I didn't read the whole thread so pardon me, but it has to go without saying this is without a doubt one of the biggest design flaws I have ever seen in any game. You !NEED! to be able to run regular missions while collecting engineering crafts as you get parts / crafting needs from completing mission goals along with sourcing / mining them. The more you get, the less you can store. and so one. so in effect you can only work on one craft / mod at a time, maybe a couple. but you can't plan passed that. AGAIN IN GAME FUTURE PLANNING AND DOWN THE ROAD THINKING IS NOT AN FD STRENGTH! *SEE: multiple posts about missions not having ANY bearing on ultimate goal outcome, and so on and other such thoughts.* And NOW missions do matter to engineering BUT AGAIN by dying and losing everything, that fact is outweighed by no future plan.
Even in reality, which the games tries to get near, STORAGE would be the first thought in ANYONE'S plans. Corporations, governments, individuals, blah blah blah. Storage on planets, ships, bases, blah blah blah. IN 2.1 THAT SHOULD HAVE BEEN THE NEWEST BIGGEST FEATURE to move the game from a run and gun to a future planning long term goal game.
Yesterday while headed to The Dweller I decided to do a CG and run some missions in order to make some credits. I was also amassing parts and other mission rewards that may be useful in crafting. who can tell. I was interdicted, again by, what I like to refer to as, a super NPC, doesn't show up on radar and no matter how long you are in the blue target zone you don't build blue on the escape bar. needless to say I was interdicted. My asp explorer was stripped for speed and running cargo. I was near empty 15 tons plus my newly aquired parts and mission rewards, a couple more tons. The eagle that interdicted me immediately begins relentlessly shooting the newly upgraded missiles into me. no amount of speed, jinking or dodging has any effect. every single missile hits. I can't outrun the Eagle even at full boost. the missiles just keep coming. very shortly, before my FSD is ready for jump, my thrusters go, then engine. I'm a sitting duck. at which point the NPC changes to lasers and very very slowly reduces my ship to nothing.
Now I can take this with a grain of salt. NPCs have been too easy for a long time. BUT and here is the kicker, I have lost ALL my mission rewards and cargo. MEANING WHAT IS THE POINT of saving for engineering if you lose everything at any death! Unless you are making a beeline to an engineer with full compliment of a specific craft material. THERE IS NO POINT!
WITHOUT THE ABILITY TO STORE MATERIALS, SOMEWHERE, ANYWHERE, makes the whole experiment with engineers a huge failure in my opinion. Some will read this as a gripe post, but that is not my issue, the issue is again FD has brought forward what COULD HAVE been the best game being played and fell flat square on it's face. NO, IN GAME, LONG TERM PLANNING.