Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
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I'd be the first to scream AI in 1.5 and 1.4, but frankly they're SO MUCH MORE IMPROVED NOW. They actually TURN as well as my FAS like they should (FDLs and other high maneuverability ships), use boosts frequently, but guess what; they use less turrets, less SCBs (until Elite), and have less perfect aim than 1.4/1.5.

The only reason people didn't complain was because they could tank it so easily in 1.4/1.5 that they didn't need to maneuver. It's ridiculous. AI could use some better skill scaling but they are still fundamentally improved.

So we are all only to fly nimble ships or die?
 
I think the AI's fine.
From another thread I replied to:
I've been flying around doing fine in my Viper mk3, and not doing much worse if at all, against the AI. I don't consider myself a particular good player. I think my rank is novice.

Maybe people has just gotten complacent and not getting better while moving up the ranks, and then when the AI gets upgraded to match the difficulty of the missions taken, they can't compete.
 
the name of the game is play your way . ( just like henry t ford , you can have any colour as long as its black)

so you can play any way you want , as long its combat
 
I think the AI changes were good, as it fixed problems and made them less stupid, but the combination of the Engineers upgrades and the loadout changes of ships threw the difficulty completely overboard.

Tiny ships are surviving things that used to tear them apart in seconds and are able to take out medium/large ships very quickly. I run an A fitted Asp Explorer and had to run away from an Imperial Eagle.

Large ships are packing so much absurd firepower it's impossible to kill them unless you can somehow blindside them, which is very difficult with the new AI and impossible if they get the jump on you. I want to go back to my Cobra to see if it's even possible to outmaneuver them in a smaller ship, or if you just get destroyed before you can even boost passed them.

I haven't read too much on the update, but from what other people have said it sounds like -every- ship is using Engineers upgrades instead of -only- Elite/Dangerous ships. If so, changing that would solve a lot of the current issues with damage/survivability being far too high for most ships. After that.. the loadout changes should probably be adjusted. Why is every ship carrying a Particle Accelerator, Railgun, missiles and either a cannon/laser? They seem to prioritize PA's; I've almost never seen a ship post update without one. Couple that with the fact they have infinite ammo.. when ammo counts are already high, is just absurd. You can't outlast an equally fitted AI ship. That shouldn't be the case.

So, TLDR: AI change was good, loadout/upgrade change wasn't.

For me personally, I am never doing combat again until I have a ship built specifically for it; and even that's questionable.
 
Okay, so this just happened to me less than ten minutes ago.


I dropped into a Degraded Emissions Signal Source[threat 0]. It has a Data Beacon so I scan it, and start to collect the materials floating about, when a NPC Python drops in and destroys me without warning(the pirate Dialogue flashed by in the chat in second). I didn't even have a chance to flee.
I started a new character, therefore I was in a Sidewinder and my combat rank was Harmless.

There is something terribly wrong here, this is what I am talking about. It's seems that focusing solely on Combat is the only way to go now.
 
I think it's around 65%... but that's with base (unmodded). With Engineer mods? I have no idea, probably WAY more - considering the videos of a Cutter attacking a station, going inside - coming out, and getting away.

Clearly this Python was of the unmodded variety.

[video=youtube;s_6HjebZFYs]https://www.youtube.com/watch?v=s_6HjebZFYs[/video]

What would you propose someone do in one second if this was hitting their ship?
 
Okay, so this just happened to me less than ten minutes ago.


I dropped into a Degraded Emissions Signal Source[threat 0]. It has a Data Beacon so I scan it, and start to collect the materials floating about, when a NPC Python drops in and destroys me without warning(the pirate Dialogue flashed by in the chat in second). I didn't even have a chance to flee.
I started a new character, therefore I was in a Sidewinder and my combat rank was Harmless.

There is something terribly wrong here, this is what I am talking about. It's seems that focusing solely on Combat is the only way to go now.

That would be called a bug
 
I said you can take your Python to a completely safe trade route and make millions an hour. :)
For some reason that poor thing is the love child between an ASP and a T9 and even pre-Engineers I got better results in a 80 mio FAS than a 200 mio Python doing combat stuffs.
It's a nice multirole ship, though - load up with collectors, go to USS and stack up on rare stuffs in no time, until the zombie apocalype passes.

Hmm..
http://www.humanbenchmark.com/tests/reactiontime

That's hand-eye coordination, though, not overall reaction time.
And man, I got really bad with age. :(
define safe? i was interdicted by this instakiller master viper 3 in a hi sec system. HIGH SECURITY. where is safer? i survived because i tried running i had mil armor and my A5 shield went down and it gave 30 seconds which was when the cops jumped in. if they scan me first not him i was dead. if they dont turn up im dead because hes keeping up and i cant fsd with every hit (and he didnt miss once even when i was evading like made and trying to get out from in front) knocking the damn drive offline so it doesnt charge. high security isnt safe. so there must be max security now where do i go to find those systems? i didnt notice any on the map yet.
 
You attack ppl and then hide behind the rules - rules you broke yourself. You are not only a troll but also a coward.

Han, you need to get used to the ignore function. And I ask this because I ignored Smaste several pages ago but you constantly quoting him means he may as well not be :D
 
The only problems I see is the rate of interdiction's, too many Elite AI in 2.1 and modded weapons being on AI ships in 1.6. The chaps in 1.6 are being slaughtered.
 
Okay, so this just happened to me less than ten minutes ago.


I dropped into a Degraded Emissions Signal Source[threat 0]. It has a Data Beacon so I scan it, and start to collect the materials floating about, when a NPC Python drops in and destroys me without warning(the pirate Dialogue flashed by in the chat in second). I didn't even have a chance to flee.
I started a new character, therefore I was in a Sidewinder and my combat rank was Harmless.

There is something terribly wrong here, this is what I am talking about. It's seems that focusing solely on Combat is the only way to go now.

Its not a human right to win in computer games.

Before the new players ever get this far anyway they need to stop pancaking against station walls.
 
Okay, so this just happened to me less than ten minutes ago.


I dropped into a Degraded Emissions Signal Source[threat 0]. It has a Data Beacon so I scan it, and start to collect the materials floating about, when a NPC Python drops in and destroys me without warning(the pirate Dialogue flashed by in the chat in second). I didn't even have a chance to flee.
I started a new character, therefore I was in a Sidewinder and my combat rank was Harmless.

There is something terribly wrong here, this is what I am talking about. It's seems that focusing solely on Combat is the only way to go now.

any bounty?
pp?
wanted in system?
scooped illicit cargo?
python level?

just curious as there's lots of variance for people since the update.
 
Why not just nerf commander combat ranks? A lot of commanders are in difficulty because they've achieved their rank with the easier AI.
Some mechanism that auto-adjusts your combat rating down if you're constantly struggling?
 
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