the very start, well, that's fair enough. We can all try it and make up our own minds. But......when the game has been in play for - I dunno, how many months has it been now? - and then to suddenly jack up the odds when so many players have acquired whatever they've acquired, at the cost of so much time and effort, and put them into a quite different situation where all that time and effort can be lost so easily seems to me to be so profoundly wrong. So thoughtless, capricious even.
As I said in a previous post, I'll recover, but I resent very much that Frontier have done this.
That nine seconds doesn't mean anything to a module malfunction, either PP or FSD.
IMHO its not that the NPC AI is better than it should be. its nice now. But the fact that every NPC and his dog has engieered ships to the brim including KNOWN op weapons like the shield torpedoes and the heat rays and the "killing all external modules in one volley" rockets just makes npc combat no longer fun.
There is NOTHING you can do if you get a viper that drops your Anaconda shields AND hull in less than 10 secs. There IS no counter to stuff like that. Not "git gud" no "use engieer weapons yourself" no nothing.
Simple as that.
To FD: dial down the use of those insane weapons or delete them completely for NPC (IMHO for players too, but that dosent concern me, i play no open these days).
The Ai itself its great and a nice challenge.
Now that's what I'm talking about - hits from Dangerous Vulture (two effect weapons?), shields drop, ship blows up - not at all a decent situation from ANY NPC AI
Have a look 0:47 hull 100% shields nearly full - 0:47 shields gone hull dropping below 50% - 0:48 boom
Yeah of course the AI is just fine, well done SJA ---- [rolleyes]
roll on 2.1.1 (Can't come soon enough)
no although an equivalent one might been there but you wouldnt know with the cops helping out from the start. however if you had met one like i did alone and he interdicts you and the cops dont come... expect rebuy. because when you cant fight, and cant boost out of range so your FSD is flipping on and offline with every hit, and he had your shields down under 20 seconds and your hull 74% and powerplant at 58% in 30 seconds from him firing... you cant escape either.You mean the ones I've been killing in a nav beacon earlier today?![]()
The security forces are really handy I f you get into a spot of trouble, then again I'm only expert combat rank so going after the big fish in 2.1 right now is suicide.
I'll need to get a bit more practice in.![]()
no although an equivalent one might been there but you wouldnt know with the cops helping out from the start. however if you had met one like i did alone and he interdicts you and the cops dont come... expect rebuy. because when you cant fight, and cant boost out of range so your FSD is flipping on and offline with every hit, and he had your shields down under 20 seconds and your hull 74% and powerplant at 58% in 30 seconds from him firing... you cant escape either.
im competent he was master with modded thrusters and weapons and maybe shields not sure on shields though. if not for police jumping in (thank god i was in high sec system) at 30 second mark from firing i was dead with no options. no skill gets you out of that. class 5A shield gone in seconds, and mil spec hull not mattering a damn. or maybe if i hadnt had mil spec i wouldnt have lived long enough for the police to save me. sadly you cant head to the station and buy them npc feds a round.
I agree. Removing engineer mods from the AI would be a good first step.
Cool it bro. First stop repeating this "ED will die if you wont listen to me" mantra. I hate to break this to you, but ED will continue to chukle on. Games which I dont find appealing gain millions of players. If you think you hate ED now, just leave, take a break. When you return they will have ironed all quirks with outfitting and npc matchmaking.
Your PP or FSD does not get hammered in every fight.
Every fight is different.
if youre taking module abuse and cant defend it, I would think its time to get out of dodge.
If you see a volley of missles coming your way and stick around for the next volley...whos fault is that?
All hypothetical...but you get the jist.
What can I say? I have no doubt you are correct but I just like the IV. It may be an 'old person thing' but I do. But if I can't survive in it without running around in circles doing things for stuff I don't really want, just to give it a chance then I won't bother. To me it looks like all ships will need to be 'magically' buffed , just to survive. I am locked in with the LEP, so I will watch and wait to see what develops and hope I didn't waste my money.Well, he may have been low rank but he had a way better combat ship then you!
Have you tried missiles? In beta I used a cobra mk4 with missles in the 3 class 1 slot and that worked really good, they improved compared to 2.0.