Direction:
- Material X is known to be rewarded in missions
Gameplay:
- Jump from station to station to station to station to station blindy checking every mission if the material is in the rewards and don't find it.
Direction:
- Material Y is known to be in planet surfaces
Gameplay:
- Jump from planet to planet to planet to planet to planet blindly trying to get the material you want and don't find it.
Direction:
- Material Z is known to be in found in signal sources
Gameplay:
- Jump to USS after USS after USS after USS after USS blindly trying to get the materials you want and don't find it.
Seriously FD don't you see how bad is the gameplay? SERIOUSLY?
Everything should be a lot clearer on where to find to avoid players wasting time flying without direction and don't feel frustrated.
Its just BAD DESIGN.
edit:
Suggestion to add gameplay to engineers on finding each material by spawning them in difficult to find locations in the galaxy here:
https://forums.frontier.co.uk/showthread.php?t=257225
- Material X is known to be rewarded in missions
Gameplay:
- Jump from station to station to station to station to station blindy checking every mission if the material is in the rewards and don't find it.
Direction:
- Material Y is known to be in planet surfaces
Gameplay:
- Jump from planet to planet to planet to planet to planet blindly trying to get the material you want and don't find it.
Direction:
- Material Z is known to be in found in signal sources
Gameplay:
- Jump to USS after USS after USS after USS after USS blindly trying to get the materials you want and don't find it.
Seriously FD don't you see how bad is the gameplay? SERIOUSLY?
Everything should be a lot clearer on where to find to avoid players wasting time flying without direction and don't feel frustrated.
Its just BAD DESIGN.
edit:
Suggestion to add gameplay to engineers on finding each material by spawning them in difficult to find locations in the galaxy here:
https://forums.frontier.co.uk/showthread.php?t=257225
Last edited: