It is a bad design decision.
Having NPCs with engineer mods AT ALL is a bad decision
Having NPCs with engineer mods immediately on RELEASE of the upgrade is an absolutely stupid decision which shows no consideration for the userbase whatsoever.
I think F D are sitting back this weekend and having a good laugh just to make up for the long hours they put in with the great update but this overpowered AI is really getting up peoples noses.
Why, because you say so? Does not work like that, never has.
The consensus before this update was that the ai offered little or no real challenge, and everyone had an opportunity to speak up when those threads were being made. It would seem FDEV agree, and are now addressing the problem. No matter how much you would rather face roll, they cannot then go and introduce a whole slew of mods that vastly improve ships making the AI near harmless once again. Incoming balance changes notwithstanding, adding those same mods to the AI has been done to keep the new NPC balance close to where they want it.
It is true the AI could have gained engineers mods over a period, but they did not, and now we get on with it. Most players who bothered preparing before this release are already sporting mods of their own and benefiting from them. If folks lacked the foresight to do the same more fool them, we had more than enough notice they were on their way and that the AI would have them too.
The number of knee jerk reactions and drama from folks getting their panties in a wad is frankly ridiculous. Nothing is set in stone, the game is constantly being balanced as content is added, and if background data shows the balance went to far in one direction the developers will address it.
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