TiberiusKirk
Banned
Unless something has drastically changed in 2.1, this just isn't true.
Pips to shields has a direct effect on how resilient they are. 0 pips = wet bog roll. 4 pips = practically double strength.
Zero pips with shields that need repairing will prevent them from repairing, *if* there is also no energy in the reservoir, because there is no immediate energy to draw upon. But zero pips with full shields will make absolutely no difference to their strength. It is how the mechanic works. All the pips do is affect the recharge rate of the reservoir - they don't even directly affect the recharge rate of the shields - only the reservoir.
I could make some snidey comment here about people not understanding the combat systems (very much the style of *some* on these boards)- but I won't - I'm trying to be helpful.
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